» Sat Dec 12, 2009 9:20 pm
I don't get too hepped up on it either way - it seems pretty standard for a lot of games to basically make it so the Player Character is "doomed to save the world", in one way or another.
Games thave give me some nuance, or provide some conflicts for the character along the way, so that you feel like you are making decisions as you go down the rails of "your Destiny" make it much more interesting. Or games where your character's actions are telling a particular story, stopping a threat of some sort, but not necessarily some world-changing Dark Overlord coming to destroy all mankind kind of threat., A game like The Witcher, for example - the character of Geralt does get more powerful and strong as the story progresses, but ultimately the story being told is specific to him - he's after a specific person for mostly vengeance, but also there are some politics involved - people he deals with who have an interest in seeing the villain either removed or not... He puts down a threat, but it was not some world-shaking uber-villain type of threat. And at the end of the story, he earns some gold for helping to resolve some knotty political issues that were woven into his efforts and... that's that. He has no title, doesn't marry a princess, is not honored particularly or anything.
I like the Witcher because of the fact that it told it's story and it was not of "Epic Scale" so to speak. However, I also don't mind rolling through a game where your character is the be all and end all, all hopes pinned on him as he faces down the Eeeevil. :shrug: Games need to be fun and interesting and well-written, regardless of whether they are some Heroic Saga, or simply a good story about "some dude".