DO you like FNV?

Post » Sun Aug 08, 2010 5:32 am

"It will never actually compare with Morrowind"


Love that statement lol love morrowind more than Oblvivion.
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Maeva
 
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Post » Sun Aug 08, 2010 11:52 am

No!! I find it kind of empty compared to Fallout 3. There are many buildings to go into that do not do a thing for you or offer any type of goodies!! I am bummed that Obsidian didn;t make changes and really kept it the same as Fallout 3. This feels like an expensive DLC to me!! And I cannot get back into the strip after about 20 tries....very annoying. I downloaded the demo of Costume Quest and had more fun!!
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Hilm Music
 
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Post » Sun Aug 08, 2010 7:41 pm

It's funny, because I feel exactly the opposite. I hated (HATED) Three Dog. I found him incredibly cheesy and obnoxious. Mr. New Vegas sounds like a drunk, creepy guy flirting with the audience like it's last call down at the local night club...which I'm finding to be pretty funny.


This didn't bother me, although I know it did bother a lot of people. I personally though 3 games with similar beginnings was enough...especially this long after the war. :shrug:


I love all of the things you hate, I guess. The perks are so much better and interesting than they were in Fallout 3 that only getting half as many is a good trade. Would not go back to FO3's way of handling it. Did you play FO1/2? The traits aren't supposed to be hugely game-altering...they just give your character more flavah.


Did we play the same game? I thought the story in Fallout 3 was terrible. :blink:


Well i never got a chance to play fallout or fallout 2 sadly :(

the only way i can explain it is that im a bethesda really devoted fan and love the way they do things but thats the great thing about diversity isnt it ;)
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Trish
 
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Post » Sun Aug 08, 2010 9:35 am

I love the build up to the ending, the main quest line is amazing.
and this game is by far one of the largest, with sidequests and locations to explore.
the only thing that I didnt like, was the fact that New vegas had the scene for an awesome finale, but it didnt seem to do anything with it. The last mission seemed very lacking no matter the route you took during the game. Every other rpg game has that iconic epic moment that you remember, the dramatic dialogue, dramatic music, dramatic fight scenes. I didnt find it in NV. Just a bunch of guys running around.

To be fair, when compared to every other rpg, NV is dealing with a much smaller scenario, but still, the last level didnt really feel like an ending, gaming wise. Its very much the journey over the destination. In my opinion anyway, ive always been a svcker for that final speech infront of the dramatic music before the big climatic ending.
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Lauren Graves
 
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Post » Sun Aug 08, 2010 8:42 pm

Well i never got a chance to play fallout or fallout 2 sadly :(

the only way i can explain it is that im a bethesda really devoted fan and love the way they do things but thats the great thing about diversity isnt it ;)

I was a huge Bethesda really devoted fan until Oblivion. That's when they started losing me. I like FO3 better than Oblivion, but I haven't really loved a game they developed since Morrowind. I find the way they typically do things since Morrowind to be bland, linear, and I feel like everything I do from my own character development to killing NPCs to interacting with the storyline to be largely inconsequential. It's like they've given me this huge world and created the illusion that my actions as a player are important, but when I really take a step back I don't have as many choices as they've led me to believe I do.

It's like they started out with a huge world full of potential and then nerfed the sharp edges of every decision I can possibly make to save me from doing something that would have negative consequences or deviate from their planned, linear storyline. So, you end up with this story that you can't really deviate from, a bunch of unrelated side-quests that don't really do anything (like the Guild quest pumps that lead to nowhere), and a bunch of samey locations full of leveled creatures to "explore." Yeah, there's a lot of content, but if what I'm doing doesn't impact the world in a way that I care about I'd rather not waste my time killing a million zombies for some loot that I already have over 9,000 of back at my house.
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Bad News Rogers
 
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Post » Sun Aug 08, 2010 5:05 pm


It's like they started out with a huge world full of potential and then nerfed the sharp edges of every decision I can possibly make to save me from doing something that would have negative consequences or deviate from their planned, linear storyline. So, you end up with this story that you can't really deviate from, a bunch of unrelated side-quests that don't really do anything (like the Guild quest pumps that lead to nowhere), and a bunch of samey locations full of leveled creatures to "explore." Yeah, there's a lot of content, but if what I'm doing doesn't impact the world in a way that I care about I'd rather not waste my time killing a million zombies for some loot that I already have over 9,000 of back at my house.


+1 I'm not saying FNV was horrible, but I did feel like I had much less impact that I wanted to have, and less than I felt I had than in F3
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Kristian Perez
 
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Post » Sun Aug 08, 2010 9:05 pm

New Vegas > Fallout 3

Morrowind > Oblivion
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Princess Johnson
 
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Post » Sun Aug 08, 2010 1:29 pm

It's like they started out with a huge world full of potential and then nerfed the sharp edges of every decision I can possibly make to save me from doing something that would have negative consequences or deviate from their planned, linear storyline. So, you end up with this story that you can't really deviate from, a bunch of unrelated side-quests that don't really do anything (like the Guild quest pumps that lead to nowhere), and a bunch of samey locations full of leveled creatures to "explore." Yeah, there's a lot of content, but if what I'm doing doesn't impact the world in a way that I care about I'd rather not waste my time killing a million zombies for some loot that I already have over 9,000 of back at my house.


