"You level up faster"

Post » Wed Mar 30, 2011 7:34 am

In many of the soruces on Skyrim they say that in this game you level up faster compared to OB. Their reasoning is that they want you to get perks at a decent rate. I get that, but the probelm is in OB you leveled up really fast. I once went into a dungeon in OB when I was level 20 and came of of the dungeon with two level ups, and I wasn't using any grinding and didn't have any easy to level major skills like athletics and acrobatics. To top it all off the dungeon was just a normal dungeon. OB was supposed to be a level 1-25 game, but you can get to level 25 in only 5-7 hours of gameplay. Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.
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vicki kitterman
 
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Post » Wed Mar 30, 2011 8:09 am

To get to the 50 perks faster.

Yep thats probably it.
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Kelly Upshall
 
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Post » Wed Mar 30, 2011 3:52 am

My understanding is that the time it takes you in Oblivion to go from 1-25 should be about the same as the time it takes you in Skyrim to go from 1-50

I don't think I played a single character in Oblivion who stopped at level 25 though, mine all went to 40+ lol
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Devin Sluis
 
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Post » Wed Mar 30, 2011 8:48 am

Maybe they can make the first couple levels faster, but levels 40-50 should actually take some time to do.

Since they said that raising high skills higher counts more towards a level up than raising low skills higher, I'm expecting the opposite.

Unless they also slow down the speed at which skills go up at higher skill levels. I hope so.
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P PoLlo
 
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Post » Wed Mar 30, 2011 12:01 pm

lvl faster= bad idea i personally like slower progression makes the game last longer, you know with discovering whole new skills and such.

But faster leveling means=quick reward=easer game=more monies so i get it and dont really mind since i will have the PC version and all shall be fixed.
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Phillip Hamilton
 
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Post » Wed Mar 30, 2011 10:54 am

Remember that there are now 50 levels that really matter, as opposed to the 25 that Oblivion and Fallout 3 had. Leveling faster will make you go through those 50 levels about the same speed that Oblivion's 25 did.
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naomi
 
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Post » Wed Mar 30, 2011 11:11 am

lvl faster= bad idea i personally like slower progression makes the game last longer, you know with discovering whole new skills and such.



That's why I don't want it to go faster.
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Mrs shelly Sugarplum
 
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Post » Wed Mar 30, 2011 10:16 am

Remember that there are now 50 levels that really matter, as opposed to the 25 that Oblivion and Fallout 3 had. Leveling faster will make you go through those 50 levels about the same speed that Oblivion's 25 did.



But OB went to fast. They might as well make it a level 1-25 game and give you two perks a level. It would be pretty much the same.
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joeK
 
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Post » Wed Mar 30, 2011 1:52 pm

Oblivion went fast because your skills leveled up too fast. I think they mainly changed the XP rate skill levels give. I think it will be about the same speed to get to level 50 as in Oblivon getting to level 30.

Yes it was still too fast, even in Fallout it felt too fast to me. Probably the first mod I'll install will be a slower leveling mod.
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matt oneil
 
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Post » Wed Mar 30, 2011 2:43 am

In skyrim, you will define your character in the first few levels, so it won't mind the extra speed. The faster you level, the faster you specialize the faster you get away from being a blank canvass.

They also tested it, and found that it was better to level faster with the new system, so I trust them.
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Chenae Butler
 
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Post » Tue Mar 29, 2011 11:14 pm

Since they said that raising high skills higher counts more towards a level up than raising low skills higher, I'm expecting the opposite.

Unless they also slow down the speed at which skills go up at higher skill levels. I hope so.

The reason behind this is cause they want you to be able to..basically if you play to level 20 as a mage, but then realize "I could totally kill that spider over there with a sword.." you can pick up a sword and start killing creatures with it and you'll level up your 1h weapons skill pretty quick but once you reach higher levels with a skill it'll take longer to level up that particular skill, at an exchange for more total lvl exp each time you level that skill.

At least I think that's what Howard was getting at in the interview I heard this in..
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Jynx Anthropic
 
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Post » Wed Mar 30, 2011 12:47 am

I think they should include a slider to adjust how fast you want to level just like they always have one for difficulty. I am not going to complain about the adjustment to level progression until I have played the game. I do, however, trust that Bethesda has thought long and hard about their reasons for this and will balance it out.
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Soraya Davy
 
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Post » Wed Mar 30, 2011 1:07 pm

I obviously haven't played Skyrim yet so I can't say for sure that it's bad or good...

But honestly, I thought the leveling in Oblivion was too fast. And now this. It doesn't sound good to me. I want slower leveling. To actually feel I earn the levels once I reach them, to feel that I keep up with the progression better and make everything last longer.
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Manny(BAKE)
 
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Post » Wed Mar 30, 2011 12:16 am

so that people can get their perks faster.

In skyrim, you will define your character in the first few levels, so it won't mind the extra speed. The faster you level, the faster you specialize the faster you get away from being a blank canvass.

They also tested it, and found that it was better to level faster with the new system, so I trust them.


actually no, they explicitly stated that your character will be defined by how you play and that can change well after the first few levels. they rearranged the character design system just to do this. think of that what you will.
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megan gleeson
 
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Post » Wed Mar 30, 2011 1:20 am

Oblivion leveling already moves too fast. This is, to me, in every possible way, a move in the wrong direction. I have no more interest in rushing headlong through the game than I do in rushing headlong through life. In both, I want to take my time and savor the experience.

