Do you like hearing your character's voice?

Post » Sat Nov 28, 2015 4:20 pm

Do you like how you are now able to hear your character's voice, in his or her interactions with others? I would have been fine having a silent protagonist, although I think the voice acting works. My problem with it would be that there is only one voice for a man or a woman. With only two voice actors, for those that like to role-play someone with a particular voice type or even silent ones, it could get in the way of that experience. As for me, I am fine with it, and I even appreciate the voice acting done for Fallout 4. The next game should feature more voice actors, with a series of several choices for males and females to have, based on listening to some samples of the voice during character creation.

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Ownie Zuliana
 
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Post » Sun Nov 29, 2015 4:40 am

Yes, and to be honest ... I think the voice actor, Brian Delaney, sounds a bit like Liam Neeson at times and like Ron Perlman at others.

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Peter lopez
 
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Post » Sat Nov 28, 2015 4:58 pm

I like it so far - but when playing a completely different chacacter with the same six and voice, I am not sure how that will play out.

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Mrs shelly Sugarplum
 
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Post » Sat Nov 28, 2015 8:44 pm

IMO, the best dialogue system in any game I've ever played is the one featured in the original Deus Ex, released in 2000.

In Deus Ex, the player character spoke the dialogue you selected from a descending list. The player character only spoke the dialogue selected EXACTLY as it appeared.

I don't have a problem with Bethesda using voice actors for the player character, but I do think they could have gone about it better.

I hope that TES VI and Fallout 5 will feature at least three or four different voice actors for each gender.

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Russell Davies
 
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Post » Sat Nov 28, 2015 8:08 pm

I'm personally not in favor of it, nor do I hope it will make it into the next TES game.

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QuinDINGDONGcey
 
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Post » Sun Nov 29, 2015 12:48 am

absolutely love the new way theyve done it

love hearing my characters voice.

love the new cinematic feel to conversations. albiet they need a bit of work to bring them upto the standard of mass effect etc

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Joe Bonney
 
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Post » Sat Nov 28, 2015 5:10 pm

I feel more connected to the world with both the backstory and voiced protagonist. The voicework is excellent so far and the conversations are cleverly done in engine. Like that you are not locked in as an in engine cinematic would. I would want it to return for Fallout 5 atleast, if that game ever gets made. TES VI is another story, because i do not want them to drop race selection down to human races only.

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suniti
 
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Post » Sun Nov 29, 2015 12:37 am

I voted No, but I have to admit Courtney voice it's outstanding, Jennifer Hale level the male version thought .... Looks like he is tired and over acting in the videos I have seen I play as female. My problem with The voice It's kill 100% role play as evil. or anything really not cheesy and super drama. I tried to create a characted forced to married because get pregnant and She doesn't want the kid at all. I could pretend she is faking with other people that she wanted looking for Shaun. But she doesn't shut up of talking to herself about how devastated she is. Sarcastic options are cool and black widow charisma working great but until now in my ten hours it has been charisma check only for caps. But feels so limited ... Personality is now set by Bethesda. Also there aren't evil options anymore, the only evil is the steal or killing spree. And I won't killing every person on sight. I just want make evil choices in dialogue and missions, cheat... like old Bethesda twisted missions.
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xemmybx
 
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Post » Sun Nov 29, 2015 6:54 am

I do not like it and I hope it does not return (Though I'm sure it will). My favorite part of Bethesda games was how I was my character. I read the responses I chose like I imagined I would say them. It was a huge role playing element. Now I pick a quick sentence, and my guy makes up lengthy lines and says them in an entirely different way than I had imagined.

Him talking to himself like when you open locks, or find look, or try to hack things is cool, but again ultimately unfitting. For the first time in a Bethesda game I feel like I'm playing a character they've made, instead of one that I've made. That's not a bad thing, but it's not a Bethesda thing. If I want that, I can go to the infinite other RPGs that do that (Witcher, Mass Effect, Dragon Age, etc.). Bethesda never did and that made them unique, and I liked it.

Not to mention it most likely makes modding in new dialogue impossible without having either silent or mismatch-voiced player dialogue.

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meg knight
 
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Post » Sun Nov 29, 2015 3:45 am

Still love the female's voice 20 hours in and male's ive barely herd but still happy with it, MORE VOICES IN FUTURE GAMES BETH!!!

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mike
 
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Post » Sun Nov 29, 2015 12:57 am

I had no trouble with a voiced character in Deus Ex but J.C Denton only talked when the game went into dialogue cinematics and you saw him from the side like it was a movie. I was also ok with it in CoC: Dark Corners (only watched it on youtube though). What I don′t like is having my character to randomly comment my actions.

On the other side of the spectra; the marine in Doom 3 never talked. Not even when asked a direct question in dialogue cinematics. He just stood there with a blank stare like he was mute or something :P

What I′m trying to say is, in a linear game I think having a voiced character is essential, but not in an open sandbox game.

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Danial Zachery
 
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Post » Sun Nov 29, 2015 1:53 am

Liking it so far.

