Do you like hearing your character's voice?

Post » Sat Nov 28, 2015 3:09 pm

they should have problem to actually make the effect for each race.

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Becky Cox
 
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Post » Sat Nov 28, 2015 7:27 pm

I wish they did low intelligence voice acting as well, the New Vegas low intelligence speech checks were funny as heck

Example: robot asks you for a password you need either Luck 7 to guess "ice cream" or less than 2 intelligence to randomly shout "ice cream!!!" For no reason.
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Taylor Bakos
 
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Post » Sat Nov 28, 2015 9:24 pm

No, the voiced protagonist is the single worst change from FO3/FONV. For everyone complaining about how you don't have as much freedom to play your character your way, or how the dialogue system in this game is watered down and inconsequential, this is the reason.

The answers to this poll are very depressing. If the next Elder Scrolls game has a voiced protagonist, I won't even bother buying it.

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Talitha Kukk
 
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Post » Sat Nov 28, 2015 9:37 pm

Maybe the poll results are a sign that it is not as bad as all that. I'm finding it surprisingly refreshing to get into this character's shoes, rather than doing my usual characters that I've built in every game for a thousand years. It's a deeper experience for me because of that.

How is giving you a roleplaying challenge by pulling you out of your comfort zone "watering it down?" I would say it's the other way around- letting you do the easier, familiar thing is watering it down.

But I'm the type who likes shot out role plays.

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Robert Jackson
 
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Post » Sat Nov 28, 2015 10:54 pm


Please tell me you're joking.

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Syaza Ramali
 
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Post » Sun Nov 29, 2015 4:36 am

As I've said before, hate the voiced protagonist, despise the forced backstory and forced spouse/kid thing which not only dominates a large chunk of each main quest, reinforcing that "no whatever you imagine your character is and what you want them to be doing all this for, they are actually doing it the way we want, how we want, with the personality we want". Pretty frustrating when you've been a fan of the series since its creation around 17 years ago, and they are trying to pull away from everything that made Fallout what it is. Anyone else more than a little frustrated too that with the new dialogue options for the game, every answer is yes, even if it's no? For instance, a doctor said he wanted a sample of my blood for reasons I didn't even care to pay attention to - I told him to shove it, he wasn't getting my blood, so he says if I changed my mind come see him = automatic entry into my quest log - Give doctor your blood. Seriously? So no matter what I want out of this game, who I want my character to be, even what quests I want to take in this game is no longer an option? Maybe I'm being a little dramatic, maybe not, but as a die-hard fan for many years, if this is the new heading for Bethesda games, Fallout in particular - not sure if I want to keep playing them.

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Rach B
 
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Post » Sat Nov 28, 2015 5:31 pm

Like the new voice but its TOO LOUD! we need a way to turn it down, cant hear any npcs because the main voice is SO LOUD.

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Lizs
 
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Post » Sun Nov 29, 2015 5:26 am

Well said. I can't believe people are actually arguing that having your character defined for you/the voiced protagonist somehow "takes you out of your comfort zone." As if almost every single [censored] AAA RPG on the market doesn't do this already (Mass Effect, the Witcher, even Dragon Age, which was supposed to be a throwback to old school RPGs.... That sure as hell didn't last long, eh?).

The truth is that the major market RPG developers are trying to tap into are afraid to be taken out of their comfort zone by being made to define their own character, so the concept is being eschewed in favor of "creating a cinematic experience."

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Sandeep Khatkar
 
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Post » Sat Nov 28, 2015 4:54 pm

I could but I would be lying. I'm completely serious.

How do you rp? do you make a fantasy, spectacular version of yourself? Do you try to put yourself in the shoes of someone very different than you? Do you play outside your gender or species? I do all of those and it's fun because it's challenging.

I initially made a female character because if I have to look at an ass for hundreds of hours I want it to be one I can admire. that was my reasoning, and I would then build the character my usual way and have fun with that. I found I could not do that. This woman is a young mother, a professional, from a world that has been destroyed and perverted into a nightmare version of itself, and her son is missing and her husband has been murdered in cold blood in front of her. I can't just ignore that, She is a much more specific character and as a result it puts different burdens on me playing her.

The first thing I did with settlement building in sanctuary is put up working lights around Shaun's crib. My wife says it's sad, but it makes sense because it was something she could do. Because finding Shaun is so far out of reach. Channeling her loss into rebuilding her old neighborhood.

Like i said, I roleplay.

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Donatus Uwasomba
 
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Post » Sat Nov 28, 2015 5:08 pm

I like it but maybe bethesda should take note from other games were you are offered like 2 or 3 voice types for each six, so you can adjust the voice to your character looks.

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Charlotte Buckley
 
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Post » Sat Nov 28, 2015 6:04 pm

You don't have to give them your blood, though. You have a choice.

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Lewis Morel
 
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Post » Sun Nov 29, 2015 1:28 am

I hope it's not. The voice will likely not fit every race.

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suniti
 
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Post » Sun Nov 29, 2015 6:10 am

You can use the same voice for Elves and Humans, in my opinion. The High Elf do sound abit more elitist, but your character doesn't have to. Its Khajiit, Argonian and Orsimer (Yes i know they are technically Elves) that needs their own voice set. So it could be tricky, either you cut those races from the game or you have the voice actors to different voices for those races.

