Do you like the alteration spell "jump"?

Post » Fri May 13, 2011 7:57 am

Actually teleportation is heavily used in lore, such as in game books.
And we are not just everyone as you imply, we are a hero of destiny.
We on a regular basis perform the impossible.

Its not overpowered, if I want to be a mage and jump to avoid fights, this is my perogative.
Quit trying to dumb down magic.


Really? Because I don't remember reading anywhere that someone could just teleport at will unless they were a god or demi-god. There were instances that people used portals or magical focal points but there was never "I feel like going here." *poof*

I'm trying to get rid of moves that people only like because they were broken. It's just ridiculous. Even fantasy worlds have standards they work by. If jump and levitation were they way that they were in past games, then why isn't everyone in lore and in games just flying everywhere? Entire armies teleporting to a place? No, because it doesn't fit. To make the world fantasy but still feel like it could be possible, that's what makes a good fantasy world and jumping across Tamriel in a single bound is not that.

This is why devs make the games and not the players, otherwise you get crazy, broken systems in a game. You can't just say "Oh well it's easily exploitable or overpowered but it's okay because it's a singleplayer game." No, broken games aren't acceptable no matter how many players it is.
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Elisabete Gaspar
 
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Post » Fri May 13, 2011 5:15 pm

Really? Because I don't remember reading anywhere that someone could just teleport at will unless they were a god or demi-god. There were instances that people used portals or magical focal points but there was never "I feel like going here." *poof*

I'm trying to get rid of moves that people only like because they were broken. It's just ridiculous. Even fantasy worlds have standards they work by. If jump and levitation were they way that they were in past games, then why isn't everyone in lore and in games just flying everywhere? Entire armies teleporting to a place? No, because it doesn't fit. To make the world fantasy but still feel like it could be possible, that's what makes a good fantasy world and jumping across Tamriel in a single bound is not that.

This is why devs make the games and not the players, otherwise you get crazy, broken systems in a game. You can't just say "Oh well it's easily exploitable or overpowered but it's okay because it's a singleplayer game." No, broken games aren't acceptable no matter how many players it is.


Where would these NPC's have to jump? It makes sense that other super-powerful wizards could use jump to get around, and just because you dont see them randomly jumping around doesn't mean they can't. I never once thought "why dont i see other people jumping around vvardenfall aimlessly?". In fact, it would be pretty cool to see a wizard messenger or something jumping toward you from miles away and then taking off again right when he hits the ground. I dont see why they cant do that
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Sophie Miller
 
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Post » Fri May 13, 2011 11:17 am

It makes the game unbalanced and it's unrealistic to jump 150 feet, even with magic, let alone half way across Skyrim <_<

Unbalanced how?
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lucile davignon
 
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Post » Fri May 13, 2011 8:47 pm

Where would these NPC's have to jump? It makes sense that other super-powerful wizards could use jump to get around, and just because you dont see them randomly jumping around doesn't mean they can't. I never once thought "why dont i see other people jumping around vvardenfall aimlessly?". In fact, it would be pretty cool to see a wizard messenger or something jumping toward you from miles away and then taking off again right when he hits the ground. I dont see why they cant do that


Well also, if you remember Morrowind, there was a mage that got himself killed with the "revolutionary" spell that allowed him to jump incredibly far. Something that no one else had created and he though it would be a new means of travel across the land. Well, let's see what happened to him.... It just doesn't fit into TES lore and the one time some guy got enough power to create such a spell it was impossible for him to survive. So yeah, it doesn't fit especially when it is game breaking.

Unbalanced how?


Ignoring entire parts of the game. That's not unbalanced? I mean, jump and especially levitate, were ways to bypass entire parts of the game without ever being attacked. Yet, something say, like fast travel, is too much because it is bypassing getting attacked...
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Erich Lendermon
 
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Post » Fri May 13, 2011 6:08 pm

Really? Because I don't remember reading anywhere that someone could just teleport at will unless they were a god or demi-god. There were instances that people used portals or magical focal points but there was never "I feel like going here." *poof*

I'm trying to get rid of moves that people only like because they were broken. It's just ridiculous. Even fantasy worlds have standards they work by. If jump and levitation were they way that they were in past games, then why isn't everyone in lore and in games just flying everywhere? Entire armies teleporting to a place? No, because it doesn't fit. To make the world fantasy but still feel like it could be possible, that's what makes a good fantasy world and jumping across Tamriel in a single bound is not that.

This is why devs make the games and not the players, otherwise you get crazy, broken systems in a game. You can't just say "Oh well it's easily exploitable or overpowered but it's okay because it's a singleplayer game." No, broken games aren't acceptable no matter how many players it is.



