"You level up faster"

Post » Wed Mar 30, 2011 4:17 am

The last time that I played a character with vanilla leveling and a most-used-skills as majors build, he leveled up three times during his first visit to Skingrad, and twice while going through the same dungeon. That was specifically when, and why, I started using leveling mods and most-used-skills as minors build. Of my two most recent characters, one's just gone past 100 hours and is level 16, and the other's at about 45 hours and is level 7. In order to get the most out of them, I have to use a mod to slow down skill increases, but I can do a fair amount of it just by picking lesser-used and unused skills as majors. As far as I can see, that sort of approach will be flatly impossible in Skyrim - I will ONLY be able to increase levels at the rate Beth insists upon, or gimp my character by metagaming him into using a broader range of skills.

I don't see the supposed flexibility there.....


lol, 100 hours to level 16. Yea, I doubt anyone is going to care about your opinion here. Progressing that slowly would be INCREDIBLY boring
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Latisha Fry
 
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Post » Wed Mar 30, 2011 12:32 pm

no one is sayingj (at least I am not) that this will ruin the game, it will just have a negative impact on it (possibly) since no one knows for sure if this will be good or bad (not even the devs) until it comes out and people begin voicing that they like it or not.

All game features in any game can potentially have a negative impact on the game. But the difference between Oblivion and Skyrim is that you could just focus on a few skills in Oblivion to level up superfast. With the new skilling system, you can no longer do that. Higher skills give more towards the next level, but they also take much longer to increase. Vice versa for low skills. This means that in Skyrim, all players will level up at roughly the same speed per hour played.

If anything, the Skyrim system will be more stable and predictable and thus it's much more likely that it'll be better than Oblivion and not worse or even equal to it.
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keri seymour
 
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Post » Wed Mar 30, 2011 5:32 am

To those who think I'm lying when I said I got too levels in one dungeon. One, I had about 3-4 skills levels when I entered the dungeon so it was more like 1.5 level ups. Two, I had it at max difficulty. Three, I had magic as a specialization and had conjuration, destruction, and restoration as as major skills. In that play through I got to caught up in the quests to go buy spells so I spent a large portion of the game with heal minor wounds, summon zombie, and snowball, so I had to cast a lot to have the same effect. I also had light armor as a major skill and got hit a lot at the dungeon.
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Esther Fernandez
 
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Post » Wed Mar 30, 2011 1:59 pm

Well if you had it at max difficulty you know you earn more xp that way right? Not fair to complain about Oblivion's levelling being too fast when you've adjusted it in a way that specifically makes you level faster :facepalm:
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{Richies Mommy}
 
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Post » Wed Mar 30, 2011 10:17 am

Well if you had it at max difficulty you know you earn more xp that way right? Not fair to complain about Oblivion's levelling being too fast when you've adjusted it in a way that specifically makes you level faster :facepalm:



You don't earn more xp, its not Fallout. It just takes things longer to die so you have use your skills more to survive.
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Natalie Taylor
 
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Post » Wed Mar 30, 2011 8:31 am

Yes you do, you have to attack way more times and cast way more spells, so you're gaining more xp
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Kevan Olson
 
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Post » Wed Mar 30, 2011 2:24 pm

Yes you do, you have to attack way more times and cast way more spells, so you're gaining more xp



Yes, but that's different then gaining more xp per skill use, which is what you seemed to suggest.
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Hella Beast
 
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Post » Wed Mar 30, 2011 8:40 am

Sorry yeah I realize my wording was unclear. Point still stands though, you're probably taking like 3x or 4x the amount of actions you normally would so you're definitely levelling faster
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Conor Byrne
 
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Post » Wed Mar 30, 2011 1:42 pm

In skyrim, you will define your character in the first few levels, so it won't mind the extra speed. The faster you level, the faster you specialize the faster you get away from being a blank canvass.

They also tested it, and found that it was better to level faster with the new system, so I trust them.

They tested the things they did in oblivion.....and then OOO became one of the most popular mods for oblivion.
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Danel
 
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Post » Wed Mar 30, 2011 10:14 am

I'm not sure how I feel about leveling faster than OB. OB was waaaaaay too fast IMO.
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Tiff Clark
 
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Post » Wed Mar 30, 2011 4:01 am

In many of the soruces on Skyrim they say that in this game you level up faster compared to OB. Their reasoning is that they want you to get perks at a decent rate. I get that, but the probelm is in OB you leveled up really fast. I once went into a dungeon in OB when I was level 20 and came of of the dungeon with two level ups, and I wasn't using any grinding and didn't have any easy to level major skills like athletics and acrobatics. To top it all off the dungeon was just a normal dungeon. OB was supposed to be a level 1-25 game, but you can get to level 25 in only 5-7 hours of gameplay. Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.


