Do you miss Power Struggle?

Post » Sun Mar 24, 2013 4:51 am



After re-playing Crysis's PowerStruggle mode just an hour ago.. I've come to realized how much I miss this mode.

Objective
Players in Power Struggle spawn on one of two teams, United States and North Korea. All players wear nanosuits and are of equal ability (unlike the singleplayer story, in which the Korean nanosuits are described as "cheap knock-offs"), but unlike many first person shooters, which provide a symmetrical, level playing field for both teams, Power Struggle maps are natural, realistic, and asymmetrical, and provide different topographical and tactical advantages to both teams. Both teams have a heavily fortified base; the bases are located on opposite sides of the massive maps, which can sometimes be miles in length, requiring vehicles to move about quickly. The goal is to destroy the other team's base, which cannot be accomplished without nuclear weaponry.
To obtain nuclear weapons, the player's team must hold the prototype factory, a large, distinctive building that produces advanced weaponry. Capturing buildings in Power Struggle is accomplished by standing near a computer in the building for a set period of time. Captured buildings can change hands if a player from the opposite team captures the building for their own team. War factories and airfields are buildings that produce vehicles and must be captured by the player's team if they wish to use their services; energy sites are mechanical structures that mine energy from captured alien scouts, capturing energy sites allows the player's team's prototype factory charge to increase in speed, and at 100% charge nuclear weapons can be purchased; and bunkers scattered throughout the map act as spawn points in the field.

Players earn "prestige," a form of currency, by killing enemies and capturing buildings. Prestige can be used to purchase weapons at bunkers and vehicles at war factories and airfields. Other equipment can also be purchased with prestige. The amount of prestige the player earns every time they spawn is proportional to their military rank, which also increases with the amount of prestige the player has already earned. A private only spawns with 100 prestige, but after earning more, his rank may increase to a corporal, where he earns 200 prestige per spawn. The highest rank, general, earns 1000 prestige per spawn. Unlike most online games, player rank resets each match to create a fair playing field for all players.
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Roberta Obrien
 
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Post » Sun Mar 24, 2013 6:55 am

Why is "no" even an option?
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Wane Peters
 
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