"You level up faster"

Post » Wed Mar 30, 2011 10:38 am

I thought Oblivion leveling was fine. This seems like a okay idea to me. I'll have to see just how much faster it is.
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Emily abigail Villarreal
 
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Post » Wed Mar 30, 2011 8:42 am

Faster Leveling in Fallout svcks, because of the fairly low Level cap. Skyrim however, won't actually have a static cap, so I don't think the quick level rate is that big of a deal, though I always prefer it on the slower end, because the nature of a leveled game, is that once you reach that Plateau, the game tends to sort of wane in interest.
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 3:29 am

Level 25 in 7 hours? I think I am doing something wrong...
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Rusty Billiot
 
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Post » Wed Mar 30, 2011 12:42 am

I imagine it will be faster at the start (first 20 levels) then it gets slower as u go.

it is better since skill trees will now determine ur power

do you mean perk trees? because every skill in a TES game is all ways available from the start. and they don't have enough skills to make a tree, more like a malnurished bush.

I thought Oblivion leveling was fine. This seems like a okay idea to me. I'll have to see just how much faster it is.


it wasn't bad really, what was bad in association was how enemies were leveled to you. so I think the actual issue with fast leveling in SK is that we don't know if enemies will be leveled to you like before.
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Casey
 
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Post » Wed Mar 30, 2011 2:26 pm

Doesn't matter, I'll get my character to lvl 75 eventually, and I imagine it'll take roughly as long as getting my Oblivion character to lvl 50.
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SexyPimpAss
 
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Post » Wed Mar 30, 2011 12:24 am

lvl faster= bad idea i personally like slower progression makes the game last longer, you know with discovering whole new skills and such.

But faster leveling means=quick reward=easer game=more monies so i get it and dont really mind since i will have the PC version and all shall be fixed.

Rate of progression is completely unrelated to duration of story content... Also I'm sure they factored in your concerns. I highly doubt being level 20 in Skyrim will be the same as being level 20 in Oblivion. Bethesda is pretty good about zeroing in on major structural problems in their games, so I am pretty sure your worries are unwarranted.

Also, in Oblivion, rate of progression is completely dependent on your major skills and style of play. You say you grew two levels in one dungeon... Personally I find that pretty hard to believe, regardless of your major skills, but even if it is true, there are other people out there who have entered 50 dungeons without growing a single level... This is a horribly unbalanced and inefficient system. From what we know of the new leveling system, it establishes a much more natural and consistent system of progression.

On an unrelated note, the amount of hyperbole in this thread is hilarious to me.
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Gavin boyce
 
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Post » Wed Mar 30, 2011 5:59 am

I find it A-W-E-S-O-M-E that all major mods for OB and MW slow down the leveling up, because as it comes vanilla its cheasy easy.
And the DEV are now speeding it even more.

I can only draw some conclusions:
- Devs are half lost, the gameplay designer aren t that good, wouldn t surprise me if partially true as Bethesda seem to progress on knee jerk, hit and miss, doesn t seem to have a focus.
- The overall world is small, why this ?
Because if you put a slow Lvl Up speed and dungeons freeze their lvls around the level you enter it first time, as we all know it is, you incur the rist to end up with a world wIhere a great deal of dungeons end up low level because you have a low lvl player freezing most of the dungeons around his lvl.
I think someone had already brought up that issue, that the system might really bring a low level world, so a speeded up leveling solve the bad developers problem, but not the customers problems.
- This may also imply that the DUNGEONS are shallow, IE few lvls (seemless or not)
If this isn t the case, they could simply freeze the first 2 lvls and IF the player enter the 3+4 lvl for example freeze them around his "new" lvl (acquired inside dungeon lvl 1 and 2).
Lets says the player come and kill the 2 first lvl of the dungeon which are his lvl, but the third lvl is his lvl +2, so being beated he run out. Slowly dungeon lvl 1 and 2 are repopulated (depending of the dungeon mood)with the lvl he was +2 +a delta . So when he comes back the average dungeon will be higher than what it was the first time he came in.
So if he takes too much time to come in, he will encounter a harder than previously entered dungeon.


