I prefer to do my part, but not have the plot focused on me. Oblivion did a good job with that, imo. Sure, the character did all the work, but in the end Martin defeated Dagon and in the mind of the people, it's because of him that Tamriel is safe, not because of the CoC.
Without the Champion of Cyrodiil, though, Martin really couldn't have done it at all, and all the hard work is done by you, Martin is just the person who sits around and tells you what to do next. It's only at the end that Martin really accompishes something, in short, Martin played the role of Caius Cosades (except that he didn't leave half way through the main quest and leave someone else to guide you through your remaining task.) just with the ability to summon a Deus Ex Machina, and he gets all the credit for doing the work. Even if I had wanted to not be the main character of the story, Oblivion did it poorly.
Honestly i hate being the hero, i mean seriously who is like that? While i enjoy being the 'good guy' i dont enjoy being the unbelievable knight in white armor who can never do wrong and can never lie or be a bad person. Seriously
It's not like you have to in the Elder Scrolls, you can choose to steal or murder instead, there are even quests designed with stealing and murdering in mind, and at least in Morrowind, several quests can be aolved by lying. Though in this case, lying is sometimes presented as the good option because lying is a way to get out of doing something morally questionable. Such as being sent to kill someone who doesn't deserve it and being presented with the option to allow that person to leave town and lie to the quest giver that you killed that person instead of actually killing that person.
You are fighting a war you don't really understand. Is the the tribunal a wrong religion? Was Dagoth Ur evil? Are you really the Nerevarine?
Pretty much everyone who isn't in the Sixth House will tell you that Dagoth Ur is an enemy, and people who believe in the Tribunal even actually call him "evil" or even "the devil", and in any case, he wants to drive all outlanders from Morrowind, and slaughter whoever won't leave, you're an outlander too, so naturally, this is very bad for you, and for that matter, bad for all non-Dunmer in Morrowind, and even for the Dunmer who would be happy to have the Empire leave Morrowind, for most of them, I don't think becoming a horribly twisted, diseased abomination would be a very appealing way to live. It should be pretty obvious that, even if not outright evil, Dagoth Ur is still a danger to the world. And whether you're really the Nerevarine doesn't matter all that much, what matters is that someone has to stop Dagoth Ur, and you're the one who has to do this. Whether the Tribunal really deserve to be cast down or not is really the only area where there's room for doubts.
No, I really don't. It's such a cliche and old device. I'd rather do my part with others. A single man does not win a war. A single man does not run a country. A single man certainly doesn't save the world.
Just because a device has been used a lot doesn't make it bad. Sometimes, certain plot devices are overused because they work, if writers were to abandon plot devices simply because everyone else uses them, they would have very little to work with.
In video games, there is a very good reason why this plot device is used. Because while one person may not be enough to run a country or win a war, unless you're playing a multiplayer game, one person is all you need to play a game, and sure, it would be realistic if you only had a small part to play in a greater story, but the important question is, would it be
fun? Being assigned a few simple tasks while other characters you have no control over are off doing other things would be incredably boring. Its why in pretty much every game you play, your character is the one who gets to do most of the work, because players need to be doing something for it to be fun. Besides, escapism is one major reason we enjoy fiction, for most of us, we really don't get to do anything extremely big. We go about every day lives, do jobs like working in an office or construction work, most of us won't have a chance to do anything that will get our names remembered in history, So it's hardly a surprise that writers often make their heroes larger than life.
For reasons I already said, I do in fact like being the hero, reading about people doing epic things is part of the appeal of high fantasy novels, and playing as the person doing epic things is what I like to do in fantasy games. If I wanted to be just a normal person going about every day life, I would play the Sims, when I play the Elder Scrolls, I
want to explore ancient ruins and fight monsters, I
want to rise up to the highest ranks of whatever faction I decide to join, and I
want to save the world from whatever threat Bethesda came up with this time (Okay, sometimes I actually don't, but if that's the case, I ignore the main quest, simple as that. But I still want the option to be there.) And I want to do all these things myself, I want to be at the center of my own great story, not stand aside and watch others go through there's.
Besides, if my character isn't the central character in the story, why should it focus on that character? Sure, some stories are told from the perspective of someone other than the real hero, but still, that person is generally a companion to do the hero, in short, you still get to see the work of the real central character, just through someone else's eyes.
in Daggerfall you could simply ignore to heed the call of Brisienna and the MQ would simply go away.
You could in Morrowind and Oblivion too, granted, the quest wouldn't go away in the sense that it would still exist in your journal, but you could completely ignore it and do other things. If you don't want to report to Caius, you can just drop the message in some muck pool and forget about. Just because you hear the call doesn't mean you have to answer it.