And im getting sick and tired of you twisting my words.
Teleportation is heavily used in poison song and numerous other in game books.

You keep saying 'everyone' while I was talking about a select few, as my post clearly stated.
Everyone is never mentioned or implied, yet you say it because you overexagerate to make my point look ridiculous. Its a tactic I do not like.

You are the one who keeps insisting this game needs to be a hack n slash, who consistently wants to drain everything that makes the game fun and original.
Every topic that comes up, be it levitation, teleportation, jump, anything that adds a bit of spice and freedom you are there advocating the grey option without any fun.
For Boethiahs sake go play halo and leave me my es fun.
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Donatus Uwasomba
 
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Post » Fri May 13, 2011 5:24 pm

Ignoring entire parts of the game. That's not unbalanced? I mean, jump and especially levitate, were ways to bypass entire parts of the game without ever being attacked. Yet, something say, like fast travel, is too much because it is bypassing getting attacked...

Now, that's the player's choice. It's not like it will give the player much of a combat advantage, except for an easy escape route and getting around fast.
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Franko AlVarado
 
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Post » Fri May 13, 2011 7:40 am

If there are options that entirely circumvents parts of the game I see no reason to not add another option that basically does the same thing but is fun at the same time. You know, fun?
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Hannah Whitlock
 
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Post » Fri May 13, 2011 7:38 pm

Well also, if you remember Morrowind, there was a mage that got himself killed with the "revolutionary" spell that allowed him to jump incredibly far. Something that no one else had created and he though it would be a new means of travel across the land. Well, let's see what happened to him.... It just doesn't fit into TES lore and the one time some guy got enough power to create such a spell it was impossible for him to survive. So yeah, it doesn't fit especially when it is game breaking.


Man, i've come to expect more from you Sleign, disappointing.

the holes in your argument:

1) The events of Morrowind took place hundreds of years ago, so anything "revolutionary" can be status quo now.
2) His spell was obviously too powerful and you shouldn't conclude that because this one guy made one thats too powerful, that others can develop weaker more practical scrolls
3) It does fit into TES lore because this mage started research on the spell 100s of years ago. Maybe you could argue it didnt fit into morrowinds lore, but it can fit into SKyrim's now that this mage has become a martyr for research of this "new means of travel"
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Roy Harris
 
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Post » Fri May 13, 2011 9:03 am

And im getting sick and tired of you twisting my words.
Teleportation is heavily used in poison song and numerous other in game books.

You keep saying 'everyone' while I was talking about a select few, as my post clearly stated.
Everyone is never mentioned or implied, yet you say it because you overexagerate to make my point look ridiculous. Its a tactic I do not like.

You are the one who keeps insisting this game needs to be a hack n slash, who consistently wants to drain everything that makes the game fun and original.
Every topic that comes up, be it levitation, teleportation, jump, anything that adds a bit of spice and freedom you are there advocating the grey option without any fun.
For Boethiahs sake go play halo and leave me my es fun.


Not sure how I twisted your words, you said that you see people teleport in the lore all the time and I said not without a portal or magic focal point. I don't see the twisted words. Not sure how keeping things like Levitation, jump and teleportation out make it a hack and slash. Basically from what your saying, exploits are fun and should be allowed in if they destroy the fabric of the gaming experience. That turns the game into something like Destroy all Humans, where your basically god and the whole game is about destroying things and being untouchable. That's not TES. Bethesda obviously agrees with me seeing as they removed them from the game. You can't just have broken aspects in your game when you know they exist. That's just bad game development. That's why Bethesda and every other GD fix those problems whenever they find them. Sometimes, the best way to fix something is to remove it.

1) The events of Morrowind took place hundreds of years ago, so anything "revolutionary" can be status quo now.
2) His spell was obviously too powerful and you shouldn't conclude that because this one guy made one thats too powerful, that others can develop weaker more practical scrolls
3) It does fit into TES lore because this mage started research on the spell 100s of years ago. Maybe you could argue it didnt fit into morrowinds lore, but it can fit into SKyrim's now that this mage has become a martyr for research of this "new means of travel"


What hole? I mean, there were thousands of years of magic before that man and they didn't have jumping as a means of travel. Also, the points that you showed that says my arguments have "holes" in them are all just one giant hole. The man that had been secretly working on that spell died. No more research. Also, yes it was too powerful but it was exactly what people were asking for... Maybe, you can get a jump that lets you jump like 50 feet but it would need to take a lot of magicka. I mean, why have jump, when you can have levitation that constantly drains your magicka and let's you go about 50-70 feet in the air and 30 feet in any direction before you run out of magicka and plummet to the earth. I'm not going to argue anymore about this, I just explained why it should not return in it's previous form and needs to be horribly nerfed if it is to return. There is a reason that Bethesda removed it, they didn't do it just for the fun of it.
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Sophh
 
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Post » Fri May 13, 2011 6:37 am

Ignoring entire parts of the game. That's not unbalanced? I mean, jump and especially levitate, were ways to bypass entire parts of the game without ever being attacked. Yet, something say, like fast travel, is too much because it is bypassing getting attacked...

