If you look at any GOOD FPS

Post » Wed Nov 25, 2009 11:03 pm

This is to the developers directly,

Everybody seems to copy COD for a reason, they are the best ( I am ready for the flaming). You can not deny that, the facts are there. Now that being said I AM SOOOOO BORD WITH COD. I have been playing COD for 10 years it feels like( since origional PC COD games). I was soooooo excited for Brink I talked to total strangers about it, and they thought I was crazy. With all that nonsense being said, Brink is just too different ( I think too half-a$$ed) then other games. PEOPLE LIKE TEAM DEATH MATCH. SCRATCH THAT, THE NEED TEAM DEATH MATCH. TDM is in every video game title EXCEPT BRINK....and there is a reason all games have the same game types...they work and are LOVED/NEEDED by multiplayer fans. Some of us are just too simple minded for objectives. Objectives, such as the ones in Brink, are boring after the 1st time they are completed. At the same time the objectives are too complex, and I mean complex by having 4 tasks at the same time yet only 1 really matters. I reasearched the HELL out of this game, and I am still very dissappointed. I am still telling everyone to buy it and all my friends think I love the game because I want people to buy the game so SD fixes it. But being a multiplayer focused game there are no lobbies to play with friends, no multiplayer only(no AI) game modes, and there really is only 1 game type....which is a total mash up of everything. PEOPLE LIKE GAME TYPES BECAUSE THAT IS THE GAME TYPE THEY WANT TO PLAY. NOBODY can say they play every game type in COD/HALO consistantly. Give people choices, don't force them into this AI/PEOPLE mix-up that ALMOST is amazing. I thought Brink was going to be about choices, yet I can not choose a game type I desire. I want real multiplayer, not this AI mix in crap. People buy games and continue to play for multiplay. Nobody plays single player for 2 years straight. You never know how someone is going to attack an objective in COD/HALO and thats what gets people to continue to play. Brink, even though it seems more complex, is essentially too simple. Giving every body 1 way of doing 4 different tasks may seem complex, but it is not. Giving 8 people 1 objective makes people FIGHT for it and get creative....even thought there all doing the same thing all the time. Who cares about running off all alone and holding X to capture something. THAT IS BORING AFTER 10 TIMES. Now, you do have what I and so many other desires in a game, but you have elaborated too much for 90% of earths videogame playing population.

You are getting biased followers like me posting here because we have this "HOPE" that your game will be everthing we were told it would be. So those people saying the game is great, they are lieing and they know it. Your game is almost great andCAN BE FIXED! PLEASE FIX IT! I love the concept, but how you are doing it just is not working.

We need options, which we were told we would have....yet it seems when I play Brink I am forced to play 1 way.

There are a million other things to say but I am at work and do not have time to say them all. I love the game and am going to continue to play, BUT SD told me this game would be so much more. And to that person who is going to tell me to do my research, you are just dum. I see you in every topic. You need to accept the game is not perfect and accept that people do not share your distorted view.

So if SD only changes 1 thing, make it to where I can get into a HUMAN PLAYER ONLY GAME....and with no lag on the XBOX 360.....I do not think that is too much to ask. AI if fun while you learn the game, but they really svck at completeing the games objectives!

I realize this is not a topic but more a comment but it is hard getting your comment to be heard by someone that can do something about it. I am not a hater I love Brink's potential, and I hope it is "fixed".

FLAME ON!!!
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Flutterby
 
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Post » Thu Nov 26, 2009 9:23 am