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Darrell Fawcett
 
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Post » Sun Nov 29, 2015 4:04 am

This and not just because it's not a Bethesda thing, it's also not a Fallout thing.

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Tracy Byworth
 
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Post » Sun Nov 29, 2015 5:27 am

It has it's place but not in FO.

My opinion about a voiced protagonist is reflective of my time spent in Mass Effect. It was good for what it was. A direct narrative about a particular character. In those games you are actually playing one big MQ. However, in these games you don't have to do the MQ at all.

That opens up a plethora of character types. Young, old, black, white or pink polka-dotted. It's extremely limited to what character concept you are forced to run. I find it quite against the grain of an open world game for me.

Alas, this is where these games are no doubt headed and by these, I mean TES as well.

... much to my dismay.

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Jhenna lee Lizama
 
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Post » Sun Nov 29, 2015 1:24 am

I'm kind of in-between.

I really like the voice and the dialogue, but it feels strange when you're broken away from the character. Even though you're supposed to genuinely feel that you've lost your child, it's weird how they're placing this history on you when in the past games there was next no none that was canon.

If they gave us more voice options (different voice actors), it would feel a lot less out of place.

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alyssa ALYSSA
 
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Post » Sat Nov 28, 2015 9:09 pm

the voices are actually pretty neutral, which makes it fine

I'd still want to see the whole text, before I click on it, though :/

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KiiSsez jdgaf Benzler
 
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Post » Sun Nov 29, 2015 1:32 am

love it, although i PRAY they let us adjust the Main Characters Volume in a patch?

-incredibly LOUD atm in contrast to everything else.

Turn it up to hear people talk, get speakers blown by my characters voice.

lol

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christelle047
 
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Post » Sun Nov 29, 2015 2:31 am

The voice acting is good quality. I would just prefer it not to be there.

I feel the dialogue system has been comprised to accomodate it

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FABIAN RUIZ
 
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Post » Sat Nov 28, 2015 4:02 pm

I actually also have this problem. Characters around me talk, then my guy explodes my speakers with his response.

Also someone else brought it up, not seeing the full response is horrible. Some of the responses are along the lines of I click, "No, I don't want it." and my guy says, "Screw you, I don't want it, you jerk!" and I'm left with a completely left-field reaction from the NPC because my guy ran with the dialogue on his own.

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Spaceman
 
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Post » Sun Nov 29, 2015 4:47 am

They should have had the option to hover over dialogue choices and get a small text bubble with the whole line you are about to say. That way you could keep new system, but also get a compromise between the new and the old one. Deus Ex Human Revolution had that and it worked perfectly.

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Yonah
 
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Post » Sun Nov 29, 2015 1:38 am

Abhor it. I generally prefer no voice-acting to poor voice acting. The dialogue wheel only makes matters worse.

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Jhenna lee Lizama
 
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Post » Sat Nov 28, 2015 7:43 pm

So far I have no complaints. I find his voice is neutral enough for me to imprint my own inflections, and he responds as you might expect to certain situations...like say the beginning...

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Lory Da Costa
 
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Post » Sat Nov 28, 2015 9:19 pm

Yes I like when he laughs like an idiot when I get the 5X exp randomly
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adame
 
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Post » Sat Nov 28, 2015 9:16 pm

I think you should give it a chance, i thought it would be annoying but its actually pretty well done. Delaney did a fantastic job as the male protag. It gives it a very cinematic feel that i always felt the dialogue lacked in past games. Makes me wish they had good voice acting for the courier in f:nv, would have really been great to hear some of those lines. Also the four choices have all worked out pretty good so far, its pretty clear what he is going to say, unlike a few moments in the witcher 3 or dragonage. I suppose that could change as i've only played for 10 or so hours so far

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Kerri Lee
 
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Post » Sun Nov 29, 2015 1:40 am

Well, my Elder Scrolls character is a literal mute so no, unless they give us options for no voice but that probably wont happen. Also, throughout Fallout 4, I have no connection with the main PC. It is very clear that the protagonist in most Fallout games is a very specific character with a specific past. Fallout 3 gave you a father to track down, NV made you a courier, Fallout 4 gave you a family and a missing son named Shaun. Not a whole lot left for player agency then say most Elder Scrolls games which don't do much as far as giving the player character a backstory or a voice. A voiced main character may have immersed the character and me somewhat into the world and story, but it sure didn't feel like me or my own adventure. All that stuff should be left to the players discretion. Skyrim may have bumped you into the role of Dragonborn too heavily in the beginning (which I still find annoying) but you could NOT fight the dragon at the watch tower to trigger dragons spawning in if you didn't want to be the Dragonborn. Sure it svcked hearing about dragons and not being able to fight them as an average joe because you didn't want to trigger the main quest, but the option to not be the hero of prophecy was still there. So no, I wouldn't want the voiced protagonist stuff to leak into the Elder Scrolls. The two franchises handle the player character's identity differently. It work for the Fallout games but not so much Elder Scrolls.

If voiced main characters is a thing now for the fallout series, I'd love more voice actors and more ways to answer questions. Four options is too limited in my opinion.

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Irmacuba
 
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