Do you like the alteration spell "jump"?

Post » Fri May 13, 2011 5:54 am

I remember making boots in Morrowind that gave me 200 jump and fortify acrobatics 100 for 3 seconds, just enough to get a running start in any direction, and it sent me flying. when i was a vampire i could get across the island in just 7 or 8 jumps. This was very fun in my opinion, and i was kinda bummed i couldn't do it in Oblivion.

I dont think the spell made the game unbalanced (ugh im sick of that word) but thats just my opinion. Would anyone like to see the return of this spell.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri May 13, 2011 8:51 am

i could get across the island in just 7 or 8 jumps.



I dont think the spell made the game unbalanced


Sorry bit I lol'd
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Fri May 13, 2011 7:58 pm

you do know that is possible in oblivion right? it just takes a heck of a lot of magika, hold on I am gonna see if I can jump from dive rock to anvil
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri May 13, 2011 11:40 am

Yeah, I like the jump spell.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Fri May 13, 2011 2:39 pm

Sorry bit I lol'd


Yeah, but thats like saying fast travel makes the game unbalanced. It didnt effect combat... it just made travel without paying a little more fun
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri May 13, 2011 5:59 pm

I don't think it was unbalanced either.You are JUMPING for gods sake...Not killing NPC's.What if you can reach high places?What if you can jump from roof to roof? It's not like you are getting advantage over something the NPC can DO XDDDDD
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri May 13, 2011 7:05 pm

It's not like levitation where you can just stop in mid air and slay helpless NPCs, so no... I don't consider the jump-spell to be imbalanced.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri May 13, 2011 7:00 am

Just let me skip opening my map, click on a place and be magically transported there. Jumping was more immersive for me, and more fun. My mage can't live without jump.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Fri May 13, 2011 12:27 pm

I wish they would put it in Skyrim just so we can have an updated version of this!

http://www.uesp.net/wiki/Morrowind:A_Falling_Wizard
http://www.youtube.com/watch?v=fT2AG7bX7nc
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Fri May 13, 2011 7:51 am

Jump was an awesome spell, very useful and fun, as long as you remembered to add slowfall into the mix atleast...
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Fri May 13, 2011 7:16 am

I recall it wasn't mana-efficient...

Also, it's redundant to Fortify Acrobatics, I think.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Fri May 13, 2011 4:24 pm

Jump was an awesome spell, very useful and fun, as long as you remembered to add slowfall into the mix atleast...

Jump spell in one hand, slowfall in in the other. :hubbahubba:
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri May 13, 2011 4:00 pm

I recall it wasn't much mana-efficient...

Also, it's redundant to Fortify Acrobatics, I think.

...I'm not an english speaker, so feel free to correct me. I don't mind (if you're polite), and it's the only way to learn :)


"As I recall, it used up too much mana...

Also, It's basically the same as Fortify Acrobatics, IMO."

^^ just trying to help with your english

but fortify acrobatics doesn't satisfy my fix for super jumping like the jump spell
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Fri May 13, 2011 11:47 am

Well with 85 spell effects in the game, maybe it will be in there? ^_^
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Fri May 13, 2011 5:50 pm

I never used it.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Fri May 13, 2011 6:31 am

I remember making boots in Morrowind that gave me 200 jump and fortify acrobatics 100 for 3 seconds, just enough to get a running start in any direction, and it sent me flying. when i was a vampire i could get across the island in just 7 or 8 jumps. This was very fun in my opinion, and i was kinda bummed i couldn't do it in Oblivion.

I dont think the spell made the game unbalanced (ugh im sick of that word) but thats just my opinion. Would anyone like to see the return of this spell.


It makes the game unbalanced and it's unrealistic to jump 150 feet, even with magic, let alone half way across Skyrim <_<
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri May 13, 2011 8:36 am

I recall it wasn't much mana-efficient...

Also, it's redundant to Fortify Acrobatics, I think.


Im pretty sure fortifying acrobatics high enough would stop you going splat, of course, slowfall with 1 magnitude would get you the same results.

Jump spell in one hand, slowfall in in the other. :hubbahubba:


:tops:
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Fri May 13, 2011 1:07 pm

It makes the game unbalanced and it's unrealistic to jump 150 feet, even with magic, let alone half way across Skyrim <_<


key word unrealistic. did you forget this is a fantasy game?
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri May 13, 2011 5:28 pm

Jump spell in one hand, slowfall in in the other. :hubbahubba:


wow, that'd be just awesome.

"As I recall, it used up too much mana...

Also, It's basically the same as Fortify Acrobatics, IMO."

^^ just trying to help with your english


Ah, "efficient" and "redundant" doesn't exist in english?
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Fri May 13, 2011 10:43 am

It makes the game unbalanced and it's unrealistic to jump 150 feet, even with magic, let alone half way across Skyrim <_<


The word 'unrealistic' has no place in a game where magic exists, where the sun is really a great big hole where magic pours into the world through, where flying cities raise zombie armies, and where a dragon is going to destroy the world.

Jump is fantastic. First time I tried a custom spell I ended up exactly the same as that time I tried a scroll of icarian flight. Dead.
I had completely misjudged its potency.
On playthroughs after that I often made a wide area slowfall to resque poor Tarhiel. Anyone could make his mistake, after all.
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Fri May 13, 2011 6:56 am

ok just tried it in Oblivion I could jump pretty far I got the like the imperial city from dive rock
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Fri May 13, 2011 11:50 am


Ah, "efficient" and "redundant" doesn't exist in english?


He simplified it.

You can use what you originally had, just remove the 'Much'.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Fri May 13, 2011 6:10 am

key word unrealistic. did you forget this is a fantasy game?


I also said even for magic, it's unrealistic in the perspective of TES lore. If it was a common practice for everyone to be able to use jump spells and levitate, then TES would be fraught with flying people. Even teleporting doesn't make sense in the TES mythos. Portals fit but not teleporting like almsivi intervention and recall. Also, it just is easily abused just like levitation, you will easily be able to avoid any conflict while traveling across the province. Levitation can return if it rapidly and constantly drains magicka to the point where you can only fly like 50-70 feet in the air and 30 feet in any direction before you run out of magicka. I don't see how jump can be balanced.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Fri May 13, 2011 12:18 pm

He simplified it.

You can use what you originally had, just remove the 'Much'.


Ah, thanks. Is "I recall it wasn't too much mana-efficient..." incorrect as well? I wasn't sure if it was correct with "much" only, "too much" or simply without any of them.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Fri May 13, 2011 10:59 am

I also said even for magic, it's unrealistic in the perspective of TES lore. If it was a common practice for everyone to be able to use jump spells and levitate, then TES would be fraught with flying people. Even teleporting doesn't make sense in the TES mythos. Portals fit but not teleporting like almsivi intervention and recall. Also, it just is easily abused just like levitation, you will easily be able to avoid any conflict while traveling across the province. Levitation can return if it rapidly and constantly drains magicka to the point where you can only fly like 50-70 feet in the air and 30 feet in any direction before you run out of magicka. I don't see how jump can be balanced.



Actually teleportation is heavily used in lore, such as in game books.
And we are not just everyone as you imply, we are a hero of destiny.
We on a regular basis perform the impossible.

Its not overpowered, if I want to be a mage and jump to avoid fights, this is my perogative.
Quit trying to dumb down magic.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Next

Return to V - Skyrim