If they FREE the lvl freeze of the dungeon, people will come bithching about scale leveling...

Lets see how bethesda will work this out. You can bet 2 things:
- Explorers will complain,
- mods will slow down lvl up and
- they will work a smarter way to solve this is bethesda let this be modable.
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Joie Perez
 
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Post » Wed Mar 30, 2011 3:36 am

When you're getting levels from every other kill or skill up its now where near the satisfaction of getting a level up after many game play experiences that brought you to that level up. Slower leveling please!!! Well... yet again... I guess I can add that to the mod list..
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мistrєss
 
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Post » Wed Mar 30, 2011 7:18 am

Doesn't matter, I'll get my character to lvl 75 eventually, and I imagine it'll take roughly as long as getting my Oblivion character to lvl 50.

that depends if its possible to get that high, in OB and MW there wasn't really a level cap if you exploited the loss of skill levels when imprisoned to increase skills again and there fore level up beyond the theoretical cap. will they eliminate that possibility in SK?
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kennedy
 
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Post » Wed Mar 30, 2011 6:09 am

In many of the soruces on Skyrim they say that in this game you level up faster compared to OB. Their reasoning is that they want you to get perks at a decent rate. I get that, but the probelm is in OB you leveled up really fast. I once went into a dungeon in OB when I was level 20 and came of of the dungeon with two level ups, and I wasn't using any grinding and didn't have any easy to level major skills like athletics and acrobatics. To top it all off the dungeon was just a normal dungeon. OB was supposed to be a level 1-25 game, but you can get to level 25 in only 5-7 hours of gameplay. Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.


I have never lvled that fast in OB. They could keep Lvling slow and let you pick multiple perks instead...
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le GraiN
 
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Post » Wed Mar 30, 2011 2:13 pm

In many of the soruces on Skyrim they say that in this game you level up faster compared to OB. Their reasoning is that they want you to get perks at a decent rate. I get that, but the probelm is in OB you leveled up really fast. I once went into a dungeon in OB when I was level 20 and came of of the dungeon with two level ups, and I wasn't using any grinding and didn't have any easy to level major skills like athletics and acrobatics. To top it all off the dungeon was just a normal dungeon. OB was supposed to be a level 1-25 game, but you can get to level 25 in only 5-7 hours of gameplay. Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.


I'm guessing you didn't read the article in GI that explained leveling in Skyrim? I'll explain it in case you haven't.

Okay, when you level skills, your "exp" bar goes up. However, the lower the level of your skill you level, the less it gives to the overall level bar, the higher the level of the skill, the more it gives. This makes it where if you specialize in a few things you will level faster as you go along but if you spread out you will level slower and most likely cripple yourself depending on how thin you spread it as you level. Now, when they say "Level faster", leveling faster is required because now the "level cap" (the level the game is intended for you to stop at but of course you can go farther if you so wish) is double what it was in Oblivion. In Skyrim, you are going to be leveling your skills as you go along instead of like it was in Morrowind and Oblivion where people would just sit around and grind skills (I'm sure some people will still grind skills in Skyrim but it seems like it isn't needed).

Chances are overall that leveling to the "level cap" is going to take longer than in Oblivion. Really what made the 5-7 hours in Oblivion was that people would pick things that would level passively so they could get free levels quickly. You didn't get max level in 5-7 hours without rushing it. The fast leveling issue was also in Morrowind. In Oblivion, it got to the point where people just didn't level at all and became gods because of picking major skills they would never use.

So basically, I think leveling in Skyrim will be slower than in Morrowind and Oblivion, mainly because we know that the main quest alone is 20-30 hours of gameplay. Then we have 170-180 hours in the rest of the game, I highly doubt you will be level 50 in just a few hours.
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Nana Samboy
 
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Post » Wed Mar 30, 2011 3:53 am

it wasn't bad really, what was bad in association was how enemies were leveled to you. so I think the actual issue with fast leveling in SK is that we don't know if enemies will be leveled to you like before.

