Do you like being the hero?

Post » Sat Dec 12, 2009 9:45 am

Excuse me?? :rofl: I think that's the first time in history anyone's called it that:D

Quite a lot have, actually. The Morrowind MQ suffer from having many pointless fedex quests that mainly just consists of travels and not much else. I absolutely loathe the Hortator and Nerevarine quests.
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Shae Munro
 
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Post » Sat Dec 12, 2009 2:13 pm

Quite a lot have, actually. The Morrowind MQ suffer from having many pointless fedex quests that mainly just consists of travels and not much else. I absolutely loathe the Hortator and Nerevarine quests.


I actually like them as they give you a brake from all fighting and dungeon crawling and they create a little more variation by not only doing violent quests.
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Stay-C
 
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Post » Sat Dec 12, 2009 1:35 pm

I actually like them as they give you a brake from all fighting and dungeon crawling and they create a little more variation by not only doing violent quests.

Those quests are violent too as they include a lot of traveling and escorting. You will meet kagoutis and whatnot. That's all those quests are, travelling, lots of it, all over the island, as a delivery boy.

I do like quests that offer peaceful solutions a lot though, thru persuasion or whatever.
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Rex Help
 
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Post » Sat Dec 12, 2009 5:44 pm

I do like being the hero, but I like it in Daggerfall where you can pick a side that benefits you the most without necessarily being the bad guy or the good guy. Also, when you complete the main quest you feel like you were used as a pawn for a bunch of people who have a higher standing, rather than feeling like a grand hero who saved the world from evil.
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RaeAnne
 
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Post » Sat Dec 12, 2009 11:35 am

This is a tricky question. As being the hero can be good, it can also be bad in many ways. For instance - what if I am evil, sure I might still help out, but to save my own skin or for the money - not for being a great champion.

I like how Daggerfall did it, you were a random citizen who did what you felt you should do, be it good, bad or in between.
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Vivien
 
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Post » Sat Dec 12, 2009 9:41 pm

I dont like beign the hero. Or the Villian, or the Hero Of Kvatch. I dont want to save the world from the forces of oblivion, I dont want to have to save tamriel all by my self. I just wanna be a guy, just your average ordinary guy who does a few favors to get some coin.

I want to start out as a farmer, just your average ordinary farmer, whos family gets killed by someting, so I go on a journey to seek revenge for the loss of my family. better yet, have that happen half way through the game, so I can build a relation ship with my family first so I can actually want revenge rather than have revenge thrust upon me as part of the story. Yeah how about a story that doesnt start till your half way through the game. like for the first half of the game your building ur fame, or infamy, then some one kills your family as revenge for killing thier family or because you've pissed off the wrong bandit.
- Its easy to write a good story.

When I read an interview with Bethesda about the future of thier games and they said "We will think about making a new TES game when we get fresh new ideas" I thought what a dumb ass, storys are easy to come up with.

------------

Along the way they meet a Murlock named Goblin and nine Bracelet Boogymen.
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Kaley X
 
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Post » Sat Dec 12, 2009 4:14 pm

I like staying under the radar while advancing my own agendas. Any saving of the world is done so more out of self preservation than of delusions of nobility.
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Andrew Tarango
 
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Post » Sat Dec 12, 2009 9:51 pm

I've never understood why some people want to be anonymous faces in the the crowd, even in video games. I definitely enjoy being the hero, although not always the good guy. I really liked the Mythic Dawn, and the Sixth House, and always wished I could play the other side if I chose. Was never a fan of the Empire.
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Heather beauchamp
 
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Post » Sat Dec 12, 2009 11:22 pm

I've never understood why some people want to be anonymous faces in the the crowd, even in video games. I definitely enjoy being the hero, although not always the good guy. I really liked the Mythic Dawn, and the Sixth House, and always wished I could play the other side if I chose. Was never a fan of the Empire.