Really? I have a 109 hour character.. He is only level 24
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djimi
 
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Post » Wed Mar 30, 2011 9:05 am

(also, keep in mind, if you leveled fast because you rushed to your levels, well there's no way to change it, YOU are responsible. TES isn't such an RPG in the traditionnal sense that you play it to level up. there's an actual world there, and it's the main focus of the game)

No.... really? Jeez... and here I've been, all these years, creating dozens of intricate and complex characters, spending hundreds of hours following their lives through Cyrodiil, using most-used-skills as minors and level slowing mods so I could spend as much time with them as possible, and I never ONCE even considered the possibility that "TES isn't such an RPG in the traditionnal sense that you play it to level up. there's an actual world there, and it's the main focus of the game."

Thank you oh so much oh kindly message board stranger for opening my eyes to that remarkable realization that had so obviously evaded my awareness for lo these many years. Clearly you're right and my discomfort at the speed with which characters level in the vanilla game is entirely because I "rushed to my levels." Mea culpa.



:rolleyes:
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Gracie Dugdale
 
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Post » Tue Mar 29, 2011 9:50 pm

No.... really? Jeez... and here I've been, all these years, creating dozens of intricate and complex characters, spending hundreds of hours following their lives through Cyrodiil, using most-used-skills as minors and level slowing mods so I could spend as much time with them as possible, and I never ONCE even considered the possibility that "TES isn't such an RPG in the traditionnal sense that you play it to level up. there's an actual world there, and it's the main focus of the game."

Thank you oh so much oh kindly message board stranger for opening my eyes to that remarkable realization that had so obviously evaded my awareness for lo these many years. Clearly you're right and my discomfort at the speed with which characters level in the vanilla game is entirely because I "rushed to my levels." Mea culpa.



:rolleyes:

I used Level slowing mods in OB,FO3 and FNV. Most people don't want level slowing and I understand that, matter of fact I am happy that the game is based on a 50 level range, so when I do use my level slowing mod (2.5x slow or so), I will gain levels faster than before. Because I do enjoy leveling up, I will even more so now with perks.
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Quick Draw III
 
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Post » Wed Mar 30, 2011 1:01 am

there probably making it fast to keep the cod kids hooked on it; honestly guys most hardcoe cRPG/RPG fans will love slow progression as long as it's not grinding esq slow.
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louise hamilton
 
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Post » Wed Mar 30, 2011 7:41 am

I don't see the problem with leveling based off your most used skills. A warrior should be good with a sword and wear armor. If the warrior gets really good with the sword and armor, he's a level above his competition.

The whole idea that you didn't want to be at a high level was because of Oblivion's terrible level scaling. You shouldn't play 45 hours to get to level 7, and the only reason you'd want to handicap yourself like that is if you were playing Oblivion, where a level 1 character had an easier time in the world than a level 25 character. In Morrowind if your favored skills were ones you never used you'd get demolished in the middle of the main quest.

Pick the skills your character uses the most and level them up to make your character more realistic. When I make a warrior, I don't think (what skills won't i use so I level up slowly) and pick conjuration and light armor, I think about the skills my warrior will use and I pick blade and heavy armor.

Anything else is just exploiting the game. This time, unlike Oblivion, you can't exploit the game.
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LADONA
 
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Post » Tue Mar 29, 2011 10:34 pm

I think I'll be getting a mod to slow the levelling a bit and also to increase the total perk collection number to about 60-70.
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Justin Hankins
 
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Post » Wed Mar 30, 2011 12:43 pm

I think I'll be getting a mod to slow the levelling a bit and also to increase the total perk collection number to about 60-70.


Works the same, though. My level 35 guy with 35 perks will be the same as your level 20 guy with the same amount of perks.

Are people really just afraid of going up levels rapidly? It's just a number, not an actual facet of the game.
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Roanne Bardsley
 
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Post » Wed Mar 30, 2011 2:12 pm

Works the same, though. My level 35 guy with 35 perks will be the same as your level 20 guy with the same amount of perks.

Are people really just afraid of going up levels rapidly? It's just a number, not an actual facet of the game.

Huh? Levelling up makes you more powerful. So does gaining perks.

I do not understand how high level and low level are the same. It doesn't have OB scaling, you know.
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~Sylvia~
 
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Post » Wed Mar 30, 2011 8:45 am

The fact of the matter is that Skyrim's leveling is no faster than Oblivion's in actuality. Yes, you gain levels faster than in Oblivion but since there are double the levels (levels meant to be played through, meaning Oblivion had 25 and Skyrim is 50) then if they doubled the leveling speed from Oblivion, it would actually be equivalent to Oblivion's leveling. Anything less than double the speed is actually slower than Oblivion and Morrowind, but we don't know the specifics of that but supposedly its about the same speed as Oblivion.
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Andrew Perry
 
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Post » Wed Mar 30, 2011 10:26 am

The whole idea that you didn't want to be at a high level was because of Oblivion's terrible level scaling.

No - not really. I'm pretty sure I mentioned this earlier, as an example, though it might've been in a draft I ended up not posting.