Why do you care how I would play my game? If I'd like to fly or jump, why shouldn't I be able to? Besides, Morrowind had a couple specifically designed areas where these spells were necessary. It would seem that without either spell you would have indeed bypassed entire parts of the game because that's where it would end. I'd love to see these spells back because they allowed for out of the box play-styles, and not just how everyone else wants you to play.
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Beat freak
 
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Post » Fri May 13, 2011 6:06 pm

I liked it as it made my khajiit acrobat come off real well. It made sense she had the TES equvilient of 'force jump' (noting ridiculous of course).
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Tracy Byworth
 
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Post » Fri May 13, 2011 7:33 am



What hole? I mean, there were thousands of years of magic before that man and they didn't have jumping as a means of travel. Also, the points that you showed that says my arguments have "holes" in them are all just one giant hole. The man that had been secretly working on that spell died. No more research. Also, yes it was too powerful but it was exactly what people were asking for... Maybe, you can get a jump that lets you jump like 50 feet but it would need to take a lot of magicka. I mean, why have jump, when you can have levitation that constantly drains your magicka and let's you go about 50-70 feet in the air and 30 feet in any direction before you run out of magicka and plummet to the earth. I'm not going to argue anymore about this, I just explained why it should not return in it's previous form and needs to be horribly nerfed if it is to return. There is a reason that Bethesda removed it, they didn't do it just for the fun of it.


Maybe some of his work was salvaged before the destruction of the ministry of truth, you have no way of knowing cause it's all made up anyway. and also bethesda probably removed it from oblivion because of the closed cities.
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Lil Miss
 
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Post » Fri May 13, 2011 2:01 pm

I doubt it would happen, since Skyrim will most likely use Oblivion's closed-off cities, and you really can't just 'jump' from the wilderness into the city.
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DAVId MArtInez
 
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Post » Fri May 13, 2011 6:14 pm

Why do you care how I would play my game? If I'd like to fly or jump, why shouldn't I be able to? Besides, Morrowind had a couple specifically designed areas where these spells were necessary. It would seem that without either spell you would have indeed bypassed entire parts of the game because that's where it would end. I'd love to see these spells back because they allowed for out of the box play-styles, and not just how everyone else wants you to play.


I've said probably like 10 times that I would like to see levitation back but where it constantly and rapidly drains your magicka so that you can't go very far or get away from combat. It's not me trying to tell you how to play your game, it's the point that it doesn't belong. Anything that can be exploited to break the game does not belong in the game regardless if it is fun to some people. I mean, I think it would be fun every once and awhile to kill everyone in a city with a single spell but it doesn't belong in the game and neither does jump or levitation in their previous incarnations. I'm not sure why everyone that loved Morrowind so much take it so personally. It is to keep the game from being unraveled. I love Daggerfall the most but I don't complain about not having levitation anymore, because I know how broken it is.
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Kortknee Bell
 
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Post » Fri May 13, 2011 9:17 am

I doubt it would happen, since Skyrim will most likely use Oblivion's closed-off cities, and you really can't just 'jump' from the wilderness into the city.


I disagree, i think Skyrim could definitely have open cities what with dragon attacks and whatnot. the fact is we don't know yet and this topic is based on the assumption that there aren't closed-off cities
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Ash
 
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Post » Fri May 13, 2011 5:52 pm

I've said probably like 10 times that I would like to see levitation back but where it constantly and rapidly drains your magicka so that you can't go very far or get away from combat. It's not me trying to tell you how to play your game, it's the point that it doesn't belong. Anything that can be exploited to break the game does not belong in the game regardless if it is fun to some people. I mean, I think it would be fun every once and awhile to kill everyone in a city with a single spell but it doesn't belong in the game and neither does jump or levitation in their previous incarnations. I'm not sure why everyone that loved Morrowind so much take it so personally. It is to keep the game from being unraveled. I love Daggerfall the most but I don't complain about not having levitation anymore, because I know how broken it is.


Well, that would rather depend on your definition of an exploit and a game break.
And I most certainly do not agree with your definition of those as I think they are too harsh and fun destroying.
Levitation was needed in Daggerfall and Morrowind to complete content.
And in my opinion of a game break, it was never broken.