This is to the developers directly,

Everybody seems to copy COD for a reason, they are the best ( I am ready for the flaming). You can not deny that, the facts are there. Now that being said I AM SOOOOO BORD WITH COD. I have been playing COD for 10 years it feels like( since origional PC COD games). I was soooooo excited for Brink I talked to total strangers about it, and they thought I was crazy. With all that nonsense being said, Brink is just too different ( I think too half-a$$ed) then other games. PEOPLE LIKE TEAM DEATH MATCH. SCRATCH THAT, THE NEED TEAM DEATH MATCH. TDM is in every video game title EXCEPT BRINK....and there is a reason all games have the same game types...they work and are LOVED/NEEDED by multiplayer fans. Some of us are just too simple minded for objectives. Objectives, such as the ones in Brink, are boring after the 1st time they are completed. At the same time the objectives are too complex, and I mean complex by having 4 tasks at the same time yet only 1 really matters. I reasearched the HELL out of this game, and I am still very dissappointed. I am still telling everyone to buy it and all my friends think I love the game because I want people to buy the game so SD fixes it. But being a multiplayer focused game there are no lobbies to play with friends, no multiplayer only(no AI) game modes, and there really is only 1 game type....which is a total mash up of everything. PEOPLE LIKE GAME TYPES BECAUSE THAT IS THE GAME TYPE THEY WANT TO PLAY. NOBODY can say they play every game type in COD/HALO consistantly. Give people choices, don't force them into this AI/PEOPLE mix-up that ALMOST is amazing. I thought Brink was going to be about choices, yet I can not choose a game type I desire. I want real multiplayer, not this AI mix in crap. People buy games and continue to play for multiplay. Nobody plays single player for 2 years straight. You never know how someone is going to attack an objective in COD/HALO and thats what gets people to continue to play. Brink, even though it seems more complex, is essentially too simple. Giving every body 1 way of doing 4 different tasks may seem complex, but it is not. Giving 8 people 1 objective makes people FIGHT for it and get creative....even thought there all doing the same thing all the time. Who cares about running off all alone and holding X to capture something. THAT IS BORING AFTER 10 TIMES. Now, you do have what I and so many other desires in a game, but you have elaborated too much for 90% of earths videogame playing population.

You are getting biased followers like me posting here because we have this "HOPE" that your game will be everthing we were told it would be. So those people saying the game is great, they are lieing and they know it. Your game is almost great andCAN BE FIXED! PLEASE FIX IT! I love the concept, but how you are doing it just is not working.

We need options, which we were told we would have....yet it seems when I play Brink I am forced to play 1 way.

There are a million other things to say but I am at work and do not have time to say them all. I love the game and am going to continue to play, BUT SD told me this game would be so much more. And to that person who is going to tell me to do my research, you are just dum. I see you in every topic. You need to accept the game is not perfect and accept that people do not share your distorted view.

So if SD only changes 1 thing, make it to where I can get into a HUMAN PLAYER ONLY GAME....and with no lag on the XBOX 360.....I do not think that is too much to ask. AI if fun while you learn the game, but they really svck at completeing the games objectives!

I realize this is not a topic but more a comment but it is hard getting your comment to be heard by someone that can do something about it. I am not a hater I love Brink's potential, and I hope it is "fixed".

FLAME ON!!!



I didnt read much cause your name is birdman. But yes I will agree COD is the most successful shooter and the one that most people base there reviews around, because of the fact that it is the most successful. But putting TDM into the game would svck ass. I love the fact that there is no TDM and that we dont get to see our K/D's at the end of the game. Makes the game so much more enjoyable knowing I can still help my team out if im not straight out killing people and not be called a scrub(im not a scrub ><)
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Bad News Rogers
 
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Post » Wed Nov 25, 2009 9:33 pm

So tired of games copying the formula for COD(homefront and crysis 2 were horrible). So glad that Brink didn't go that way and Battlefield games don't have TDM.
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Benito Martinez
 
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Post » Thu Nov 26, 2009 12:31 am

The only thing this game needs is a lobby system
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Nick Pryce
 
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Post » Thu Nov 26, 2009 1:38 pm

Ever think people want something... I dunno... Different? I personally think cod is garbage, I literally threw my copy in the trash. Hows that make you feel?
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Farrah Lee
 
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Post » Thu Nov 26, 2009 7:11 am

I said make it an OPTION not the only game type.

Well I am glad to see 2 people like the game. As for the rest of us.....I like it but it needs work is all I am saying.
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Trista Jim
 
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Post » Thu Nov 26, 2009 9:48 am

Ever think people want something... I dunno... Different? I personally think cod is garbage, I literally threw my copy in the trash. Hows that make you feel?



