Do you like hearing your character's voice?

Post » Sat Nov 28, 2015 11:18 pm

As the vote stands Bethesda made the right choice. All the new Fallout players probably don't even know that the last games were not voiced. I don't love the voice acting but don't hate it... It just is. The guy has a generic common protagonist voice.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Nov 28, 2015 10:17 pm

Credit to Beth on the selection of the two PC voice actors and credit to the two voice actors for a quality performance
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Sat Nov 28, 2015 3:28 pm

I voted no but I want to say the voice actor and actress do a great job, and my vote against voice acting isn't a judgement on them. It does help ease the pain some. And they don't suffer as much from the Bioware problem of the dialog choice not reflecting what you meant to say.

But I still want my unvoiced protagonist. Fewer and fewer rpgs feature these and Bethesda was one of the holdouts. Its like others said, I imagine my own line reading. And the writers are free to give you more choices.

User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Sun Nov 29, 2015 2:02 am

Yes but it's the worst voice acted character in the game. I don't know about the female one. But male one's voice acting is not fluid and natural.

User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Sun Nov 29, 2015 3:11 am

There's also the somewhat strong possibility that they could go the other way and chop Argonians, Khajiit and possibly Orcs (maybe even all elves for that matter) from the playable status in order to make a voiced protagonist work. However, considering that Todd Howard seems to prefer making the protagonist in his TES games a Cyrodiil native, they could potentially use that origin in order to keep the voice actors down to about two-to-four for the protagonist and still have all ten playable races (including Argonians and Khajiit). In all honesty, I'm still not 100% convinced that BGS' next game is TES VI anyway so a voiced protagonist in Fallout 4 might not be representative of what TES VI will have.

I don't have an opinion to share at this time regarding a voiced protagonist, though.

User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Sun Nov 29, 2015 5:46 am

they of curse can improve, but i like how he comment stuff and speak when we do something.

User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Sat Nov 28, 2015 8:24 pm

I was wary of it before the game was out, but I actually kind of like it. It helps put emotion and that organic/human element into the interaction vs. just reading some dialogue options.

However, it does feel.. odd?.. at times. Of course I've only played the game for maybe 8 hours at this point, but right now I feel like I hope this isn't repeated in future TES/Fallout games. It's an interesting change, but I've gotten too used to having my own character voice in my head or inflection on words vs. getting stuck with what the voice actor has said. No offense to him (or her really as this would apply to either no matter my character's gender).

User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sun Nov 29, 2015 4:41 am

I thought it was a really dumb idea. I generally like to imagine the voices, but these actors have done a very good job. I've enjoyed both. Have been switching back and forth between them: four hours here and five there. Expected to be annoyed but am not.

User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Sat Nov 28, 2015 3:30 pm

I absolutely hated it at first, I felt like it made me feel very disconnected from my character. Then I realised a huge part of that feeling was coming from the dialogue camera, which seems cool in theory to allow you to see your own created character in action but in practice took me out of the game and made me feel like I was play/watching a cinematic game like Mass Effect rather than an immersive experience like Fallout. Once I turned off the dialogue camera I didn't mind the voice quite so much.

Still I'm against it for the restrictions it's put on my character. My characters for past Fallout games have ranged from cold emotionless psychopaths to spoiled arrogant jerks to super timid beta males. It's a shame I can't be any of those kinds of characters anymore. My choice is now limited to just what kind of a self confident emotionally healthy badass I want to be.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat Nov 28, 2015 7:11 pm

I've gotten used to it from playing The Witcher and Dragon Age Inquisition, so yeah, I like having a voiced character. I would like to see it in The Elder Scrolls 6 but only if they do it right. A different voice for each race. I don't want a Khajiit to sound like an Imperial.

User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sun Nov 29, 2015 12:15 am

I love it. I have always preferred voiced protagonists. Also, what I especially love is how companions actually engage in some of the dialogue you have with other NPCs. Every conversation feels natural and fluid - and the voice over work is actually pretty incredible (for both the PC and NPCs).

My only qualm is the loss of perk specific dialogue. It really helped characterize my builds a bit more and it provided some alternative inroads to dialogue. Like, one example i've seen on reddit was a guy being educated by an NPC on robots, despite the player having the robotics expert perk. That would have been an opportunity to say "hey [censored] off I know what robots can and can't do."

"You're gonna burn all right."

Favorite line from that game.