You know what i think is a game break? Its like when I enter that cave before Im at the relevant quest stage and make the entire fighters guild quest line uncompletable, or goblins at lvl 35.
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megan gleeson
 
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Post » Fri May 13, 2011 4:23 pm

I wouldn't use such a spell myself, but voted yes. :wink:
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Killer McCracken
 
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Post » Fri May 13, 2011 6:55 pm

Yes.
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gemma
 
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Post » Fri May 13, 2011 2:31 pm

Well, that would rather depend on your definition of an exploit and a game break.
And I most certainly do not agree with your definition of those as I think they are too harsh and fun destroying.
Levitation was needed in Daggerfall and Morrowind to complete content.
And in my opinion of a game break, it was never broken.

You know what i think is a game break? Its like when I enter that cave before Im at the relevant quest stage and make the entire fighters guild quest line uncompletable, or goblins at lvl 35.



Levitation to a point was needed. There was no need for a levitation where you can see Morrowind from orbit or be able to fly from one side to the other non-stop. My change to levitation would've let you get to all the complete content just fine without flying above enemies and killing them without them being able to defend themselves or how I get into a fight with something and I get in over my head, oops, I'm almost dead but I just leapt into Cyrodiil from red mountain. That's an imbalance. As for the level-scaling in Oblivion, yep, it went over board. I'm not an Oblivion fanatic attacking Morrowind, I'm a TES fanatic who's favorite game is Daggerfall and not Oblivion. When you get into making games, you will see games in a different light. If the only way to have fun in a game is to levitate or jump really far, then it's probably a game you shouldn't play. Just don't get angry when it's removed because it was too powerful and say that the game that doesn't have it is terrible.
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Sammygirl500
 
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Post » Fri May 13, 2011 5:14 pm

The word 'unrealistic' has no place in a game where magic exists, where the sun is really a great big hole where magic pours into the world through, where flying cities raise zombie armies, and where a dragon is going to destroy the world.

Jump is fantastic. First time I tried a custom spell I ended up exactly the same as that time I tried a scroll of icarian flight. Dead.
I had completely misjudged its potency.
On playthroughs after that I often made a wide area slowfall to resque poor Tarhiel. Anyone could make his mistake, after all.

Jump was crazy and insanely fun, jumping around in Vivec or from the Televani council hall to the harbour is some of my best Morrowind memories. As jumping over a mountain and landing on top of a orgrim.
Nut unbalancing just insane and unrealistic (illogical), don’t feel it will fit in Skyrim, perhaps giving the player a choice jump or slowfall, you can only have one.

I hope slowfall returns, far less unbalancing and pretty useful.
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Sanctum
 
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Post » Fri May 13, 2011 4:09 pm

I also said even for magic, it's unrealistic in the perspective of TES lore. If it was a common practice for everyone to be able to use jump spells and levitate, then TES would be fraught with flying people. Even teleporting doesn't make sense in the TES mythos. Portals fit but not teleporting like almsivi intervention and recall. Also, it just is easily abused just like levitation, you will easily be able to avoid any conflict while traveling across the province. Levitation can return if it rapidly and constantly drains magicka to the point where you can only fly like 50-70 feet in the air and 30 feet in any direction before you run out of magicka. I don't see how jump can be balanced.


Yeah and they should just remove dragons and dragon shouts from skyrim too because they are too inballanced and unrealistic...
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Kate Murrell
 
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Post » Fri May 13, 2011 8:39 am

Yeah and they should just remove dragons and dragon shouts from skyrim too because they are too inballanced and unrealistic...


Imbalanced how do you know that? I haven't fought them yet, I guess you could be a QA member for Bethesda that has played the game. But you should probably be giving your feedback to BGS instead of on the forums. Also how are they unrealistic? They exist in the lore. I'm not sure why everyone assumes that when I said unrealistic that I meant it from a real world perspective. Of course a lot of things are unrealistic from a real world perspective in a fantasy world. I'm saying it's unrealistic from a TES lore perspective :thumbsup:
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evelina c
 
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Post » Fri May 13, 2011 5:08 pm

Yeah and they should just remove dragons and dragon shouts from skyrim too because they are too inballanced and unrealistic...


i hate to be the kind of person to point out a little spelling mistake (which i make all the time) but people say "unbalanced" so much on this forum i would think everyone should know the proper prefix and how to spell it.
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Jade
 
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Post » Fri May 13, 2011 5:40 am

It amazes me still the number of people with deficient sarcasm detection skills.
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Trish
 
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Post » Fri May 13, 2011 1:19 pm

I found the freakishly powerful Jump spell scrolls you found on "that one guy in Morrowind who killed himself while using them" very funny to see, yes.
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Natalie Harvey
 
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