» Tue May 17, 2011 4:27 am
I recently tried playing as a mismatched Orc Thief. I built this character differently than any other in Morrowind, adding in his major and minor skills based upon his statistics. With the Lover sign, his agility was up over 60 so marksman, sneak and such were easy choices. Though the Orc also had Willpower of 50, I didn't chose any magic skills as the low Intelligence (30) meant little mana, and no multiplier in that direction. In the end I ended up with a character that leveled up too quickly and couldn't make use of magic or any intelligence based skill, i.e. alchemy, security what have you. To say this was more than an inconvenience is an understatement.
-Buying- all your potions is an expensive proposition, even while doing the thieves guild quests I was still losing massive sums of money to purchasing every kind of potion I might need going forward. These supplies also tended to run out rather quickly and with high Hit Points, resting a few hours or even a whole night couldn't restore all the health I'd lost. In order to RP effectively I had to "return to port" constantly to replenish my supplies and since I like to limit my resting to nights I was almost always in a low health status. Maybe surviving in this way would have been possible, but I found the non-magic/non-intelligence route just too cumbersome. Yeah My Orc was strong, he could bash anybodies skull in and he could sneak around but the character still felt incomplete. As far as Morrowind goes I'd never recommend NOT taking Alchemy as skill, being able to make your own potions is an invaluable if tedious occupation. And early on you're not going to have the money to buy everything you'll need. Well that's my thoughts on it anyway.