Thats smart of you to waste money on something than throw it in the garbage.
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Jarrett Willis
 
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Post » Thu Nov 26, 2009 8:30 am

this game is very similar to TF2 which was HUGELY successful on pc and has no TDM. TDM isn't needed to be fun
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Rik Douglas
 
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Post » Wed Nov 25, 2009 10:33 pm

This is to the developers directly,

Everybody seems to copy COD for a reason, they are the best ( I am ready for the flaming). You can not deny that, the facts are there. Now that being said I AM SOOOOO BORD WITH COD. I have been playing COD for 10 years it feels like( since origional PC COD games). I was soooooo excited for Brink I talked to total strangers about it, and they thought I was crazy. With all that nonsense being said, Brink is just too different ( I think too half-a$$ed) then other games. PEOPLE LIKE TEAM DEATH MATCH. SCRATCH THAT, THE NEED TEAM DEATH MATCH. TDM is in every video game title EXCEPT BRINK....and there is a reason all games have the same game types...they work and are LOVED/NEEDED by multiplayer fans. Some of us are just too simple minded for objectives. Objectives, such as the ones in Brink, are boring after the 1st time they are completed. At the same time the objectives are too complex, and I mean complex by having 4 tasks at the same time yet only 1 really matters. I reasearched the HELL out of this game, and I am still very dissappointed. I am still telling everyone to buy it and all my friends think I love the game because I want people to buy the game so SD fixes it. But being a multiplayer focused game there are no lobbies to play with friends, no multiplayer only(no AI) game modes, and there really is only 1 game type....which is a total mash up of everything. PEOPLE LIKE GAME TYPES BECAUSE THAT IS THE GAME TYPE THEY WANT TO PLAY. NOBODY can say they play every game type in COD/HALO consistantly. Give people choices, don't force them into this AI/PEOPLE mix-up that ALMOST is amazing. I thought Brink was going to be about choices, yet I can not choose a game type I desire. I want real multiplayer, not this AI mix in crap. People buy games and continue to play for multiplay. Nobody plays single player for 2 years straight. You never know how someone is going to attack an objective in COD/HALO and thats what gets people to continue to play. Brink, even though it seems more complex, is essentially too simple. Giving every body 1 way of doing 4 different tasks may seem complex, but it is not. Giving 8 people 1 objective makes people FIGHT for it and get creative....even thought there all doing the same thing all the time. Who cares about running off all alone and holding X to capture something. THAT IS BORING AFTER 10 TIMES. Now, you do have what I and so many other desires in a game, but you have elaborated too much for 90% of earths videogame playing population.

You are getting biased followers like me posting here because we have this "HOPE" that your game will be everthing we were told it would be. So those people saying the game is great, they are lieing and they know it. Your game is almost great andCAN BE FIXED! PLEASE FIX IT! I love the concept, but how you are doing it just is not working.

We need options, which we were told we would have....yet it seems when I play Brink I am forced to play 1 way.

There are a million other things to say but I am at work and do not have time to say them all. I love the game and am going to continue to play, BUT SD told me this game would be so much more. And to that person who is going to tell me to do my research, you are just dum. I see you in every topic. You need to accept the game is not perfect and accept that people do not share your distorted view.

So if SD only changes 1 thing, make it to where I can get into a HUMAN PLAYER ONLY GAME....and with no lag on the XBOX 360.....I do not think that is too much to ask. AI if fun while you learn the game, but they really svck at completeing the games objectives!

I realize this is not a topic but more a comment but it is hard getting your comment to be heard by someone that can do something about it. I am not a hater I love Brink's potential, and I hope it is "fixed".

FLAME ON!!!


What are you basing off that COD is the best games. Sales? Sales dont necessarily denote the best game. For instance, MW2 took out mod tools, no lean, no console command, no dedicated servers (I cant remember if this one is correct) and IW.net. Need I say more? Also, if you look at steam Counter Stike has more players online than either Blops or MW2. Any of the games since COD4 are utter rubbish and kinda show what is bad about the gaming industry today imho.

