Do you live with and accept consequences of your acts?

Post » Tue Jan 26, 2016 11:03 pm

Or do you load the last save? ;)


I find it very wrong that some people load the last save after they do something they didn't intend to or something happens that they didn't want.


Imo we should live up and accept the consequences of our acts and carry on, like attacking a guard by mistake (or not) and kill him or something alike.
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Taylah Haines
 
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Post » Tue Jan 26, 2016 2:00 pm

I do live with it. It otherwise feels a little too dirty to me.



However, I hold absolutely zero discontent for those that may choose to do so, as it has nothing to do with my game.

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Taylah Illies
 
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Post » Tue Jan 26, 2016 5:08 pm

I play as if there are no "saves" and unless the game ctd's or glitches out (with Beth's games an almost sure bet) I never reload. :wink_smile:

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dav
 
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Post » Tue Jan 26, 2016 7:58 pm

Nice, but I'd like to say its not just about doing it perfect, but about the warm feeling and character immersion imo
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flora
 
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Post » Tue Jan 26, 2016 1:57 pm

First, there is nothing "wrong" with the way other people play a single-player game. We all play these games to have fun and what is fun to you might not be fun to someone else. It is not your business or my business to judge the way other people play a video game.



That said, I most often try very hard to live with the consequences of my character's actions. I find that it is very interesting to incorporate accidents, random events and poor decisions into my character's story.



I strive to create and play characters who are flawed. Real life human beings are flawed and I want my characters to be flawed as well. People in real life occasionally make poor decisions. And so my characters. And when they do, I try to work that into their story.

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Shannon Lockwood
 
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Post » Tue Jan 26, 2016 5:26 pm

I live with the consequences because I have too
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Stefanny Cardona
 
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Post » Tue Jan 26, 2016 12:47 pm

Nope. I'm a last-save loader, and a console-user (the in game one, not a console like the 360 or whatever). It's a game, I play it to have fun, and I'm not interested in being Dead is Dead (so I don't play that style in any game) or staying with something I feel I just blew. I keep hundreds of saves for each toon, and sometimes I will go back a very long way to unwind a near-disaster. I'm not much into immersion any more, I'm into fun. Games are my escape from reality (where of course you have to deal with consequences of your decisions). My "immersion" in this game comes from tweaks to scenery, horses, etc. not playing a Skyrim version of real life.

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Jessie
 
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Post » Tue Jan 26, 2016 3:25 pm

Consequences?


In Skyrim? :lmao:


:rofl: Good one!

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Kayla Keizer
 
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Post » Tue Jan 26, 2016 10:15 am

It depends on the situation for me. If the result is the reasonable outcome of my character's actions then I generally incorporate the consequences. If the result is stupid and screams 'video game limitations' then I may well intervene.



Here's a couple perfect examples where I reload:


- My character tries to talk to the innkeeper and I accidently click on the empty mug in front of her - reload.


- My character encounters a pair of Vigilants fighting bandits and helps the Vigilants win. Then, being the nurturing elf she is, she heals one of the wounded Vigilants who instantly attacks her - reload.



I also will often undo (resurrect) killed named NPCs that fall casualty to radiant AI. The reason I generally do so is because Skyrim lacks the ability to repopulate these NPCs. I play very long playthroughs and Skyrim is light enough on NPCs without suffering attrition without births or immigration to help replace them.



While I respect those who do not reload or turn to the command console under such circumstances, were I to fully embrace that attitude, the consequence would be that I would overly restrict my character from many normal activities and risk taking. I'm too attached and cautious with her already without additional stimulus to be more so. Lol.

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Kristian Perez
 
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Post » Tue Jan 26, 2016 3:36 pm

Most of my characters deal with their mistakes, a very very few I will reload, though not so much now as when I was on the 360. I don't find anything wrong with re-loading, just because I prefer not to.



My DiD characters are a never reload, as that is against the DiD rules. As I said I have re-loaded other characters if a mistake was made, that does not work for their RP, if it is a mistake that can be added into their RP then I have no issues with letting them deal with it.

