Do you like being the hero?

Post » Sat Dec 12, 2009 3:52 pm

I just want choices, a MQ that is flexible enough for a necromancer or DB assassain to have as much reason to do it as a knight. That might require different starts, a choice of paths along the way, and maybe a choice of endings. 1 ending may become official cannon but thats no reason for there not to be different possible endings in the game.

I'd also like a more delayed start to the MQ. DF and MW both handled this better than Oblivion.
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willow
 
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Post » Sat Dec 12, 2009 11:21 am

Yes and no. I like being a good character, I like to solve things and to be greeted friendly by people on the street. But I am happy just as much roleplaying a farmer as fighting through epic dungeons.
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GEo LIme
 
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Post » Sat Dec 12, 2009 3:46 pm

Playing THE epic hero is fun......once. After a couple of characters, games like MW begin to "grow" on you, where OB's "forced" MQ makes it feel awkward to ignore the major storyline. It's hard to justify setting up a house and getting comfy when you're constantly being told "the world is coming to an end".

To make it even stranger, OB didn't even let you play "THE" hero, just the ultimate hero's "gofer" ("go fer this, go fer that"). And then you ended up as a spectator to the final showdown.....
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Albert Wesker
 
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Post » Sat Dec 12, 2009 2:03 pm

To make it even stranger, OB didn't even let you play "THE" hero, just the ultimate hero's "gofer" ("go fer this, go fer that"). And then you ended up as a spectator to the final showdown.....


Yeah I agree, that's what I was talking about in my post too.
Morrowind was slightly better in that you were the focus of the story, but still, I think they should have made the end of the MQ feel more urgent, and it still made me feel like I was just Azura's henchman prophet.
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Zach Hunter
 
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Post » Sat Dec 12, 2009 4:03 pm

The thing is, all these little problems are only problems to some. Think, you were mostly the gofer in Daggerfall too. I think they just need to live up to the reputation of absolute freedom. If I want to be as big a hero as the mighty Kamina of Team Gurren, I should be able to. If I want to manipulate events from behind the scenes, I should be able to do that as well. If I want to ignore the main quest, that should be fine. That's also why I think there should be some time after the game starts, say five in-game days, before we can initiate the first MQ mission. That way it isn't stuffed down our throats.
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hannaH
 
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Post » Sat Dec 12, 2009 11:23 pm

Do you like being a hero?

Answer: Yes.

Though a "small" fee is required.
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maya papps
 
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Post » Sat Dec 12, 2009 12:34 pm

I believe I met several characters in my playthroughs of Oblivion belonging to players who had the idea of "Well, the main quest says demons are invading. I say that's not what I think my character would do unless paid." Their corpses were strung up and set on fire behind the Oblivion Gates.

Face it... in Oblivion's questline, as much as your character may have hated it, he's supposedly forced to do the main Quest... If the game actually had consequences for actions, giving the Amulet to Jaufre - or just passing altogether on the main quest - would result in the entire gameworld slowly being replaced with the Plane of Oblivion, and eventually there will be no sandbox for your character to run around in... just a hellish Wasteland with an impossible number of demons trying to Kill the Last of the Humans. Did you really think Dagon would even really reward the Mythic Dawn after he assimilated Nirn into the eldritch Planes of Oblivion? All non-Daedra would be killed. Even Daedra will be killed, but they just come back. Mortals don't.
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Sunny Under
 
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Post » Sat Dec 12, 2009 6:32 pm

Yes and No


I like to be the hero on my first file, but then I focus on other things like having an all mages guild character, a killer of bandits, a hunter, a commoner, and maybe sometimes a beggar ( except on oblivion there are almost no opportunities to make you charater you own , so this is mostly on morrowind and daggerfall. )
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Wane Peters
 
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Post » Sat Dec 12, 2009 5:49 pm

I wouldn't mind being an Anti-hero for once.
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Adriana Lenzo
 
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Post » Sat Dec 12, 2009 11:59 am

I rather be the princess that gets saved by the hero than the hero.
Or just a supporting charactor.
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Cassie Boyle
 
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Post » Sat Dec 12, 2009 10:57 am

I do not like being the hero, because everything afterward is anti-climatic. Okay, I am the Arch Mage, next I go out and and clean out some goblin caves to make money? That just seems silly, but that is what the rest of the game is at that point. Or I am the Hero of Kvatch, and then I am joining the Fighters Guild to save some rats in a crazy lady's basemant? Talk about a let-down. :nope:

I prefer to just be some regular jane doing her part to make the world a better (or worse) place. I hate people calling me a hero. Or having a statue. I did the main quest once just to see what happened in it, and I never want to do it again just because I do not want people saying "Its you, the Hero of Kvatch!" everywhere I go.
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Cameron Wood
 
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Post » Sat Dec 12, 2009 4:15 pm

I can agree to that. If the hero was made a part of the picture rather than the grand scheme of things, then it would make for a better flow and would tie everything into the plot mechanic better. However, I also wouldn't mind if the hero was made to look like a piece of the picture, only to find out in the end that his existence means absolutely everything, but that would be a little cliche, don't you think? :shrug:
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Enie van Bied
 
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Post » Sat Dec 12, 2009 9:08 pm

I wouldn't mind being an Anti-hero for once.


I've always thought of the Nerevarine as a sort of anti-hero; I mean, it's not like you're overthrowing a church and robbing an entire culture of their religion or anything. . .

