"You'll know when it happens" glitch

Post » Wed Dec 07, 2011 5:49 am

So yeah, I was playing FONV as usual and I was about to complete "You'll know when it happens". But when the president's vertibird landed, it just took off again and the quest was completed. He never left the vertibird and gave the speech.

This happened after the patch. I need this fixed really quickly or get some help.
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neen
 
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Post » Wed Dec 07, 2011 7:57 am

Smart guy, he usually doesn't make it back to the vertibird when I play. lol
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carley moss
 
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Post » Wed Dec 07, 2011 10:53 am

So yeah, I was playing FONV as usual and I was about to complete "You'll know when it happens". But when the president's vertibird landed, it just took off again and the quest was completed. He never left the vertibird and gave the speech.
This happened after the patch. I need this fixed really quickly or get some help.

Reminds me of when the giant Prime robot used to get stuck crossing the bridge, in FO3.
You just had to shut down the game and reboot - then load up your save, and things happen differently.
Especially if you had been playing for many hours when this occurred, you had best take a fresh run at it...
Maybe go back a save or two (if unfortunately required).
Check the Wiki also.
I don't know what ending you are following, but maybe that's what's supposed to happen for you...?
Good luck,
Regards
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Elizabeth Lysons
 
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Post » Wed Dec 07, 2011 3:45 am

A similar issue occurs in my game. When the president is safe the vertibird flies away and the quest is completed, but ranger Grant is still outside as well as all the people. If I go see the colonel she only asks me if the president is safe, and the only option i get is something in the lines of "let me ask you a question" to which she retorts something like "get back out there". I think it might have something to do with the wild card side quest about protecting the president, which is running simultaneously with For the republic part two.

And I have tried a lot of different combos of when to do what and all that crap...
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meghan lock
 
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Post » Wed Dec 07, 2011 2:26 am

^For that one resetting grant usually fixed it for me (look up reset npc on the fallout new vegas wiki for very detailed instructions)
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Jessica Nash
 
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Post » Wed Dec 07, 2011 8:26 am

^For that one resetting grant usually fixed it for me (look up reset npc on the fallout new vegas wiki for very detailed instructions)


uhm.. I couldn't find anything in the wiki about resetting npc in new vegas, only fo3...
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josie treuberg
 
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Post » Wed Dec 07, 2011 8:46 am

the quest is glitched BUT I HAVE A FIX

the npc ranger grant keeps on glitching
at the start of You'll know when it happens the IA for grant is glitched stopping you from continuing
i have fixed the glitch by using npc reset and it works by doing this

activate consol

click on Ranger Grant and his name and code number should come up

then type kill press enter

the screen should then fill with code which is normal

click on him again

then type resurrect press enter

the IA should work after that


ENJOY!!!!



any problems go to the fallout wiki AKA "the vault"
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Taylrea Teodor
 
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Post » Wed Dec 07, 2011 10:53 am

then type kill press enter


It's worth trying a reset without the kill command first at least. It does not work nearly as often but is also less likely to break quests that have failure or success flags assigned to their death.

uhm.. I couldn't find anything in the wiki about resetting npc in new vegas, only fo3...


Sorry, it's the same procedure. Here are the different "levels" of NPC reset. The very first level will pretty much only resets an NPC that is stuck because of frozen pathfinding and some minor general AI glitches. Each subsequent level will reset more packages but also risks breaking scripts associating with them. If something's already broken though, it's worth giving a shot. Obviously the set of commands containing the "kill" command runs the risk of failing a quest which flags as failed on their death.

Command one is just a quest-specific script command and does not require clicking on an NPC it only works in this quest and should only be used when you've succeeded but everyone is acting like they've just run out of crack. The others you bring up the console and click on the NPC you want to try to reset. If the npc name does not appear in white txt (ie, you just see something like "" 00124ABF rather than "Ranger Grant" 0013721f ) this usually means you need to move closer because you've actually clicked on some particle effect or filter that is in between he and you. You can try these on either Ranger Grant or Colonel Moore but there is a specific one that will just force the quest to be aknowledged as complete and make you able to tell colonel moore. If you're at that point (you saved the pres) but you can't get her to aknowledge that then try the first command. If that doesn't work reload and try one of the others on ranger grant first then on her if he is uncooperative.

1) If president has fled but everyone is stuck thinking he's still in danger:

SetObjectiveDisplayed 00136166 65 1

2) If Ranger Grant is unresponsive and gritting his teeth like an addict going through withdrawl:

disable
enable

3) If that didn't work on Grant

disable
resurrect 1
enable

4) If he's being stubborn still

disable
kill
resurrect 1
enable

5)If shooting him in the chest with a missile and individually scattering his bits across the wastes is starting to sound appealing to you

disable
kill
resurrect
enable


The difference between "resurrect 1" and "resurrect" is that "resurrect 1" has the NPC act like they're just getting up from being knocked unconcious. "resurrect" without the 1 after it is a more hard reset of the NPC and will reset more of their packages.
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x a million...
 
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Post » Wed Dec 07, 2011 5:46 am

Did you kill the worker just before the vertibird landed?, as if you read the message any sight of trouble the president will take off.
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Beat freak
 
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Post » Wed Dec 07, 2011 12:40 pm

Setting the object id worked, although the music is still ominous, but that is maybe supposed to be that way, no?

Anywho, thanks a bunch :)
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NEGRO
 
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Post » Wed Dec 07, 2011 8:32 am

Yeah the NCR theme is supposed to be a fallout-ish take on a military march theme. It should sound like Holst's "Mars: Bringer of War" meets the wasteland.
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~Amy~
 
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