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Allison Sizemore
 
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Post » Tue Jan 26, 2016 3:40 pm

If it's an actual character choice, I'll typically go with it, but when it comes to stupid stuff like *me* accidentally clicking on something by mistake and thus "stealing" it or attacking the wrong person because some idiot AI jumped in front of me (when my *character* would never make that error) or because a horse or unarmed NPC decides to attack something powerful and gets killed, etc. then I have no issues whatsoever with reloading and trying to get things to work properly the next time.



I'll also reload if I'm stealth attacking someone and have a perfect shot lined up and for absolutely no apparent reason other than Bethesda programmed it that way, the NPC leaps out of his chair the very moment before the arrow hits. In fact, I'll reload and pause for various amounts of time just to see if it wasn't a fluke and the same behavior happens every single time no matter if wait for 3 seconds or 2 minutes. It's basically Bethesda deciding ahead of time that the player should fail. So what i'll do is that I'll shoot the space where I know the NPC is going to move to and get him that way.



If companions die, then that's an automatic reload too.



I have enough stress and anxiety in my real life than to want to deal with "dead is dead" type harshness in my games as well. In my games, things can actually go *right* for a change and people are capable of finally being happy for once.

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Ian White
 
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Post » Tue Jan 26, 2016 11:46 pm

Same here, for the most part. Not all of my characters are DiD, but I came up through more hardcoe roleplaying games, where consequences were really significant, so it's how I approach the game, except for a few characters.



The exceptions would be those occasional characters where I am intentionally "playing out" a specific story, where certain events must go a certain way, but even then it would probably be just those particular events that would trigger a reload. I can't think of a Skyrim example at the moment; in Oblivion I have had a few characters who would reload until they got a randomly-generated "sigil stone" that suited their story.

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El Khatiri
 
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Post » Tue Jan 26, 2016 7:56 pm

I only reload if the act was against my character's personality or if the game CTDs/glitches.

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Tinkerbells
 
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Post » Tue Jan 26, 2016 8:58 pm

This is generally the way I play as well. An example is that I've already stated in other threads that I will reload as much as I have to in order to 'save' NPCs killed by the game's random vamp attacks.

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Sara Lee
 
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Post » Tue Jan 26, 2016 8:20 pm

Nicely said. I think it is wonderful that we can each play in a manner that provides exactly the level or challenge, relaxation or enjoyment that we seek. That is one of the great aspects of single player games. :icecream:

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Chelsea Head
 
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Post » Tue Jan 26, 2016 10:27 am


Yep! That's a big part of what makes Bethesda's games my favorite. Currently, I'm playing on the 360 so don't have much other than the difficulty slider to work with, but in my PC games, I have no qualms about using the console or even mods to create the perfect game environment for me. Once I came back to Riverwood to find Stump mysteriously dead, so sure, I resurrected him on the spot. I don't really care about "realism" per se. I'd rather have the dog.

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JLG
 
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Post » Tue Jan 26, 2016 3:23 pm

Usually I ive with it... sometimes I goof off though and do something silly like exterminate all the inhabitants of a town for the heck of it... but I figure thats like a daydream sequence of a movie... or something...

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Charleigh Anderson
 
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Post » Tue Jan 26, 2016 9:58 pm

Like the others here ... it depends and what was the intent? If my character is a pick pocket and got caught pick pocketing then yes, consequences are lived with. If I, as a player, hit the wrong button and cause my character to do something they normally wouldn't do then it's a reload. If the game is borked in a situation because of AI problems or freeze/hangups that cause an unintended issue then it's a reload. I don't do DiD. Tried it a couple of times and it makes me a nervous wreck to the point I want to loose my lunch. Definitely not fun for me so I don't do it. I admire those who can though. :)

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MR.BIGG
 
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Post » Tue Jan 26, 2016 6:49 pm

I play Bethesda games because for the most part they let me tell my own stories. My character's stories can go on for hundreds of hours. I'm playing for my own entertainment. If something I don't like happens and a reload is the only way to fix I don't hesitate or think twice about it.

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Sandeep Khatkar
 
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Post » Tue Jan 26, 2016 8:59 pm

If it's wrong to reload in the face of negative consequences, then it's wrong to play anything but "Dead is Dead." :P



That said, it really depends on the character and the circumstances. I don't see it as wrong, as my goal is more to play out a story with my characters than anything else. Sometimes the story will take me somewhere interesting if left to itself; other times, I'll need to corral the story to make sure certain objectives are met. IMO it's no more "wrong" than an author rewriting a chapter that went in a direction he/she didn't like or a director filming two different endings for a movie.

