"You level up faster"

Post » Wed Mar 30, 2011 11:36 am

Nevermind, your completely reading it wrong. I was talking about the average leveling speed of Oblivion, not Skyrim. I put the average leveling speed against what Skyrim's might be. Once again, the whole argument of Skyrim's leveling speed against Oblivion's average speed was only to talk about the opinion that it might be slower than Oblivion's and Morrowind's in actuality, it was NEVER stated as fact. How did it blend in with the facts I stated. The fact I stated was, Skyrim's leveling will not be faster than Oblivion's in actuality. That's the only fact I ever stated as a fact and that fact was backed up by Todd himself. Can someone really not state and opinion, which was clearly outlined as an opinion by words like "chance" and "possibly" without being called a liar? I mean seriously, people can't put opinions out there without saying "Your not a dev, shut up". *Sigh*, I'm getting off for the forums for a few hours before the main point of my post gets misinterpreted grossly again and I get shouted down. Just going to walk away now before I get into a flame war and get banned because people aren't reading it right.


I am not saying you don't have your right to your opinion. but you keep on stating it as fact, yes I see that you say in one sentence that its just your opinion but you literally say in the next that this, that, and whatever is fact.
Once again, the whole argument of Skyrim's leveling speed against Oblivion's average speed was only to talk about the opinion that it might be slower than Oblivion's and Morrowind's in actuality, it was NEVER stated as fact.


How did it blend in with the facts I stated. The fact I stated was, Skyrim's leveling will not be faster than Oblivion's in actuality. That's the only fact I ever stated as a fact and that fact was backed up by Todd himself


it wasn't my intention with the dev thing to tell you to shut up, but more or less that you should stop using the words actuall and fact in the same sentence when you propose your theories.


I disagree is all, I am not flaming and neither are you, its a discussion. I don't know that leveling in the end will be faster, todd said that it would and that worries me and other people on the forum.

but if I have made you feel unwelcom on these forums I am sorry and I will not bring this up again, my intention was only to debate, not to flame.
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Quick Draw III
 
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Post » Wed Mar 30, 2011 1:30 pm

I never got a character in Oblivion past level 30 and some of them had over 300 hours of play. People got to 25 in 5-7 hours? Must've been playing a different game to me :shrug:
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LADONA
 
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Post » Wed Mar 30, 2011 6:55 am

I'm all for the increased levelling speed, choosing perks was a ton of fun in Fallout 3 (comparatively, choosing attributes to increase in Oblivion was really boring). Just because I'm going to level up faster doesn't mean I'm not going to be able to stop and smell the roses too. I think they'll find a nice balance.

All those people saying they hit 25 in Oblivion in under 10 hours were either power-levelling or using some way to exploit the system, there's no way the average first-time player is going to progress that fast.
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Jordan Fletcher
 
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Post » Wed Mar 30, 2011 2:14 pm


All those people saying they hit 25 in Oblivion in under 10 hours were either power-levelling or using some way to exploit the system, there's no way the average first-time player is going to progress that fast.


T hats true.
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Sierra Ritsuka
 
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Post » Tue Mar 29, 2011 11:30 pm

even if leveling turns out to be as fast as I think it will be, Its not going to ruin the game for me. I would prefer to savor my every progression, but I don't think it will reduce the time of gameplay.
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Jessica Nash
 
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Post » Wed Mar 30, 2011 1:49 am

But OB went to fast. They might as well make it a level 1-25 game and give you two perks a level. It would be pretty much the same.

The GI article didn't make it sound too fast.