Agreed.

I'm a little worried that enemies will level too fast. Since every skill up goes towards your total level, any time you level anything that isn't a combat skill, you give yourself a disadvantage. I hope they figured out a way to account for this.
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Zualett
 
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Post » Wed Mar 30, 2011 5:53 am

I interpreted what Todd said as they are tuning the levelling speed so that you will get to level 50 in Skyrim in the same time it took to get to 25 in Oblivion.

I've also got the impression there is a separate levelling bar so it not just a question of raising 10 skills to gain a level. Raising your high level skills contributes more towards your level bar than raising low level skills, if that makes sense.

Having a gameplay option to control the rate of levelling sounds like an excellent idea to me as there is obviously a wide range of preferences and i'd imagine it's very easy to do.
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CYCO JO-NATE
 
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Post » Wed Mar 30, 2011 9:18 am

It's okay by me, If I have time playing my character before I reach the soft level-cap.
That means around 25 hours for me.


And the higher tier weapon/armour sets should not be worn by level 20-30 NPCs. There's no point fighting a local boss for half an hour to get a strong axe,
If you can easily get a much stronger in two hours, because of the fast leveling.
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Joey Bel
 
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Post » Wed Mar 30, 2011 11:30 am

In many of the soruces on Skyrim they say that in this game you level up faster compared to OB. Their reasoning is that they want you to get perks at a decent rate. I get that, but the probelm is in OB you leveled up really fast. I once went into a dungeon in OB when I was level 20 and came of of the dungeon with two level ups, and I wasn't using any grinding and didn't have any easy to level major skills like athletics and acrobatics. To top it all off the dungeon was just a normal dungeon. OB was supposed to be a level 1-25 game, but you can get to level 25 in only 5-7 hours of gameplay. Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.

lol my character was level 87 with only 120 hours of gameplay without boosting or anything. Just playing the game. lol in Skyrim ill be level 200 XDXD
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Scott Clemmons
 
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Post » Wed Mar 30, 2011 1:34 am

Faster Leveling in Fallout svcks, because of the fairly low Level cap. Skyrim however, won't actually have a static cap, so I don't think the quick level rate is that big of a deal, though I always prefer it on the slower end, because the nature of a leveled game, is that once you reach that Plateau, the game tends to sort of wane in interest.



Not aproblem ?
How much challenge do you think you will have at lvl 50 ?

I dont know about other people, but a game without challenge is an uninteresting game.
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matt
 
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Post » Wed Mar 30, 2011 10:13 am

lol my character was level 87 with only 120 hours of gameplay without boosting or anything. Just playing the game. lol in Skyrim ill be level 200 XDXD

Erm, if by "boosting" you mean using the jail trick and/or mods/console, then you must be lying because I don't think there are any character builds in the vanilla game that allow for a higher level cap than ~60. If you're not lying, I'd love to know what character build you used?
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Janette Segura
 
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Post » Wed Mar 30, 2011 9:51 am

that depends if its possible to get that high, in OB and MW there wasn't really a level cap if you exploited the loss of skill levels when imprisoned to increase skills again and there fore level up beyond the theoretical cap. will they eliminate that possibility in SK?

Well that is what I did in Oblivion, and I have heard from Todd that though it will take a long time, lvl 75 is achievable in Skyrim.
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evelina c
 
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Post » Tue Mar 29, 2011 9:51 pm

I'm guessing you didn't read the article in GI that explained leveling in Skyrim? I'll explain it in case you haven't.

Okay, when you level skills, your "exp" bar goes up. However, the lower the level of your skill you level, the less it gives to the overall level bar, the higher the level of the skill, the more it gives. This makes it where if you specialize in a few things you will level faster as you go along but if you spread out you will level slower and most likely cripple yourself depending on how thin you spread it as you level. Now, when they say "Level faster", leveling faster is required because now the "level cap" (the level the game is intended for you to stop at but of course you can go farther if you so wish) is double what it was in Oblivion. In Skyrim, you are going to be leveling your skills as you go along instead of like it was in Morrowind and Oblivion where people would just sit around and grind skills (I'm sure some people will still grind skills in Skyrim but it seems like it isn't needed).