But - that counts for nothing, really. The game will be designed so that a sugar-addled 12 year old can play it start to finish over a three-day weekend. It has to cater to their limited attention spans. When it gets right down to it, it doesn't really have anything to do with game design, but with profit margins.

So, just as with Oblivion, I'll have to figure out how to metagame the character build so that I can play the game without paying attention to leveling and be able to take my time and enjoy it - to be able, for instance, to actually accumulate an entire set of armor and wear it for a while before the next type starts showing up. I can only hope that the game will still allow that, or, if not, that a mod will.


You know.... the simplest mods that accomplish that are ones that simply add multipliers to skill increases - rather than needing X amount of experience to get the next skill increase, you need 1.5X or 2X or 4X or whatever. That seems to be a feature that Beth could add with no particular difficulty........

Eh.... I'll just assume that it'll have to be done by a modder, and will.
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Jani Eayon
 
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Post » Wed Mar 30, 2011 1:42 pm

actually no, they explicitly stated that your character will be defined by how you play and that can change well after the first few levels. they rearranged the character design system just to do this. think of that what you will.

You can change, but at the cost of slowing your progression (since the low-level skills you switch to have less of an effect towards levelling). And since you'll have gained levels from your initial skills, trying to use your lowl-level skills will be very difficult.
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Invasion's
 
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Post » Wed Mar 30, 2011 9:45 am

I think they should include a slider to adjust how fast you want to level just like they always have one for difficulty. I am not going to complain about the adjustment to level progression until I have played the game. I do, however, trust that Bethesda has thought long and hard about their reasons for this and will balance it out.


nah, I can see how peope like those who think they are being forced to use fast travel would complain that the existance of such a slider would force them to max the speed of the rate they can level up and then they will just come to these forums and complain how easy it its to level up.
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louise hamilton
 
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Post » Wed Mar 30, 2011 3:33 am

Acutally after pouring 150 hours in Oblivion I reached level 45. And that was my 4th file when I first played tes for the xbox and I was going for the acievements. If I actually explored and didn't fast travel I could've easily doubled that time. Oblivion was made for levels 1-30+, and Skyrim is made for levels 1-50+. I don't see any issues with it.
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Francesca
 
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Post » Wed Mar 30, 2011 12:50 am

....and I realized that I really can't comment on the leveling speed in Oblivion, because I either 1) leveled slowly because I didn't use my Major skills ("controlled leveling" build), 2) leveled slowly because I used a level scaling mod, or 3) both.

So, honestly, I've always thought OB had slow leveling. But, then, I didn't do it the "vanilla" way.


Never actually played vanilla Oblivion, because by the time I got the game, I'd heard how terrible the scaling was. Ah, well.


(I also only play characters for 50-75 hours at most. So I've never had a character level beyond the low 20's, I think.)
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Margarita Diaz
 
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Post » Tue Mar 29, 2011 11:01 pm

I obviously haven't played Skyrim yet so I can't say for sure that it's bad or good...

But honestly, I thought the leveling in Oblivion was too fast. And now this. It doesn't sound good to me. I want slower leveling. To actually feel I earn the levels once I reach them, to feel that I keep up with the progression better and make everything last longer.

I agree again , this worries me a lot :nope:
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Marquis T
 
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Post » Wed Mar 30, 2011 3:47 am

Oblivion leveling already moves too fast. This is, to me, in every possible way, a move in the wrong direction. I have no more interest in rushing headlong through the game than I do in rushing headlong through life. In both, I want to take my time and savor the experience.

this

You can change, but at the cost of slowing your progression (since the low-level skills you switch to have less of an effect towards levelling). And since you'll have gained levels from your initial skills, trying to use your lowl-level skills will be very difficult.


isn't that how it used to work? maybe I am a bit confused by the wording. but todd or whoever else from bgs made it pretty clear that they wanted players to be able to change the nature of the character even if they were half way through and since we actually don't know how the leveling system is going to work I can't really say that your wrong but that just seems contrary to their stated goal.
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Robyn Howlett
 
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Post » Wed Mar 30, 2011 12:34 pm

And people conveniently seem to be forgeting that it was also stated that things slow down the more you level, it was just the first 10 levels that go super fast, past that it begins to slow a little, and once you reach level fifty, it gets way slower.
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Vickytoria Vasquez
 
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Post » Wed Mar 30, 2011 2:24 pm

Yeah this worries me too..

I find OB, F3, FNV get pretty boring once im over lvl 10 cos im too strong.. the sense of survival is lost.

and with no majors, its not like you can choose skills which wont level you up.. its like you'll level up whether you want to or not.

guess i'll just have to not sleep when im ready to level up.
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Kortknee Bell
 
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Post » Wed Mar 30, 2011 6:43 am

I imagine it will be faster at the start (first 20 levels) then it gets slower as u go.

it is better since skill trees will now determine ur power
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Mistress trades Melissa
 
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Post » Wed Mar 30, 2011 11:53 am

And people conveniently seem to be forgeting that it was also stated that things slow down the more you level, it was just the first 10 levels that go super fast, past that it begins to slow a little, and once you reach level fifty, it gets way slower.

todd said that they were still playing with the rate of leveling, but what I last read was him saying that they had the leveling slow down a bit but at the moment they did not like that and they were tweaking up the speed abit. its not done yet so we'll see when we see. he more or less said tho that they're goal was to get people the perks faster, that could be interpreted any number of ways but I think it means that leveling will slow slightly, but not significantly.
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Shae Munro
 
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