Also, why does Brink have to have TDM? Its an objective game. Its not supposed to be about kills but working together as a team. Also, last time I checked a game didnt need TDM, BF2, probably one of the best shooters ever did not have TDM (if I remember correctly). Typical COD/Halo player thinking a game needs TDM. So many better games out there that dont have it.
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^~LIL B0NE5~^
 
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Post » Thu Nov 26, 2009 12:19 am

Why do people keep bringing up the "lack" of TDM in Brink? The developers consistently stressed that it would be an objective based game... Seriously.
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Damien Mulvenna
 
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Post » Thu Nov 26, 2009 9:03 am

Ever think people want something... I dunno... Different? I personally think cod is garbage, I literally threw my copy in the trash. Hows that make you feel?



that makes you sound awesome! Look how great I am I go by video games just to throw them in the trash yo show me mad props cuz I can hate on COD your probably TRASH at it so i see why you made your decision
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jadie kell
 
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Post » Thu Nov 26, 2009 11:46 am

lol, COD best FPS?

hahaha. It's a little late for April fools I think.
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Rich O'Brien
 
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Post » Thu Nov 26, 2009 3:47 am

Does wolfesstein enemy territory have TDM i think not. Does TF2 have TDM i think not. And are you kidding like saying COD is the BEST fps game out there.
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Marilú
 
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Post » Thu Nov 26, 2009 5:22 am


You are getting biased followers like me posting here because we have this "HOPE" that your game will be everthing we were told it would be. So those people saying the game is great, they are lieing and they know it. Your game is almost great andCAN BE FIXED! PLEASE FIX IT! I love the concept, but how you are doing it just is not working.



I think you are the liar. You say it svcks but because I like the game you must be lying. Great logic dude.
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Aman Bhattal
 
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Post » Thu Nov 26, 2009 11:54 am

I didnt read much cause your name is birdman. But yes I will agree COD is the most successful shooter and the one that most people base there reviews around, because of the fact that it is the most successful. But putting TDM into the game would svck ass. I love the fact that there is no TDM and that we dont get to see our K/D's at the end of the game. Makes the game so much more enjoyable knowing I can still help my team out if im not straight out killing people and not be called a scrub(im not a scrub ><)


The fact that you're scared of your K/D says enough in itself. Brink needs TDM i totally agree, The objectives are for scared little campers that cant shoot to feel like they are accomplishing something in order to help the team. Don't get me wrong, i love the objective stuff because it concentrates fighting to different areas and keeps things interesting. But are u really gonna only allow the objective stuff? Sometimes i like to see that i've killed more than i've died and thats why i've won. Not because your bots just happened to be more organized at the time than mine.
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Lauren Denman
 
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Post » Thu Nov 26, 2009 10:19 am

adapt
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Nathan Hunter
 
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Post » Thu Nov 26, 2009 12:36 pm

I think the game is great I love it, been playing it almost non-stop since I got it. Although i agree i would love to see a TDM option that was one of the biggest let downs for me, other than that i have no quaffs with the game. Remember this is the FIRST installment of this game so people should not think that it is going to be polished and perfect give them time to work out the bugs and listen to what the community wants, all it will take is a simple update and they could place in new game types, like Halo: Reach they have i think 7 new game types than they originally started with. Be patient and let the developers listen to what we the community desire,
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Jade MacSpade
 
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Post » Thu Nov 26, 2009 5:44 am

Well I think you hit the nail on the head with this, we need not only this objective game type but also a teamdeath match also to add balence to everyones play prefrences.