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Nina Mccormick
 
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Post » Sun Nov 29, 2015 4:47 am

Exactly, only thing is, I'm old school RPG, I don't want to feel like I'm watching a movie of someone else going through events, I want to immerse myself into the character and imagine that's me accomplishing these things. It's the reason I have always enjoyed role-playing, it allows me to escape normal life and inject myself into another, if only for a little while. Unless some drastic changes are implemented to toggle things on/off and to give more character choices(mostly background/backstory), then I can't see myself investing thousands of hours into this game like I have with New Vegas and Fallout 3, I just can't connect with it. So far I've got almost 170 hours logged and am just a few achievements away from having them all, and for the most part at this point, is the only reason I'm still playing it. I can only hope for some big breakthroughs in updates and when the G.E.C.K is released, hopefully Bethesda listens to their old fans a bit more than catering to a new target audience.

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Natasha Callaghan
 
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Post » Sat Nov 28, 2015 7:48 pm

Except you can do none of these things in Fallout 4 because your character, as he/she interacts with the world, is almost completely defined for you. Maybe playing the boring, generic character that the devs have created for you places you out of your comfort zone - I can't imagine why it would - but for me it's just.... well, boring and generic.

The roleplaying capability in FO4 is extremely limited, as people who wanted to play an evil character have been discussing quite extensively.

Lol, completely ignore the game content or interact with it. A+ choice right there.

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pinar
 
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Post » Sun Nov 29, 2015 4:37 am

I suppose you could call it a choice, if you don't mind an eternal entry in your quest log telling you to do something you specifically said you didn't want to do, but personally I like a clean quest log. The entry even being in there when I said no, unless it's for a main quest where I have no choice if I want to continue the story, is pretty ridiculous. As I said, it's almost like every option is a yes, just in different words.

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Mari martnez Martinez
 
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Post » Sun Nov 29, 2015 6:46 am

The "evil" thing; Idk.... that was cool when I was 12. I don't get off on brutalizing virtual people. I find it kind of sad.

Limiting roleplaying capability because of a voiced protagonist with a set background- I just don't see that being the case in my time with the game. As I said, I think the fact that I have to roleplay my character in a way that fits for what I know of that character is engaging, challenging and rewarding. I also have input into which direction they go. What, for example, since you like the evil side of things, does it take for a man or woman of the background of our protagonists, would make them decide to, say, become cannibals? You have choices.

As to ignoring that quest from the other post, what's the problem with that? What do you want, a quest to NOT give blood so you can say it's completed? I don't follow your logic.

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alyssa ALYSSA
 
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Post » Sun Nov 29, 2015 2:35 am

Wow, I literally just talked about an example of how the roleplaying is limited, and you ignored it because it doesn't appeal to you and continued to tout the same nonsense as before. At this point, we're not having a discussion, you're just using mental gymnastics to hand-wave a legitimate criticism (the roleplaying freedom being drastically reduced as a result of the voiced protagonist).

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Trevor Bostwick
 
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Post » Sat Nov 28, 2015 8:49 pm

As you said, you prefer a clean quest log. Other than the quest not being ticked off of your quest log, what difference does it make? Also did you play Skyrim? If you did it probably drove you nuts because tons of uncontestably completed quests would not disappear from your quest log.

I personally don't mind, as long as I feel like I had a sense of choice in the game so in that example I would be ok with it.

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Roberta Obrien
 
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Post » Sun Nov 29, 2015 2:06 am

Alright guys, it sounds like we're starting to conflate personal opinion and preference with objective fact (because this is the internet and everyone's preference is fact.)

Normally that is not a problem but there's no need to get heated about difference of opinion

FOR ME, I find this helps my roleplaying. I prefer a voiced protagonist and cinematic cameras when I roleplay. It assists me in that.

Others have different preferences. And that's okay too.
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Hope Greenhaw
 
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Post » Sat Nov 28, 2015 10:48 pm

I like it, but there is a downside as to how many characters you create you are stuck with same male\female voice............

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Killah Bee
 
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Post » Sun Nov 29, 2015 3:11 am

I honestly don't get your logic, you say that there should be a quest for 'not' giving blood so that it can be completed if I like a clean quest log - a logical idea would be that the quest doesn't appear in your log at all. If I walk up to a person, they say they have something they want from me and I say no for whatever reason, there shouldn't be a automatic quest addition in my log saying 'do it anyway'. As for playing Skyrim, yes I played for thousands of hours before I couldn't tolerate playing it any longer, finishing the game dozens of times(and clearing every area almost as many), by the end I only had a couple of open things in my log that I can recall - the only one coming to mind was to 'Speak to Companion Leaders for Work'. That was the only radiant that I can recall that didn't require you to at least approach a trigger point or ask in dialogue about starting said quest, and it was under the misc section. If I was really nuts about it though, I could simply set in the console for the objective to be hidden since it was the only one, then -bam- clean log :P

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[Bounty][Ben]
 
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Post » Sun Nov 29, 2015 7:24 am


But it literally isn't an opinion. An opinion would be whether or not you like it. If you don't mind having less character/dialogue options and enjoy the voiced protagonist, fine. But don't try to tell me that the voiced protagonist doesn't actually limit roleplaying freedom, because it clearly does.

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Madison Poo
 
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Post » Sat Nov 28, 2015 9:14 pm

I agree with that. I was initially very bothered by the quest log thing in Skyrim for like 5 minutes, and then just decided not to because I was having so much fun and it woild make me lose my mind if I did, lol!

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Fiori Pra
 
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Post » Sun Nov 29, 2015 7:13 am

Let's agree to disagree, then. I didn't dismiss your observations, I refuted them. You do you. Not everyone thinks the same way and I'm not trying to cramp your style, but you are kind of making an absolute statement that roleplaying freedom is drastically reduced when, although you may feel that way, others do not. You could just add the old "imo," or the classy "imho" and it would take you a long way, lol!

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maddison
 
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