» Wed Mar 30, 2011 1:20 am
Oblivion leveling already moves too fast. This is, to me, in every possible way, a move in the wrong direction. I have no more interest in rushing headlong through the game than I do in rushing headlong through life. In both, I want to take my time and savor the experience.
But - that counts for nothing, really. The game will be designed so that a sugar-addled 12 year old can play it start to finish over a three-day weekend. It has to cater to their limited attention spans. When it gets right down to it, it doesn't really have anything to do with game design, but with profit margins.
So, just as with Oblivion, I'll have to figure out how to metagame the character build so that I can play the game without paying attention to leveling and be able to take my time and enjoy it - to be able, for instance, to actually accumulate an entire set of armor and wear it for a while before the next type starts showing up. I can only hope that the game will still allow that, or, if not, that a mod will.
You know.... the simplest mods that accomplish that are ones that simply add multipliers to skill increases - rather than needing X amount of experience to get the next skill increase, you need 1.5X or 2X or 4X or whatever. That seems to be a feature that Beth could add with no particular difficulty........
Eh.... I'll just assume that it'll have to be done by a modder, and will.