Do you like realism or convenience in your games?

Post » Tue Feb 11, 2014 2:20 am

Maybe convenience isnt really the right word, i can't think of one right now, im pretty tired :tongue:

Example: Imagine a fantasy setting. Do you like realistic lighting in caverns (where you can't see crap in many places) or do you prefer to be able to see majority of the models and stuff even without a torch? Other examples include situations like being unable to grab hold of things (i.e pull yourself up) when you've already equipped something.

Just a random quip of mine. I find it annoying when i have to light a torch to navigate through most of the dungeon, even though its realistic. I prefer to marvel at the textures rather than being limited to my pool of light.

I do enjoy other moments of realism though, e.g fire spells not working when they hit water, and you actually being injured when standing in a magical beam instead of clipping through it.

Inspiration for these came from Dark Messiah of Might and Magic which im currently playing. Its pretty darn fun and realistic, though the fov is rather horrible. The weapons block too much of my screen, especially when looking at certain angles, pah. Also, kicking enemies off ledges is really enjoyable :D as well as kicking them into traps. And spikes. And fires.

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jeremey wisor
 
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Post » Tue Feb 11, 2014 12:28 pm

While I understand how some people want darker dungeons, it can change the way the game is played, I prefer to see the dungeon. Especially if it is nice looking. I want it to be dark enough that there are shadows to use for tactics, but not so dark I am required to use a torch/light/

I like failure in a game, I don't expect or want all my spells or shots to land if my character skills are low. I expect to not be able to open locks if my skills are not up to the task.

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Terry
 
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Post » Tue Feb 11, 2014 1:07 pm

As in most things in life, the key is balance. I like a bit of realism, but I don't want to have to go to the bathroom in a video game or brush my teeth (I do like the Sims though, so I guess there's a place for everything

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Isaac Saetern
 
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Post » Tue Feb 11, 2014 7:03 am

I would rather see the dungeon then use a torch. But in games where you do have to use a torch I tend to think that there is nothing to actually see.

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Matthew Warren
 
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Post » Tue Feb 11, 2014 12:04 pm

Too much realism ruins a game for me. (I mean..I'm playing a game so..yea not real life) It's one of the reasons games like the sims never appealed to me.

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Stacyia
 
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Post » Tue Feb 11, 2014 2:35 am

It depends on what I'm expecting from the game. Of course I won't be disappointed by the lack of realism in a game that doesn't try to be realistic, but I'd be let down if I were playing Cave Exploration Simulator 4000 and I could see everything around me without a torch.

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Enie van Bied
 
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Post » Tue Feb 11, 2014 4:51 am

I like a balance. Not either extreme. That's what option menus are for.
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Hot
 
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Post » Tue Feb 11, 2014 2:29 am

I don't mind it as long as it's balanced.

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Stay-C
 
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Post » Tue Feb 11, 2014 7:04 am

Nothing irritates me more than having areas that are too dark to see anything. For example, I'm replaying Fallout 3 with FWE and Project Beauty. PB adds a "darker nights" feature where it's pitch black. I turn that feature as far down as it'll go. I don't mind the added darkness. But I don't want it to be so dark that I am completely unable to do anything.

Also, if you are looking for realism in a fantasy game then perhaps, a fantasy game is not meant for you. ;)

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Cash n Class
 
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Post » Mon Feb 10, 2014 11:26 pm

Where's the fun in slaying a dragon if I can't relieve myself on its remains?

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Dewayne Quattlebaum
 
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Post » Tue Feb 11, 2014 8:34 am

Realism in moderation, I like a realistic approach but I don't want to have to worry about bathroom breaks or missing meals and I definitely don't want my characters mood to be an issue like in the Sims and such....it makes me want to reach in and slap them :P

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Cameron Wood
 
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Post » Tue Feb 11, 2014 4:05 am

I am pretty tolerant of "realism" making gameplay kind of a pain the butt, but not to the extremes that I've seen some people advocate. And I always want a nice control system.

In the kind of games where this is a factor, I'm looking for "immersion" more than "realism". This is why I was really impressed with State of Decay recently. Somehow they got me into the game, a lot more than some more polished games have done lately. Restrictions like small backpacks, lack of light, scarce ammunition and permadeath were part of that.

I like games where you can't carry too many guns, also. I would like the ability in GTA to remove guns from your inventory.

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Kitana Lucas
 
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Post » Mon Feb 10, 2014 11:13 pm

I like a good balance between the two. Realism is nice up until the point where it takes the game out of the game.

I know what you mean. In Saints Row I only really use the pistol and the rocket launcher, so why do I have to tote around an entire arsenal? :P

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Josh Trembly
 
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