And someone above said crysis2 wasnt good, and thats some BS cuz its basicly call of duty but instead of running around getting killed by campers, you get a bunch of awesome gadgets to use and if you can get good at the game then you can easily spot and kill anyone using anything so it isn't really cheap or anything cuz you can do what they were doing right back. Sorry for the mini-rant
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flora
 
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Post » Thu Nov 26, 2009 1:43 am

The fact that you're scared of your K/D says enough in itself. Brink needs TDM i totally agree, The objectives are for scared little campers that cant shoot to feel like they are accomplishing something in order to help the team. Don't get me wrong, i love the objective stuff because it concentrates fighting to different areas and keeps things interesting. But are u really gonna only allow the objective stuff? Sometimes i like to see that i've killed more than i've died and thats why i've won. Not because your bots just happened to be more organized at the time than mine.

they can add team death match all they want to , but how well would that work in this game ? if someone is even near the objective they got some balls to stick there and defend it. if helping the team means not firing a single bullet so be it. Let me ask you this, are you trying to help the team and get objectives? i
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Beulah Bell
 
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Post » Thu Nov 26, 2009 4:10 am

Brink doesn't need TDM, in fact I enjoy the different approach they've taken. It encourages T/Work and makes all that K/D crap irrelevant. That said, Like all MP games, it's a crapshot - sometimes your team knows what it's doing and plays like advlts, and sometimes they don't.

I do agree with the OP, in that it needs a human-only game option and a lobby, though. The AI is very mixed in it's performance and doesn't often concentrate on the listed objectives - In particular, they seem obsessed with Command posts, when everyone else is trying to win firefights elsewhere.

IMO, the first thing they need to fix is the lack of a friends/invite/lobby.

It also desperately needs a hardcoe mode.
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mishionary
 
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Post » Thu Nov 26, 2009 8:24 am

So tired of games copying the formula for COD(homefront and crysis 2 were horrible). So glad that Brink didn't go that way and Battlefield games don't have TDM.

its called squad death match in battlefield

to the op, i mostly agree, i only say mostly cause i didnt read it all ( sorry its alot) but i think tdm along with other "familiar" game types.
also, after playing a bit i gota say, i dont like not seeing my k/d. it doesn't promote teamplay at all not having it, people still play how they are going to play (usualy just going for kills) either way, they will just be surprised at the end when they cant see how many kills they got.
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Mackenzie
 
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Post » Thu Nov 26, 2009 1:26 am

I don't know if this is a troll post or not, but regardless, I'm definitely getting sick and tired of hearing about the "no TDM in Brink" threads.

Now, before I get started, let's make one thing very clear: Brink's maps do not support a normal deathmatch gametype. It would be at least 4-5 months before SD would have developed enough maps to make it worthwhile to implement a TDM gametype. This is not a change that is realistic or feasible, as if the TDM gametype is so essential and is missing, by the time it is added the game would have been forgotten about.

I don't believe that this is the case. TDM is NOT necessary in this game, and quite frankly, if a gamer can't understand how objective games as simple and crisp as this one work, then they need to go back to school. SD gave us everything we needed to have a good situational awareness on the map (some even think too much, whatever, don't care for that argument either). The objective wheel is superb and tells us everything we need it to. It points to every objective on the map, and then the HUD fills in the rest of the information (current objective progress, teammate's information, radar, etc.).

Team Deathmatch goes against everything that SD was trying to sell us with Brink. I'm looking especially under the area of smooth gameplay that doesn't slow down because of certain power areas on the map (the problem that is often encountered in any deathmatch gametype). Don't believe me? Check out Halo, where you have high amounts of health and weapons that operate near the same way as in Brink. In Halo, there are two styles you can use as a team in Slayer: either staying in a base and defending pushes or being the team that pushes. I've seen games end with as few as 10 kills per side in Halo thanks to Slayer rewarding players for sitting back and camping a certain area to gain an advantage. Do you honestly believe that k/d means something in a videogame? It's just a form of measuring how much you know over your opponent (at the higher levels, games shouldn't be balanced for lower levels). This is in sharp contrast to objective games in Halo, where you hold off the push and then are FORCED to push back or else you will never win. Brink forces you into a certain style of play, and while that linearness isn't always desirable, the gameplay style that is forced on you is generally good teamplay that rewards skill as opposed to just base knowledge of a game.
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Dezzeh
 
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Post » Thu Nov 26, 2009 11:52 am

I read your entire post and in response to the OP, please define “good” (c.f. Socrates, Plato, Aristotle, Kant, Mill, etc). You’ve referenced COD and Halo which are both reasonably entertaining, exceptionally popular and have provided excellent return on investment to developers/producers.