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Tanya
 
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Post » Tue Jan 26, 2016 4:51 pm

If you’re talking about reloading after things like a failed pickpocket attempt, the answer is that I don’t do it. I have zero interest in achieving a perfect game. As far as mistakes, in general I mostly let my characters live with the consequences. I find that how they deal with injustice and misunderstandings says a lot about them. However when I reload to deal with some game mechanics screwup or use the console to resurrect an NPC who was killed by their own stupidity, I don’t think twice about whether it’s “very wrong” in another player’s opinion. My games are for me, not for them.



Here’s an example. One of my characters developed a crush on Orgnar for some reason. (That was Varia, for those who knew her.) She would go out of her way to stop in at the Sleeping Giant just to see him. Once a scuffle broke out inside the tavern as a result of her using a mod-added item that had to be dropped from inventory to activate. Orgnar was killed by her follower, a mercenary who she had hired to protect her. I did not reload. While she fled Riverwood pursued by half of the town out for her blood, her follower fought the rest of the town to their deaths. This character was a bard, so the consequences of that screwup were both personal and professional. She lived with them, and the experience changed her. If that incident had occurred in one of my long-term characters’ games (like Jerric’s or Jensa’s) I would have simply reloaded. Dead NPC friends in their games are resurrected without hesitation or fear of judgement. It’s entirely up to me. :foodndrink:

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Pat RiMsey
 
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Post » Tue Jan 26, 2016 1:53 pm

First off, I'm going to mimic what Pseron said, everyone plays single player games differently and get an enjoyment out of different things. There is no "Wrong" or "Right" away of playing, it's their game and they will play as however they want.


How someone else enjoys their game has no effect on my own enjoyment, so why should I be bothered? :)





:foodndrink: Nicely said! I myself play for relaxation.



I reload when it was a mistake on my part, either I fumbled with my controller because my dog jumped on me or because I'm just clumsy. :P Since I'm on a PC a lot of the times when I reloaded on the console, like companions or random NPCs dying due to vampire/dragon attacks has been modded out, essential companions and the removal of those random attacks!

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Amy Melissa
 
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Post » Tue Jan 26, 2016 3:03 pm


At least those of us who save regularly and often are rarely here on these forums complaining about how we lost the last 4 hours of gameplay because we "forgot" to save and/or our autosave was corrupted! My save habits come from playing many extremely unforgiving old school RPGs. Yes, save before *every* fight because if something can go wrong, it most certainly will.

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Reanan-Marie Olsen
 
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Post » Tue Jan 26, 2016 7:25 pm

And it shouldn't be a problem to anyone else that you do it this way. :)



I'm of the opinion that the "character dodging sneak attack arrows" is more a case of the game cheating, than an occasional bug. I see it quite often. I had a recent incident where a bandit managed to dodge four consecutive sneak-attack crossbow bolts, while my "sneak eye" was completely shut the whole time (this character has very high Sneak.) I don't reload because of things like that, but I do growl a bit! :)

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Sheila Reyes
 
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Post » Tue Jan 26, 2016 11:33 am


Fortunately, it only happens to me once in a while, but during the time that I was talking about above, I was testing to see if I was just unlucky and the guy decided to get up at the same time I decided to shoot the arrow. What I found out was that *time* didn't matter. I could shoot the bow 2 seconds after reloading or wait 5 minutes after reloading. The guy *only* budged from the chair whenever the arrow was in the air about to hit him, and it took him less than a second to get up from the chair and move to the side. Now I don't know about anyone else, but it definitely takes me longer to get out of my chair and move to the side, and if I did manage to spring out of my chair that fast, chances are the chair would topple over and I'd be toppling over on top of it. :)



So then I decided to try shooting the arrow where I knew he was going to go and I wasn't surprised at all to see him jump right into the arrow's path!



Definitely told me that the game was cheating. And yes, my character has 100 sneak with nearly all perks and the eye was completely shut the entire time! He even has the archery perk that slows down time and it still didn't prevent the guy from dodging it right before the arrow struck.

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Saul C
 
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