As any given skill in Skyrim increases, it contributes to your
overall level growth. The higher the skill, the more it contributes
to leveling. “Raising one skill from 34 to 35 is going to level you
faster than raising one from 11 to 12,” Howard says. Thus, specialization
in a few key skills is advisable, but not required. The
more skills you choose to advance, the more you delay your progression
to high levels.
Those ever-ascending levels will be highly desired. Each level
comes with an automatic boost in health, and then a choice
to further advance your health, or to improve either magicka or
stamina, the other two primary in-game resources. In a nod to
Bethesda’s other role-playing universe, Fallout, each level also
brings the choice of a perk, one of dozens of special power-ups
tied to the 18 skills. These perks may increase the damage of
your dagger during stealth attacks, or allow your mace to ignore
enemy armor. Each choice further delineates your hero from every
other player’s choices.
Leveling is stretched across a wider field, affording more
choices for players to shape their character over time. “Oblivion
and Fallout were more like leveling from one to 25. This is one
to 50,” Howard shares. “But it’s still a similar playtime. So you
level up faster in the beginning. Part of the reason for that was,
number one, it’s more fun, and number two, with the way we’re
handling perks, there’s a lot of them, and it’s really the way to
define your character. It’s the way to get power. So you want
more of them early on.” Even after level 50, players will be able
to continue gaining new levels, but the process will dramatically
slow. “We want to support archetypes. There are the combat
guys, the magic guys, the stealth guys. But most people play
some mix of that. And we just want to make that organic,”
Howard concludes.


Sounds like the player has a lot more control than in Oblivion.
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Julia Schwalbe
 
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Post » Wed Mar 30, 2011 1:52 am

The GI article didn't make it sound too fast.



Sounds like the player has a lot more control than in Oblivion.


it still sounds faster than OB to me and in some cases OB was too fast. I did agree with the part in which I don't think it will reduce play time, but I still would prefer to have less frequent level ups that feel like significant improvements rather than something to rush so i can get the next perk. I am however, definitly not going to debate with a moderator.
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Richus Dude
 
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Post » Wed Mar 30, 2011 5:24 am

I am not saying you don't have your right to your opinion. but you keep on stating it as fact, yes I see that you say in one sentence that its just your opinion but you literally say in the next that this, that, and whatever is fact.




it wasn't my intention with the dev thing to tell you to shut up, but more or less that you should stop using the words actuall and fact in the same sentence when you propose your theories.


I disagree is all, I am not flaming and neither are you, its a discussion. I don't know that leveling in the end will be faster, todd said that it would and that worries me and other people on the forum.

but if I have made you feel unwelcom on these forums I am sorry and I will not bring this up again, my intention was only to debate, not to flame.



Not worth it.
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Emzy Baby!
 
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Post » Wed Mar 30, 2011 9:49 am

It always took me a few hundred hours in Oblivion to get a max level character unless I power leveled so I dont think it was too quick, and I personally like that Skyrim might be a little quicker. :shrug:
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krystal sowten
 
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Post » Wed Mar 30, 2011 4:11 am

5-7 hours

somebody must've picked quick majors. I usually take 24 hours plus just to get to level 20 and my current file is at 26 hours and I'm only at level 15.
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Jessie
 
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Post » Wed Mar 30, 2011 2:32 am

5-7 hours

somebody must've picked quick majors. I usually take 24 hours plus just to get to level 20 and my current file is at 26 hours and I'm only at level 15.


I ususally take 1 hour to get one level up (avg) when I am playing normally (allittle quicker in the first 2-3 levels)

Edit: I thought OB speed was good, so thats why I am kinda opposed to speeding it up.
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Dezzeh
 
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Post » Wed Mar 30, 2011 10:38 am

A game isn't just about the leveling process. In some games, the levelig is actually just the first half, if even that, of the gameplay. The rest is the endgame content. I'm pretty sure that Skyrim will focus heavily on leveling, but I'm also confident that Skyrim will be a massive improvement from Oblivion, partially due to the fact that their staff is now 3-4 times bigger.

Also, if you try hard enough to level up, of course it happens fast. It's like level grinding in WoW. But the general idea is not to make a plan of leveling up, that'll just risk ruining your overall game experience.