In rebutting your post, I submit that Bethesda and Splash Damage (“B&SD”) have done an absolutely stellar job of incorporating the same fundamental aspects that made COD and Halo so popular. IMHO, B&SD have done it with substantially more style which, afterall, is the http://www.goodreads.com/quotes/show/150224.

Looking at why these popular games work leaves one looking at the way they reward players. I submit that this occurs in three ways:
1. Positively: the sense of satisfaction you get from that match winning kill or that one time you went 20-0 (which you’ve never been able to replicate).
2. Negatively: the frustration of losing a close game or being decimated by a guy on his 20th day of actual online play
3. Socially: irrespective of your personal take on the level of social interaction in COD and Halo, you cannot deny that it exists and is a key reason playing bots gets boring – a bot isn’t a 12yr old kid screaming “svck my nuts” and killing said bot will never give you the same satisfaction as killing and tea-bagging that 12yr old reason-his-father-should-have-pulled-out. Nor is a bot a mate that you’ll see at work/school the next day.

That is how TDM works. It starts with the occasional thrills from clutch victories or fluke K/D ratios that you slavishly chase day-after-day. These thrills aren’t all that difficult to achieve in the TDM setting as all you need to worry about is popping the bad-guy before he pops you.

Reinforcing the effect of those crack-esque thrills of victory is defeat. Getting annihilated in TDM makes you want to play again and chase that victory thrill a little harder. Immediately after a loss, you attribute it to the other team’s top player (20th-day-online-guy) or immediately blame the team you landed in (they play like they’re stoned, on dial-up, have their controls upside-down, have webbed fingers, scream as though possessed, probably have epilepsy and would be better suited to playing with Lego). Regardless, one feels motivated to avenge the terrible K/D or try your hand at beating 20day-guy and either way: you’re still playing.

Brink takes these fundamental reward factors and places them in a reasonably innovative arena (at least in my experience – I’ve never played any online PC games so my experience is console-bound). Brink is quite different in that it highlights the positive reward factors – e.g. more objectives = more things to succeed at vs. simply having a positive K/D spread. In fact, if you consistently complete objectives, losing a game of Brink has very little negative impact.

While I too enjoy the idea of a TDM mode of Brink, it goes against the core concept of the game and the motivational structure. Further, while the idea of it is enticing, I’m certain actually playing Brink in a TDM setting would ultimately be unrewarding.

To put my reply to the OP into context:

1. I'm a monster on COD on the 360.
2. I enjoy the game only because I enjoy seeing my gamertag at the top of the lobby for kills and K/D ratio.
3. I generally only play TDM and hardcoe TDM - very rarely an objective based games.
4. I svck at Brink.

After 6 hours of gameplay, I’ve been on the winning team twice in online play and I have thoroughly enjoyed every game. While I received the award for most kills numerous times, I’ve found myself slowly adapting my gameplay away from my COD-refined “point-shoot, next target” response towards a more holistic strategic, team-focused game style. I think this alone is the greatest compliment I can give Brink (B&SD delivered exactly what they promised: a team-based strategy FPS) and I submit that your reasoning is entirely flawed.

Gyohdon (above) said it best: "adapt".
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bonita mathews
 
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Post » Thu Nov 26, 2009 10:01 am

stopped reading after tdm
brink wont work with tdm, if u want to just kill just choose the defend objective or sum but the game was built around objective play

BF also is built around objective play and not tdm

games dont need tdm, kids who wont take the necessary 1 hour or so to come to grips with how the objectives work need tdm
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Louise Andrew
 
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Post » Thu Nov 26, 2009 7:53 am

After you misspelled bored, I stopped reading.
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Joie Perez
 
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