Do you miss this?

Post » Thu Dec 15, 2011 6:39 pm

Remember in Morrowind no item was marked quest or essential? Drove me nuts but I like it better than being forced to carry items around that are quest items. Maybe there could be a happy meduim where you can drop or sell quest items but a message pops up saying "you may need this later" as a warning just once. Then you could store, sell or drop the item. What do you think?
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KiiSsez jdgaf Benzler
 
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Post » Thu Dec 15, 2011 1:27 pm

Indeed
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Lyd
 
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Post » Thu Dec 15, 2011 5:06 am

Bugs me the most when the frikkin devs forget to mark it to remove after the quest is finished....... :rolleyes: What they couldn't learn from their mistakes in Oblivion. Or is this a whole new sack of nimrods Todd and Pete hired....lol
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Jonny
 
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Post » Thu Dec 15, 2011 8:07 pm

Luckily on the PC, mods! Had one for Oblivion that took care of that nasty problem. I have inventory OCD and hate when it's cluttered.
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SamanthaLove
 
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Post » Thu Dec 15, 2011 4:44 pm

I like the idea! :happy:
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Conor Byrne
 
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Post » Thu Dec 15, 2011 11:50 am

I don't get it... why couldn't they have just been like "This item is required for the Quest [xxx], are you sure you want to drop it?" or something?
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Mario Alcantar
 
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Post » Thu Dec 15, 2011 11:50 am

I remember when everyone complained about not knowing whether an item was for a quest or not in morrowind. Now your complaining about the exact opposite.
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Maddy Paul
 
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Post » Thu Dec 15, 2011 3:01 pm

I'd rather quest items have their own tab beneath Misc items. That way I KNOW which items are quest items.
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FoReVeR_Me_N
 
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Post » Thu Dec 15, 2011 2:05 pm

I really like knowing that an item is part of a quest but I really don't like that I can't drop it or put it in a chest.
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Sanctum
 
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Post » Thu Dec 15, 2011 4:42 pm

No, I don't miss that, because I turned my quest marker off.

EDIT: Oh, and I turn off the essential tag on anyone who I want to kill. That does get a little irritating, though. Especially when I'm going around to all the Imperial camps at the end of the civil war quest and "mopping up."
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Mason Nevitt
 
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Post » Thu Dec 15, 2011 5:07 pm

I remember when everyone complained about not knowing whether an item was for a quest or not in morrowind. Now your complaining about the exact opposite.


People tend to push the bad out and remember it as good.
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Anna Beattie
 
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Post » Thu Dec 15, 2011 4:03 am

Hey I said it drove me nuts in Morrowind. I'm not complaining, I'm asking what peole prefer and I offers a solution that kind of was a comprimise.
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kirsty joanne hines
 
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Post » Thu Dec 15, 2011 4:31 pm

I like the idea as well, especially because of the inventory system, that is used here.
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Etta Hargrave
 
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Post » Thu Dec 15, 2011 6:23 am

I remember when everyone complained about not knowing whether an item was for a quest or not in morrowind. Now your complaining about the exact opposite.


This.


No matter what people are going to complain.
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Matt Bee
 
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Post » Thu Dec 15, 2011 6:38 pm

No ones complaining here. Why is every so damn negative?
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GPMG
 
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Post » Thu Dec 15, 2011 6:15 pm

Because if someone didn't read the message, then dropped an item, it would break the quest. Or if they dropped it accidentally, and couldn't find it. They see it as too risky. It could break break quests really easily.
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Adam Porter
 
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Post » Thu Dec 15, 2011 9:52 am

Well, I'm sorry I kind flipped out for sec. I know a lot people have been complaining about things a lot. This thread was not meant as a complaint, I was just interested what people who played Morrowwind thought. Nothing is perfect and besides, I love Skyrim.
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Kelly Osbourne Kelly
 
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Post » Thu Dec 15, 2011 6:59 am

and remembered how pisses you were when you got rid of an insignificant item that had something to do with a quest you had no idea about
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i grind hard
 
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Post » Thu Dec 15, 2011 10:20 am

Good idea about the message there. You should join Bethesda. (No irony intended)
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Stay-C
 
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Post » Thu Dec 15, 2011 4:04 am

What an original idea. Surely no-one has come up with the message idea in the hundreds of threads about quest-items. :spotted owl:

It would work (in a way that doesn't destroy any quests) if the sold/dropped/lost item would be returned to it's place of origin, where you found it, or if the quest marker would follow it around the world no matter where it goes. (it shouldn't disappear from the game).
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Timara White
 
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Post » Thu Dec 15, 2011 9:47 am

What an original idea. Surely no-one has come up with the message idea in the hundreds of threads about quest-items. :spotted owl:

It would work (in a way that doesn't destroy any quests) if the sold/dropped/lost item would be returned to it's place of origin, where you found it, or if the quest marker would follow it around the world no matter where it goes. (it shouldn't disappear from the game).


Look, I'm sure millions of these threads exist. But I'm just curious what others think and preferred, between Morrowind and the other games. It's not nasty thread or a complaint. However, I like your idea. Of course quest items should never disappear from the world. A quest marker following the item where ever it may go is a good idea and interesting. I'm sure implicating it would be harder to implicate with the scripts and whatnot.
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Jordan Moreno
 
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