Sure, you're saving the world in the process, but think about all the people who've devoted their lives to a faith which you completely undermine and topple. Heck, one or two of my characters even -killed- Vivec, their supposed god. I mean, yeah, one could make the argument that the Tribunal was oppressive or evil or whatever, but aside from Almalexia going nutty, I never really saw them as a destructive force in the world and there were alot of people who really loved their gods.

. . .and if you read the book "Infernal City"
Spoiler
turns out the Nerevarines actions have some really harsh consequences for Morrowind; nothing you could really have forseen, but yeah.

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Kate Murrell
 
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Post » Sat Dec 12, 2009 10:30 am

I can agree to that. If the hero was made a part of the picture rather than the grand scheme of things, then it would make for a better flow and would tie everything into the plot mechanic better. However, I also wouldn't mind if the hero was made to look like a piece of the picture, only to find out in the end that his existence means absolutely everything, but that would be a little cliche, don't you think? :shrug:


Actually, I take that back; that was Morrowind's storyline, which wasn't that cliche at all.
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Kelly Osbourne Kelly
 
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Post » Sat Dec 12, 2009 10:53 am

I don't like the game assuming why I'm doing what I'm doing. That stupid quest updates and the journal entries always assumed the PC to be some kind of noble knight errant.

I thinks it is funny that after doing all the work while Martin was just reading at Cloud Ruler Temple I just got a lousy armor for my efforts... It would have been better to get a T-shirt with "I've been in Oblivion and only brought back this lousy shirt" written on it... :D


could not agree more..i dont neccasarily always want to do the right thing but if i do reward me appropietly give me some epic gear not juts greens...
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Nany Smith
 
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Post » Sat Dec 12, 2009 11:52 pm

I like the absence of rewards for doing "the right thing". It's pretty cool, actually. I agree as far as the game making preconfigured assumptions about your character. I'd really like to see class orientation (stealth, magic, combat) or birthsigns determine the journal entries or dialogue.
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Kelly James
 
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Post » Sat Dec 12, 2009 9:21 am

I wouldn't mind being an Anti-hero for once.


That is what I try to be in almost every rpg I play... :goodjob:
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LittleMiss
 
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Post » Sat Dec 12, 2009 6:53 pm

I like being a hero, I suppose, technically, but I don't like being a 'chosen one' around whom all the problems and solutions are tied, to whom demigods kneel and from whom demons flee in terror. It's important to feel threatened, challenged, limited and mortal. Especially in fantasy games, I think. But that's me.
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Amysaurusrex
 
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Post » Sat Dec 12, 2009 12:22 pm

As other said, Daggerfall was the best game of the series from this point of view. You could play it as you liked, and that is what an RPG is all about, playing YOUR story.
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Lucie H
 
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Post » Sun Dec 13, 2009 12:43 am

No, I really don't. It's such a cliche and old device. I'd rather do my part with others. A single man does not win a war. A single man does not run a country. A single man certainly doesn't save the world.


haha maybe not the world but a province or a group of people, or some object of great value/importance...john mclain does this all the time!
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Joey Avelar
 
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Post » Sat Dec 12, 2009 3:48 pm

This pretty much describes my feeling on the situation. In MW I didn't mind having a set story laid out, becuase it was all designed to let you do what you want. Caius actually tells you to go and do other stuff to keep your cover. In Oblivion I always end up running the MQ ASAP becuase it's what my character would probably do, heck it's what I'd do in that situation. The other thing is that MW never gave you motive, and never even really forced it upon you. You could just dump the package and the orders in the bays of Seyda Neen and walk off into your own life. Having that choice is the difference that counts. Having something forced upon you is never going to lead to a completely enjoyable experience, just having it a little grey can help it be more palletable.


or if its your first time playing the game, and u didnt pay any attention to first few people u talked to in the game, and dumped everything in your inventory at the first merch u came upon, so u could by some nice chitin boots....ahahhaha now your lev 15, hey was there something about a main guest...oh crap i gotta go find were i sold that package....man that was hella fun. huge pain, but i still remember it, which means it was good!!
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N3T4
 
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Post » Sat Dec 12, 2009 8:31 pm

Saving the world is what its about. There's really nothing more to say.
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T. tacks Rims
 
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Post » Sat Dec 12, 2009 3:26 pm

Amen. I don't really feel like being an insignificant character doing nothing but menial work and being a peon, and watching NPC's do everything important. I wanna be engrossed and see important events through the eyes of my character. Learn with him in a fantastical world. Much different from our own.
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FABIAN RUIZ
 
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Post » Sat Dec 12, 2009 6:47 pm

I think that I l;ove being the hero, but I can see why others may not. I think it may be cool to have people choose to be an overt hero or to subtly manipulate events and let other people take the glory.

Cannot agree more, i would love the opportunity to choose between overt or covert.
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Victoria Vasileva
 
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Post » Sat Dec 12, 2009 11:48 pm

I'm nota massive fan of bein the "centre-of-attention" type hero.
And if i had the choice, i would defintely have at least one hero, who was more subtle in his journeys.

Oblivion does force you (in a way) to be the BIG hero.
You have to prety much single handedly destroy all the oblivion gates,
when you go into a guild, your objectives are to become the Master of the guild,
When you go to the Arena, you must become the "Overall Champion", with "No Equal".
To me that feels forced, although Martin is the saviour of the Land,
You are still recognised as the Champion of Cyrodill.

I hope in the next TES game you can choose whether you want to be well reknown, or the humble traveller.
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Karine laverre
 
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