So for an average gamer, even though leveling from 1-50 is roughly the same as leveling 1-25 in Oblivion, it's not going to happen overnight. Most players get to 25 in Oblivion after playing for maybe 2-4 weeks. Because they don't play several hours each day with a clearly defined leveling plan.
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Lyndsey Bird
 
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Post » Wed Mar 30, 2011 9:12 am

I ususally take 1 hour to get one level up (avg) when I am playing normally (allittle quicker in the first 2-3 levels)

Edit: I thought OB speed was good, so thats why I am kinda opposed to speeding it up.


Oblivions speed was fine although it was slow in certain situations.
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+++CAZZY
 
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Post » Wed Mar 30, 2011 3:56 am

...and how exactly did you raise 20 skill levels in a single dungeon?
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katie TWAVA
 
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Post » Wed Mar 30, 2011 8:57 am

...and how exactly did you raise 20 skill levels in a single dungeon?


He could've had 3 or 4 majors that were specialized.
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Tiffany Castillo
 
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Post » Wed Mar 30, 2011 1:16 pm

A game isn't just about the leveling process. In some games, the levelig is actually just the first half, if even that, of the gameplay. The rest is the endgame content. I'm pretty sure that Skyrim will focus heavily on leveling, but I'm also confident that Skyrim will be a massive improvement from Oblivion, partially due to the fact that their staff is now 3-4 times bigger.

Also, if you try hard enough to level up, of course it happens fast. It's like level grinding in WoW. But the general idea is not to make a plan of leveling up, that'll just risk ruining your overall game experience.

So for an average gamer, even though leveling from 1-50 is roughly the same as leveling 1-25 in Oblivion, it's not going to happen overnight. Most players get to 25 in Oblivion after playing for maybe 2-4 weeks. Because they don't play several hours each day with a clearly defined leveling plan.


no one is sayingj (at least I am not) that this will ruin the game, it will just have a negative impact on it (possibly) since no one knows for sure if this will be good or bad (not even the devs) until it comes out and people begin voicing that they like it or not.
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Jessica Nash
 
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Post » Wed Mar 30, 2011 2:18 pm

I honestly don't see a problem without this. In Fallout 3 I leveled pretty fast but never thought it was too fast. I didn't feel like I missed anything. And judging by every interview I've read or watched, Skyrim's going to be be even bigger then OB because of its elevation. So there will be plenty to do at higher levels regardless of how fast it takes me to get to that point.
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Cheville Thompson
 
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Post » Wed Mar 30, 2011 1:06 am

He could've had 3 or 4 majors that were specialized.


True, I still find it fairly implausible though
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ONLY ME!!!!
 
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Post » Wed Mar 30, 2011 4:25 am

True, I still find it fairly implausible though

I agree. Pretty much impossible unless you use some sort of manipulative technique of leveling (something that could probably be done just as effectively outside of a cave) -- e.g. casting "weakness to fire on self 3% for 1 sec" on repeat to level Destruction 20 times, or summoning skeleton champions endlessly to train your Blade and/or Conjuration.


Bottom line here is that none of us actually knows how fast the leveling will be... All we have is a small collection of vague references to the changes made from Oblivion to Skyrim. It is clear that all changes were made to create a more natural and smooth rate of progression, one that is controlled more by the player's actions as he advances through the game, rather than by a single arbitrary decision made in the first 30 minutes of gameplay. Regardless of how quickly you level, this sounds like an improved system to me.