One of the simple things I find irritating about leveling fast is not getting to spend enough time with a particular set of armor and weapons. With vanilla leveling, this was often how it went - I'd get to the point at which a new armor starts showing up - Dwarven, for instance. My heavy armor character starts paying particular attention to marauder dungeons, looking for armor pieces. He gets a cuirass, a pair of greaves, maybe boots and.... that's it. He keeps checking out marauders when he comes across them, hoping for those gauntlets. And, of course, since he's walking around and going through dungeons and such, he's increasing his skills and leveling up. And the time comes when he kills a marauder who's wearing.... an Orcish cuirass. Great. Dwarven is now obsolete and he didn't even have enough time to get a full set.

That's one example of what I don't like about leveling up fast.

You shouldn't play 45 hours to get to level 7,

Says who? Why? Is it carcinogenic? Fattening? Corrupting the morals of our youth?

Why do you care how I play the game?

and the only reason you'd want to handicap yourself like that is if you were playing Oblivion, where a level 1 character had an easier time in the world than a level 25 character.

That's not only not the "only" reason - it's not my reason at all. Yes - a level 1 character has an easier time in the world than a level 25 character, but a level 25 character has an easier time in the world than a level 9 character. By the time I get to level 25 (if that), I'm bored. The challenge starts dropping after about level 15 or 16, and drops fairly steadily from there on out. Which is another reason that I like to level slowly. I want to keep those challenging levels going for as long as possible, because when it becomes my uber character blithely walking around the world, effortlessly killing everything he faces, I lose interest.

Let me clarify this - I don't care how you play the game. Why do you care how I play it? I have my opinions regarding games, how I like to play them, the things I like about them, the things I don't like about them..... I express my opinions of what I'd like to see in a game, based on my opinions regarding the things I like and so on. Meanwhile, you have your opinions regarding games - how you like to play them, the things you like, the things you don't like.... so why don't you simply express your opinions regarding what you'd like to see in a game, based on your opinions regarding the things you like and so on? What on earth do you seek to gain from an inherently vain attempt to somehow argue that my opinions are wrong? They're freaking opinions - the fact that you don't share them only demonstrates that you don't share them. Would you try to prove to me that I'm wrong to prefer canadian bacon over pepperoni or wrong to prefer vanilla ice cream over chocolate?

I have my opinions. You have yours. I express my opinions. You express yours. Why isn't that sufficient?


And note - this isn't really meant specifically for you, and certainly not for you alone. More than anything else, you just happened to be in the line of fire when this particular rant, which has been bubbling to the surface for a while now, breached. Honestly, there are others to whom it's far more appropriately directed, but I'd probably never write it again, and certainly never quite the same, so this is the time and the place.....
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Taylrea Teodor
 
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Post » Wed Mar 30, 2011 8:18 am

I think they should include a slider to adjust how fast you want to level just like they always have one for difficulty. I am not going to complain about the adjustment to level progression until I have played the game. I do, however, trust that Bethesda has thought long and hard about their reasons for this and will balance it out.

Balance, Thinking Hard, Bethesda: Pick two.

BGS has yet to put out a game that didn't require a massive overhaul to fix balance issues. They do a lot of things right, but leveling, weapon stats, armor stats, etc. are what they're worst at, and what they apparently spend the least amount of time on. Unless you think that a claymore and a dagger should have the same reach (Morrowind), for example, you'd probably have the same opinion if you ever looked at the vanilla stats.

(FWIW, they improved Oblivion by making claymores 2.2 times the reach of a dagger. So if a dagger has an 8 inch reach, a claymore has 17.6 inches. Those big 6-ft claymores that people like? Unless they're modding the stats, the actual range in combat is: 1.5 feet. The mesh is just cool-looking candy.)

Not that you can't have fun and enjoy the games as they're released, it's just that when you realize that you could improve the game, and look inside, you realize that the stats (and balance) are a mess.

Without playing the game, nobody can be sure, but I think the faster leveling is probably balanced to provide quick satisfaction for the crowd who tears through the game as fast as possible. There's nothing wrong with that, or any, playstyle, but it will probably be unsatisfying for people who like to explore, complete a lot of quests, add modded content, etc.
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Eric Hayes
 
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Post » Tue Mar 29, 2011 11:46 pm

Ok its simple folks.. the game is the same length you just have twice as many steps along the path.
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amhain
 
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Post » Wed Mar 30, 2011 7:13 am

Really? I have a 109 hour character.. He is only level 24



:lmao: Does your character do anything?
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herrade
 
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Post » Wed Mar 30, 2011 11:22 am

I'd rather have slower levelling, but we'll just have to wait and see.
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Krystina Proietti
 
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Post » Wed Mar 30, 2011 1:18 am

(FWIW, they improved Oblivion by making claymores 2.2 times the reach of a dagger. So if a dagger has an 8 inch reach, a claymore has 17.6 inches. Those big 6-ft claymores that people like? Unless they're modding the stats, the actual range in combat is: 1.5 feet. The mesh is just cool-looking candy.)

On this particular matter, I would like to point out that when calculating reach, I'm pretty sure it factors in the length of your arm, which would probably make the dagger a bit less than half the reach of a Claymore, maybe a 3rd at worst, so it's not that bad.
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Sara Johanna Scenariste
 
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