Chances are overall that leveling to the "level cap" is going to take longer than in Oblivion. Really what made the 5-7 hours in Oblivion was that people would pick things that would level passively so they could get free levels quickly. You didn't get max level in 5-7 hours without rushing it. The fast leveling issue was also in Morrowind. In Oblivion, it got to the point where people just didn't level at all and became gods because of picking major skills they would never use.

So basically, I think leveling in Skyrim will be slower than in Morrowind and Oblivion, mainly because we know that the main quest alone is 20-30 hours of gameplay. Then we have 170-180 hours in the rest of the game, I highly doubt you will be level 50 in just a few hours.


Not screaming just too lazy to underline or bold it.
Your explanation IS irrelevent IF the DEV says the OVERALL LEVELING is FASTER THAN OBLIVION, and thats what THEYACTUALLY SAYD.

And for all else boasting my lvl in OB was 345734564775462980 What exactly is the point of playing an unchallenging game ? to say on the forum: LOLZ LOOZER MY CHARACTER IS LVL 454545645647859475459647565 ?
What a looser attitude if so.
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NAkeshIa BENNETT
 
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Post » Wed Mar 30, 2011 1:18 pm

Erm, if by "boosting" you mean using the jail trick and/or mods/console, then you must be lying because I don't think there are any character builds in the vanilla game that allow for a higher level cap than ~60. If you're not lying, I'd love to know what character build you used?


He was kidding. I kind of agree the OP seems pretty unrealistic. Unless difficulty was all the way up.
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Shiarra Curtis
 
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Post » Wed Mar 30, 2011 3:36 am

lol my character was level 87 with only 120 hours of gameplay without boosting or anything. Just playing the game. lol in Skyrim ill be level 200 XDXD


I don't remember it even being possible to reach level 87 in Oblivion (in fact, I'm pretty positive of that) unless you used the jail trick and also, you won't be able to reach 200 in Skyrim because there is an overall limit to how far you can level and it's 70 something in Skyrim. (Also think it was around the 70s in Oblivion) The only way I think it's possible to get to 87 in Oblivion would be going to jail over and over but you said you didn't "boost" or anything so I assume that means you didn't use the jail trick either.

Your explanation IS irrelevent IF the DEV says the OVERALL LEVELING is FASTER THAN OBLIVION, and thats what THEYACTUALLY SAYD.


Your obviously just going "Devs said it, your post must be wrong". Read it again. I said the leveling will be faster but in comparison to Oblivion's, it will probably take longer than Morrowind and Oblivion. Like I said, it's double the "level cap" in Skyrim than it was in Oblivion, obviously you have to level faster to not make that take forever but the hours required to reach 50 will probably take a little longer than Oblivion and Morrowind.
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Donald Richards
 
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Post » Wed Mar 30, 2011 7:47 am

Well that is what I did in Oblivion, and I have heard from Todd that though it will take a long time, lvl 75 is achievable in Skyrim.

I don;t know if the devs think of the jail trick as an exploit or a cheat (they have to know it exists) but I think that suposing they did think it was a cheat they probably kept it in because once past level 50 you could not really increase endurance any more so your rate of health increase was fixed while leveled enemies got exponetially stronger than you. so getting to lvl 75 was never really all that beneficial.

makes me wonder if the "health" attribute will have a cap, I hope not, that would actually fix the problem I mentioned above.
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Cayal
 
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Post » Wed Mar 30, 2011 6:36 am

I'm guessing you didn't read the article in GI that explained leveling in Skyrim? I'll explain it in case you haven't.