I don't agree. I've found multiple ways to end many different quests. Then of course you've got the four different paths for the main campaign and then some of those quests have multiple endings as well.

The thing is is that most of the consequences of your actions don't appear until the ending slideshow.
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Taylrea Teodor
 
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Post » Sun Aug 08, 2010 4:39 pm

+1 I'm not saying FNV was horrible, but I did feel like I had much less impact that I wanted to have, and less than I felt I had than in F3

Depends on what you mean by "impact," I guess. The plot in FO3 was more weighty, to be sure. Like most Bethesda games it involves huge, epic set pieces and giant robots (lol Daggerfall), so your character has a large impact on the world, I guess. How about the player, though? As the player I want my decisions to affect things. This is what New Vegas has in spades (get it?) and Fallout 3 lacked almost completely. Ok, NV doesn't have this quite in the way I'd like it to either, but it's an improvement on Bethesda's formula from their last 2 games. I've played way too many games that do little more than give you a chance to shoot some guys and tell you a linear story in-between. I want more games that let me make decisions that have an effect that's different every time I play. It seems like Bethesda has given up on that in favor of creating the illusion of freedom while secretly leading you down the same type of linear path that every other games does. :shrug:

I don't agree. I've found multiple ways to end many different quests. Then of course you've got the four different paths for the main campaign and then some of those quests have multiple endings as well.

The thing is is that most of the consequences of your actions don't appear until the ending slideshow.

What game are we talking about here? If we're talking about Oblivion and FO3 (which is what I was talking about) I'll agree that there were multiple ways to complete some quests, but what did that actually do? I mean, outside of little gee-whiz moments like people incessantly calling you "the hero of Kvatch" and things like that.
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SiLa
 
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Post » Sun Aug 08, 2010 11:20 am

I was a huge Bethesda really devoted fan until Oblivion. That's when they started losing me. I like FO3 better than Oblivion, but I haven't really loved a game they developed since Morrowind. I find the way they typically do things since Morrowind to be bland, linear, and I feel like everything I do from my own character development to killing NPCs to interacting with the storyline to be largely inconsequential. It's like they've given me this huge world and created the illusion that my actions as a player are important, but when I really take a step back I don't have as many choices as they've led me to believe I do.

It's like they started out with a huge world full of potential and then nerfed the sharp edges of every decision I can possibly make to save me from doing something that would have negative consequences or deviate from their planned, linear storyline. So, you end up with this story that you can't really deviate from, a bunch of unrelated side-quests that don't really do anything (like the Guild quest pumps that lead to nowhere), and a bunch of samey locations full of leveled creatures to "explore." Yeah, there's a lot of content, but if what I'm doing doesn't impact the world in a way that I care about I'd rather not waste my time killing a million zombies for some loot that I already have over 9,000 of back at my house.


I felt that when playing oblivivion after fallout3 but i still find it good entertainment. I love going from fallout i shoot guns and throw grenades, to oblivion im using swords and magic. i find both fun and i played fallout 3 for 80 hours before i got truly bored with it. but then again you made some good points
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Charity Hughes
 
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Post » Sun Aug 08, 2010 7:54 pm

I felt that when playing oblivivion after fallout3 but i still find it good entertainment. I love going from fallout i shoot guns and throw grenades, to oblivion im using swords and magic. i find both fun and i played fallout 3 for 80 hours before i got truly bored with it. but then again you made some good points

Hey, everybody's different. I've been a gamer for something like 26 years, so I get tired of the same ol' "kill some guys and we feed you some story...here's something to distract you for a minute, rinse, repeat" formula that most games still use. I'm looking for something different, I guess. :shrug:
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koumba
 
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Post » Sun Aug 08, 2010 11:06 pm

I've really enjoyed New Vegas thus far. I've clocked about 24 hours, and I have over a dozen active quests and a ton more that I probably haven't discovered yet. The characters are interesting with believable agendas, and all of the factions I've come across have developed and intriguing back stories. I've actually really enjoyed the Caesar's Legion back story in particular despite the fact that I thought the concept was silly when I first read about it in the Van Buren design documents.

I haven't encountered any bugs yet aside from the typical Bethesda engine crashes and lock ups.

Depends on what you mean by "impact," I guess. The plot in FO3 was more weighty, to be sure. Like most Bethesda games it involves huge, epic set pieces and giant robots (lol Daggerfall), so your character has a large impact on the world, I guess.