It's not even the anonymous thing, it's just that it gets stupid when NPCs love you for every little "good" thing you do, not noticing any of the bad. You would have to go on a killing spree inside of a city or just take stuff in front of everyone to make them take notice. I much more prefer the Karma in Fallout, than the rep in TES. Although somehow I still ended up as a saviour of the wasteland too...I think you should get bad karma for killing any living beings, but that's a topic for another discussion.What I mean to say is that real heroes have it much more tougher and I do not enjoy role playing unrealistic characters.
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Kerri Lee
 
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Post » Sat Dec 12, 2009 2:04 pm

I prefer to be in it for me. I'm not going to risk my neck for the townsfolk because some dike emperor through me in jail, then gave me an amulet expecting me to help him. I'd pawn the amulet grab some gear and start working as a mercenary for a caravan untill I get to the next city. Find some work there and move on. If I were to help say defend a castle against on onslaught, there would have to be something very big in it for me. And you can be sure at the first sign of things going south I am out of there.
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Sabrina garzotto
 
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Post » Sat Dec 12, 2009 12:09 pm

I prefer to be in it for me. I'm not going to risk my neck for the townsfolk because some dike emperor through me in jail, then gave me an amulet expecting me to help him. I'd pawn the amulet grab some gear and start working as a mercenary for a caravan untill I get to the next city. Find some work there and move on. If I were to help say defend a castle against on onslaught, there would have to be something very big in it for me. And you can be sure at the first sign of things going south I am out of there.

:goodjob: same here
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lisa nuttall
 
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Post » Sat Dec 12, 2009 10:50 am

I enjoy my character being immersed in the "lower upper class" stages of gameplay where you are stronger than the average warrior, but not by much. There is still a long way to go before you can handle everything everyone throws at you. (Think level 9 ish in Morrowind) I also enjoy my character having less than holy motives where there's more than one way of doing something. For example, with Oblivion, instead of just dropping down and joining the Emperor's party after your little escapade into the caverns beneath the Imperial palace, the player should have also had the option to sidestep the "Good Guys" and sneak his/her way out of the city through a hole in the wall. Only when they asked for rumors in the Imperial City would he/she learn that the Emperor was assassinated in the sewers. Baurus would have taken the amulet to Jauffre, and if the player wanted to embark on the MQ because of feeling responsible for the death of the emporer, he/she could ask around and eventually be directed to Kvatch (think demo). There the player would find Martin and Baurus and then the MQ could continue. The character has an acutal motive (somewhat like Baurus' where he feels responsible for the death of the Emperor) and wasn't just thrust into the spotlight. SO to answer the initial question, I enjoy playing a hero but not the hero.
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Milagros Osorio
 
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Post » Sat Dec 12, 2009 11:43 am

I think it'd be neat to have multiple main-quests, multiple ways to complete them, as well as many more guild-sized side-quests (though with out being the leader of anything when you're finished), including random quest generation.
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Rachel Tyson
 
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Post » Sat Dec 12, 2009 8:00 am

another way to express my point int his matter: http://www.youtube.com/watch?v=CHXA4_O-MXM
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helliehexx
 
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Post » Sat Dec 12, 2009 5:56 pm

another way to express my point int his matter: http://www.youtube.com/watch?v=CHXA4_O-MXM

:lmao:

I am pretty used to it by now, although I would enjoy a perspective from the other side. But I don't really see TESV focusing on that. I wish they will provide a choice for it (besides some weird fame/infamy system).
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Zualett
 
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Post » Sat Dec 12, 2009 6:04 pm

Not to mention, QA, is that the former two don't force complete urgency down upon you, as the latter, OB, does.
DF: Took about a decade in canon. So in that time, you played the political game and did things to keep food on your table. To everyone, you were some regular guy. To the royalty, you were a pawn for them to play with.
MW: Shorter canon-wise, but your commander would tell you to occasionally do some of the MQ and keep your profile clear by adventuring, climbing the guilds and factions, and things other than MQ. It was pretty much "okay, I need this book. *days later* Thanks for the book, here's some money. Now buy yourself some nice things, and keep your cover; it'll be a while before before I digest all this information." You were an undercover agent, who job didn't require them to do everything immediately.
OB: ZOMG! GET THE AMULET, SAVE THE WORLD, MADMAN ON THE LOOSE AAAAAAAAAAAAHHH!!! You had to save the world, or else everyone dies. No room for fun time, daedra were knocking on the city gates.

This pretty much describes my feeling on the situation. In MW I didn't mind having a set story laid out, becuase it was all designed to let you do what you want. Caius actually tells you to go and do other stuff to keep your cover. In Oblivion I always end up running the MQ ASAP becuase it's what my character would probably do, heck it's what I'd do in that situation. The other thing is that MW never gave you motive, and never even really forced it upon you. You could just dump the package and the orders in the bays of Seyda Neen and walk off into your own life. Having that choice is the difference that counts. Having something forced upon you is never going to lead to a completely enjoyable experience, just having it a little grey can help it be more palletable.
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AnDres MeZa
 
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Post » Sat Dec 12, 2009 9:57 am

I like being the hero, but only if I choose to be.