User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Sat Nov 28, 2015 3:15 pm

i made an account here so i could vote NO on this poll....

sure spoken dialogue when you're having a conversation with npcs can be cool. i share the sentiments of the above guys about deus ex, i love all the dialogue in that.

but when you are doing stuff in the environment and he (the protagonist) notices something it is REALLY annoying. for instance in the beginning of the game the protagonist goes, "wow a huge cockroach," this goes through my head- "yeah, wow, thanks jack-ass, i had that same thought MORE than a few moments ago, but thanks for the update bro."

im forced to repeat these thoughts by the protagonist that automatically cross my mind anyways via the environment constantly. why do i need this environmental narrative "wow a big cockroach" if i can already think that for myself? its not only redundant but annoying, and breaks immersion- which is harder than normal to maintain in the first place with this guy. im a third-party ghost floating around observing some other protagonist who's not me because hes speaking his own thoughts out loud all the time.

are the people voting 'yes' really into this stuff or are you guys just here because of that cool NFL fallout 4 robot? i guess times are a'changing and protagonists like Link and Doomguy will soon be relics of the past.

User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sat Nov 28, 2015 4:40 pm

^LOL

User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sat Nov 28, 2015 4:37 pm

Muh mershins

User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sun Nov 29, 2015 4:28 am

I just dont like kind of guessing what my character is going to say, but that is a dialogue option problem and not voice acting.

The voice acting in FO4 is the best i've heard in a Bethesda game yet. Not just the protagonists sound great, but also npc's sound much better. Preston, Piper, Nick, random people.

User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sun Nov 29, 2015 1:02 am

I don't think they'd necessarily have to do that many. Aside from the Argonians, everyone has human sounding voices, they just have different accents. You could just have one voice with the local regional accent (like if it was Skyrim, a Nord accent), one voice for an Imperial accent (or if set far from the Cyrodil, maybe the accent of the next neighboring realm), and then an Argonian voice. And just do that for each gender. Sure Dark Elves are known for having a kind of Australian sounding accent, but a Dark Elf who'd live his whole life in Skyrim or at least a large portion of it, might have the Nord accent instead.

User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sun Nov 29, 2015 4:13 am

Actually, it's more 'muh ability to think for self'

User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Sun Nov 29, 2015 1:18 am

Both the man and the woman are great voice actors.

That said, no I don't like the protagonist having a voice. Wanted to play as a different character each time - both the dialog options and the voice acting prevented me. It's almost impossible to roleplay.

User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Sat Nov 28, 2015 8:58 pm

Despite the voices being done well I am dead set against, it simply isn't a roleplaying game with a voiced main character. Fallout 4 is a nice action/adventure game with a defined character who I follow and guide. That's not roleplaying to me. If Bethesda wants to make action story type games that's fine, they can be great games. But don't abandon the roleplaying games in the process. It's not great in FO4 but it would destroy the very soul of The Elder Scrolls series if it happened there.

User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Sat Nov 28, 2015 3:53 pm

Of course voice acted protagonists are something that makes it all better, but not in the state Fallout 4's are. It'd be good for this kind of game only when we can select multiple voices, something that unfortunately can't happen very soon, or, it could've happened, if they spent less money on marketing...

User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Sat Nov 28, 2015 5:58 pm


All my D&D characters, from the male warrior barbarians to the female elven clerics had the voice of a boy going through puberty.

It wasn't a big deal then.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat Nov 28, 2015 4:50 pm

The first play-through it isn't much of an issue, but I don't like it. As I play other male characters ... it's going to be a jarring problem for me. I already saw a no-voice mod so I may have to grab that on other play-throughs.

User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat Nov 28, 2015 6:11 pm

:shrug: No strong opinions for or against.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Nov 28, 2015 10:50 pm

I don't mind the voice as much as I hate the incomprehensible dialogue system that leads the conversation down stilted paths. The only thing that really bugs me about the voice is the way my character says "Hey" or coughs every single time I click an NPC.

User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Sat Nov 28, 2015 6:57 pm

I like it so far. The female protagonist sounds excellent, and kind of reminds me of femshep, she's got that tough love attitude and personality. Doesn't sound whiny at all. I get why some people are not used to this especially if they are huge fans of the previous games, but the world is starting to move on from the silent protagonist, and people want to feel more involved in their games.

User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

PreviousNext

Return to Fallout 4