Also, again, rate of progression is not tied to pace/progression of content. Let's assume, even though we know it's not the case, that Skyrim has the same armor types as Oblivion, and that they can still be found randomly on enemies beginning at certain levels. Maybe in Skyrim, instead of finding Daedric from level 20 onward, you can only find it at level 40 onward. So even though you're leveling twice as quickly, you don't unlock more advanced equipment any more quickly than you did in Oblivion. In fact, depending on how efficiently you created your character, you might access that gear much later than you would have in Oblivion (or much earlier, again depending on the efficiency of your character build).
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Steve Fallon
 
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Post » Wed Mar 30, 2011 1:17 pm

True, I still find it fairly implausible though


I think (if we are looking at the same post) the person posted that they came out of the dungeon 2 levels higher, not 20. but even 2 is not very likely either, unless the dungeon had a bed and was very large.
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Melanie Steinberg
 
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Post » Wed Mar 30, 2011 8:28 am

I think (if we are looking at the same post) the person posted that they came out of the dungeon 2 levels higher, not 20. but even 2 is not very likely either, unless the dungeon had a bed and was very large.

20 skill levels = 2 character levels
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Syaza Ramali
 
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Post » Wed Mar 30, 2011 12:19 pm

I never leveled up that fast so I don't think there will be to much of an issue for me, and even if it is too fast I wont mind so much, leveling has never really been a big part of a game for me.
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Sheila Esmailka
 
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Post » Wed Mar 30, 2011 5:36 am

The last time that I played a character with vanilla leveling and a most-used-skills as majors build, he leveled up three times during his first visit to Skingrad, and twice while going through the same dungeon. That was specifically when, and why, I started using leveling mods and most-used-skills as minors build. Of my two most recent characters, one's just gone past 100 hours and is level 16, and the other's at about 45 hours and is level 7. In order to get the most out of them, I have to use a mod to slow down skill increases, but I can do a fair amount of it just by picking lesser-used and unused skills as majors. As far as I can see, that sort of approach will be flatly impossible in Skyrim - I will ONLY be able to increase levels at the rate Beth insists upon, or gimp my character by metagaming him into using a broader range of skills.

I don't see the supposed flexibility there.....
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Naomi Lastname
 
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Post » Wed Mar 30, 2011 10:43 am

In many of the soruces on Skyrim they say that in this game you level up faster compared to OB. Their reasoning is that they want you to get perks at a decent rate. I get that, but the probelm is in OB you leveled up really fast. I once went into a dungeon in OB when I was level 20 and came of of the dungeon with two level ups, and I wasn't using any grinding and didn't have any easy to level major skills like athletics and acrobatics. To top it all off the dungeon was just a normal dungeon. OB was supposed to be a level 1-25 game, but you can get to level 25 in only 5-7 hours of gameplay. Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.

I don't see how you get 2 level ups from one dungeon in OB when you're sitting at level 20, unless you tried to level the right major skills on purpose, especially with OB's levelling system. Your major skill setup must have been extremely condusive to your levelling. And your level 25 in 5-7 hours seems a bit of a reach, but I guess must be possible if you've done it. Hmmm... I suppose I'm just slow maybe. I tend to take my time and enjoy what the game has to offer, than run around power levelling my character. :confused:

I'm glad to hear the levelling will be a bit faster in Skyrim, there will be a more continuous sense of reward as I go through the game. Hopefully reaching the end of the MQ and being close to 50ish at the same time.
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The Time Car
 
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Post » Wed Mar 30, 2011 8:21 am

The last time that I played a character with vanilla leveling and a most-used-skills as majors build, he leveled up three times during his first visit to Skingrad, and twice while going through the same dungeon.


are you [censored] kidding me? it takes me around 3 hours to get one damn level, when I only do quests (and I rarely do them lol), and that is with my warrior character wearing heavy armor and using a shield and a sword, and also repairing often (so 4 majors already). and it DEFINITELY takes me AT LEAST 3 dungeons before a level up

Also, that is on average of level 5 to 10. higher takes me even longer (and honestly, EVERY game makes you level up fast earlier than that)

(also, keep in mind, if you leveled fast because you rushed to your levels, well there's no way to change it, YOU are responsible. TES isn't such an RPG in the traditionnal sense that you play it to level up. there's an actual world there, and it's the main focus of the game)
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Ymani Hood
 
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