Okay, when you level skills, your "exp" bar goes up. However, the lower the level of your skill you level, the less it gives to the overall level bar, the higher the level of the skill, the more it gives. This makes it where if you specialize in a few things you will level faster as you go along but if you spread out you will level slower and most likely cripple yourself depending on how thin you spread it as you level. Now, when they say "Level faster", leveling faster is required because now the "level cap" (the level the game is intended for you to stop at but of course you can go farther if you so wish) is double what it was in Oblivion. In Skyrim, you are going to be leveling your skills as you go along instead of like it was in Morrowind and Oblivion where people would just sit around and grind skills (I'm sure some people will still grind skills in Skyrim but it seems like it isn't needed).

Chances are overall that leveling to the "level cap" is going to take longer than in Oblivion. Really what made the 5-7 hours in Oblivion was that people would pick things that would level passively so they could get free levels quickly. You didn't get max level in 5-7 hours without rushing it. The fast leveling issue was also in Morrowind. In Oblivion, it got to the point where people just didn't level at all and became gods because of picking major skills they would never use.

So basically, I think leveling in Skyrim will be slower than in Morrowind and Oblivion, mainly because we know that the main quest alone is 20-30 hours of gameplay. Then we have 170-180 hours in the rest of the game, I highly doubt you will be level 50 in just a few hours.

They have been quite clear and in agreement, it will be as fast as a progression as OB, you level up more quickly and thus 1-50 is similar to 1-25 how can you ignore multiple sources including Todd telling us this? I expected this anyway, leveling up was to fast In OB,FO3 and FNV and I always used a mod to slow it down, no big deal. Most people that buy the game arent hardcoe fans you play for hundreds of hours per character, so it makes sense from a design standpoint to please most of the fans, and mods will fix it for people like me that do play longer.
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Jesus Lopez
 
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Post » Wed Mar 30, 2011 5:47 am

I'm guessing you didn't read the article in GI that explained leveling in Skyrim? I'll explain it in case you haven't.

Okay, when you level skills, your "exp" bar goes up. However, the lower the level of your skill you level, the less it gives to the overall level bar, the higher the level of the skill, the more it gives. This makes it where if you specialize in a few things you will level faster as you go along but if you spread out you will level slower and most likely cripple yourself depending on how thin you spread it as you level. Now, when they say "Level faster", leveling faster is required because now the "level cap" (the level the game is intended for you to stop at but of course you can go farther if you so wish) is double what it was in Oblivion. In Skyrim, you are going to be leveling your skills as you go along instead of like it was in Morrowind and Oblivion where people would just sit around and grind skills (I'm sure some people will still grind skills in Skyrim but it seems like it isn't needed).

So basically, I think leveling in Skyrim will be slower than in Morrowind and Oblivion, mainly because we know that the main quest alone is 20-30 hours of gameplay. Then we have 170-180 hours in the rest of the game, I highly doubt you will be level 50 in just a few hours.


are you sure that the devs said this, you shouldn't, because no where at any time thus far has any one from bgs said that the level cap was double, infact todd specifically said that there was only a theoretical level cap ( and he threw out the number 70 which was about what was achievable before, a little more) . and I would love to know your source about how the system will work in exact detail espeacially since it is not finished yet.
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Rebekah Rebekah Nicole
 
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Post » Wed Mar 30, 2011 2:43 am

A fairly common, recurring exchange on the Oblivion boards goes more or less like this:

Poster: I jus started a new toon and wer can I get deadrck armor?

Regular: Daedric armor starts showing up as loot and on marauders at level 20, but can appear two levels earlier - at level 18 - on bosses.

Poster: :brokencomputer: Tht sux! How can I levle up faster I want deadrck armro!!1 :flamethrower:


Those players represent a larger proportion of Beth's total sales than the players who want to take their time and savor the game, and the game WILL be tailored to those players. That really is precisely what this particular topic is rooted in.

Once again, the saving grace of TES games, for those of us who want something more than a 20 hour headlong rush through a game, is going to be modability.
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Sami Blackburn
 
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