Actually, if anything, I think New Vegas has the more "epic" storyline. Fallout 3's storyline only really impacted the Capital Wasteland while New Vegas' storyline doesn't only impact the Mojave Wasteland, but all of the New California Republic (which is huge by this point) and the Caesar's Legion, which isn't small either.
Spoiler
Heck, you can even assassinate the NCR's President and/or Caesar.

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Lalla Vu
 
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Post » Sun Aug 08, 2010 10:00 am

What game are we talking about here? If we're talking about Oblivion and FO3 (which is what I was talking about) I'll agree that there were multiple ways to complete some quests, but what did that actually do? I mean, outside of little gee-whiz moments like people incessantly calling you "the hero of Kvatch" and things like that.


Uh....New Vegas? Isn't that what you were talking about?
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Nuno Castro
 
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Post » Sun Aug 08, 2010 11:19 am

Hey, everybody's different. I've been a gamer for something like 26 years, so I get tired of the same ol' "kill some guys and we feed you some story...here's something to distract you for a minute, rinse, repeat" formula that most games still use. I'm looking for something different, I guess. :shrug:


it's getting hard to find a game that doesnt feel re used
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Jonathan Windmon
 
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Post » Sun Aug 08, 2010 4:06 pm

i liked it before all the missions became walking/talking/delivering missions
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Donald Richards
 
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Post » Sun Aug 08, 2010 9:47 pm

Uh....New Vegas? Isn't that what you were talking about?

Hehe...I should have been more clear. I was referring to Oblivion and FO3 as an example of the player's choices not having much impact. :D
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Alex Blacke
 
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Post » Sun Aug 08, 2010 5:24 pm

Hehe...I should have been more clear. I was referring to Oblivion and FO3 as an example of the player's choices not having much impact. :D


You're not the first to confuse me.
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Music Show
 
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Post » Sun Aug 08, 2010 4:58 pm

I wish i was younger, then i could get the feeling i had when i first played sonic and kid chameleon and all that [censored]
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Charles Weber
 
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Post » Sun Aug 08, 2010 9:35 am

i liked it before all the missions became walking/talking/delivering missions
That's like 90% of the game lol.
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Heather beauchamp
 
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Post » Sun Aug 08, 2010 9:21 am

That's like 90% of the game lol.

Isn't that also true of Fallout 3 and Oblivion?
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jasminε
 
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Post » Sun Aug 08, 2010 9:59 pm

That's like 90% of the game lol.

yes but they could atleast send you somewhere dangerous, going round Freeside and The Strip for hours is boring as hell
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Sun of Sammy
 
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Post » Sun Aug 08, 2010 11:30 am

I like FNV and FO3 both equally. No favoritism to either game.

Two things to note and it seems true, New Vegas is 1 longer in time length 1 due to the 2 more optional missions 2.
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Kate Murrell
 
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Post » Sun Aug 08, 2010 5:02 pm

All i wanna say is why am i not a vault dweller? It is tradition since game 1. but o well i guess i could worry about more things.


Of all the Fallout games (not including BoS), only two of them had the character as a vault dweller. FO1 and FO3. FO2 had you as a tribal, and FO:T had you as a new Brotherhood recruit. New Vegas is the third Fallout game where you aren't a vault dweller.

But last but not least do you only get a perk every two levels that pissed me off so bad.


See, I didn't mind that because it made me think hard about how to develop my character.

Like i said Fallout new vegas isnt a horrible game i have a spot for it in my collection that i wont be giving up soon. i just like 3 better. The story was better, the charecters more invovled, and it seemed more like a post-apocalyptic world than new vegas. My vote: Fallout 3 =10 New Vegas 7.75


By no objective standard is the story or characters in FO3 better. You may like the story in FO3 better, but NV's storyline has massively more depth and nuance behind it, and the characters have massively more depth in their writing as well. There's more intelligent writing in the Brotherhood bunker of NV than there is in the entirety of Fallout 3.
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stevie critchley
 
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Post » Sun Aug 08, 2010 7:16 pm

to me FNV hasnt realy impressed me in the same way fallout 3 did its hasnt realy grabed my attention but i dont thinks it a bad game

gameplay has been the major improvment to me the reworking working of the leveling was ok for me but they took out so many useful perks for complete and urtter rubbish one it just makes me think why.

the companion wheel great improvement rather the old talk method

i do feel like the enviroment for new vegas was a little small and some of the missions (out of what ive one so far) are dule at some points
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Bellismydesi
 
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Post » Sun Aug 08, 2010 11:55 pm

There were good and bad aspects:

Good:
-Companions actually enjoyable (I didn't use them at all in FO3, used them a bit here)
-Much darker morally at times
-Many more missions than FO3
-Improved ending
-New outfits
-Weapon mods
-Better challenge

Bad:
-Loading screens
-No teleport directly into Strip (would avoid a loading screen)
-Reputation system wasn't utilized as well as I thought it would
-Lot of repetitive and unmemorable missions, nothing that unique or diverged from the NCR vs Legion plotline
-Annoying trying to find a person to repair or to sell right items in game
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Dalley hussain
 
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