But you can't see your speechcraft or smithing or sneak or restoration etc. etc. by looking at you. The only thing you can tell are the physical attributes. Putting them under the hood will still take away a lot of what the game is, to work on your character. In OB, fatigue didn't matter to me, because it's function was not easily recognisable, and the difference was not outwardly noticeable. Hiding skills and such will just make the game less involving and make it closer to an action game.
I disagree. I'd feel like I was connected to my character much more. I wouldn't know my sneek is a 53, so I would have to know my limits personally. I could feel myself getting better as through time and practice I could get closer to my targets easier.
You didn't even need to know your speechcraft level in past games, it did so little. I'd rather have it under the hoood, and then have different dialoge options pop up as you get better at talking with someone. You shouldn't have to look at a number to tell that you're friends with this person and that person over there doesn't really care for you. It should be visual. They should let you know through their actions.
I'm saying these things should be noticable. A number or a bar shouldn't be needed to represent things. The things should be obvious. Rather than a bar, I'd rather see my npc start to slow down, and huff and puff when the stamina bar is getting low. I'd rather see my metalwork improve as I become a better smith, rather than watch a number go up as I swing a hammer. Have some high quallity, okay quality, poor quality, and scrap metal come from my work, and the better you get the more often you make good stuff. The perks could be gained after working on metal your not used to, and you gain the perk that allows you to work with the high end metal finally when you create a half decent piece through the minigame or whatever, and with the perk you create average peices of that metal more often and once your level increases you make high end material more often.
Just because it hasn't be represented well in past games and has needed a number or a bar, doesn't mean I'm willing to settle for that for the rest of my gaming future. Eventually I hope for a game that has no bars or numbers. It just thrusts you into the world, and you can see and feel yourself getting better rather than having a number going up along side you so you can have that feeling. I for one believe the technology is there.
I make my character good or evil, not some fame/infamy number.