If a game forces that mantle on me.. which almost ALL games do.. it feels kinda tiresome.

This is one of the reasons I liked Daggerfall. The world was big enough that you didn't have to follow the main quest, and even if you did the main quest wasn't that "heroic".. you had many options for how the story turns out.

Morrowind was OK too, because there was a relaxed feeling to the quests/story at first, and the guy who gives you main quests even tells you to skip town now and then and learn about the region you're in.

Oblivion was the worst offender. The tone of the MQ is just a pain in the ass no matter WHO I'm rping.
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FLYBOYLEAK
 
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Post » Sat Dec 12, 2009 8:11 pm

I think Oblivion did a good job at making you feel like a regular adventurer trying to make a living at first, but later on being a famous here but still not having the world revolve around you.

I personally don't like being an ultra powerful magic character, I like being an Imperial Warrior who uses more brains than brawn.
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Hazel Sian ogden
 
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Post » Sat Dec 12, 2009 4:57 pm

Like others here, I prefer being A hero rather than THE hero. Face it people, prophecies svck. Prophet: "You were chosen from the moment of your birth to save the world!" Me: "Whatever, I'm gonna go dungeon diving." Prophet: "But there's Daedra princes, and guys in red robes, and stupid plot devices!" Me: "Have fun with that..."

I also hate it when villains are generically evil (Beth mucked-up big time on this one in Fallout 3)

I don't know why they won't let us see shades of gray in all this.
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matt white
 
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Post » Sat Dec 12, 2009 10:11 am

Like others here, I prefer being A hero rather than THE hero. Face it people, prophecies svck. Prophet: "You were chosen from the moment of your birth to save the world!" Me: "Whatever, I'm gonna go dungeon diving." Prophet: "But there's Daedra princes, and guys in red robes, and stupid plot devices!" Me: "Have fun with that..."

I also hate it when villains are generically evil (Beth mucked-up big time on this one in Fallout 3)

I don't know why they won't let us see shades of gray in all this.

I think Bethesda has learned to do morally gray as we can see in The Pitt DLC where it isn't so clear which side is best in the long term. it would be stupid of them not to bring the lessons they learned from Fallout into TES5
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Terry
 
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Post » Sat Dec 12, 2009 6:05 pm

I also hate it when villains are generically evil (Beth mucked-up big time on this one in Fallout 3)

I don't know why they won't let us see shades of gray in all this.

The Enclave were always like that. But hey, at least in FO3, there's the Enclave who wants to kill everyone, but the "mutants" that are useful, and the Enclave that wants to kill all the "mutants," instead of only wanting to kill the "mutants."
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Samantha Mitchell
 
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Post » Sat Dec 12, 2009 5:15 pm

Very, very much so. The point of games, to me, is to be the hero. The story is about the character you play, just like in a book or movie where there are main characters. I don't see the point, otherwise. If I want to be just another random person, I can play the Sims. I have a job and a lot of mundane obligations in real life. It's nice to have extraordinary powers when I play games.
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Alyesha Neufeld
 
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Post » Sat Dec 12, 2009 9:12 am

Not really. I prefer not to in games if there is a choice.
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Emma louise Wendelk
 
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Post » Sat Dec 12, 2009 8:32 pm

Very, very much so. The point of games, to me, is to be the hero. The story is about the character you play, just like in a book or movie where there are main characters. I don't see the point, otherwise. If I want to be just another random person, I can play the Sims. I have a job and a lot of mundane obligations in real life. It's nice to have extraordinary powers when I play games.

The other thing is, the reason you play as the character you play as and not one of the many NPCs in the gameis because he or she is extraordinary. Of course, you can choose to be normal as well, but there should always be the heroic choice at least.
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SiLa
 
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Post » Sat Dec 12, 2009 7:28 pm

I want to be the main guy who pushes everything along, and saves the day (or ruins it :evil:).
Playing sidekick wouldn't be fun for me, unless it was done just right.

Though tbh, I always feel like a pawn rather than a hero at the end of TES games, you do nothing but take orders from the guys in charge. -__-
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Darrell Fawcett
 
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