Do you play the Elder Scrolls Series like this?

Post » Sun May 01, 2011 1:11 pm

People upgrade armour? I've been following the philosophy of "fashion over function" for years now.

I do the exploration roleplaying thing too, but I also do every quest I can get my hands on. I'm kind of an all-rounder. :)

Agreed. I strictly stick with the best-looking equipment.
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Undisclosed Desires
 
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Post » Sun May 01, 2011 11:19 pm

Agreed. I strictly stick with the best-looking equipment.


How??

I wish I could do that, but I'm always to afraid of svcking by using not as good armor/weapons late level. Plus the whole npc's equipment scaled to your level ruins it for me by making me look bad (though this problem is partially corrected with the use of mods).
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sally coker
 
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Post » Sun May 01, 2011 8:54 pm

I kill Dremora and enchant my own stuff onto it. Good times.
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x_JeNnY_x
 
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Post » Sun May 01, 2011 1:46 pm

Some partial sets, like the Imperial Newtscale cuirass and Templar bracers, included only a single item or pair



there was a whole templar set in morrowind
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roxxii lenaghan
 
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Post » Sun May 01, 2011 6:04 pm

I'm a svcker for the semi-RP style of playing, too. I have no qualms about taking quests, but I never feel in any hurry to finish them. XD Sort of reminds me of something a friend of mine in a game group said about dragons... If you can get one to agree to do you a favor, he'll be helping your grandchildren. :P

I do the armor thing, too. Early on in the game I "upgraded" whenever I could, but as soon as I wandered into the Shivering Isles and bought Shireil her Light Blue Regalia, I was set on it forever. I only changed it out for her sneakysuit of Chameleon to use in combat or risky exploration. <3 I don't even do anything the character wouldn't, haha. >_>;; I will not be doing Dark Brotherhood as this character.

I love exploring Cyrodiil, too... It still feels like a huge world to me. I fast-travel if I'm not in the mood to go trudging, but I have the most terrible case of wanderlust. I haven't played Morrowind yet, and I do want to, especially if the wanderlust has that much more of an outlet. :)
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Rhysa Hughes
 
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Post » Mon May 02, 2011 12:56 am

How I play Oblivion: I install cool mods like OOO, and try to make my character mighty, looking for epic combat and action.
How I play Morrowind: I roleplay my character, and try to improve him/her, having lots of fun, it helps that there's little world levelling.
How I play Daggerfall: I get bored of getting lost in generic, endless dungeons that are only there for well, being there and being annoying, so I stop.

Says something about how each of the games is its own kind of game with the same levelling system, they are so different, so I play them differently. But Daggerfall just annoys me, I can't stand dungeons delving games, and because of the game's 1996 graphics I can't enjoy anything about it, not even the graphics.
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Nicole Mark
 
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Post » Sun May 01, 2011 5:11 pm

Like many other folk who play TES and FO3 I power game at the start then RP afterwards. I roled one OB character who would go up, punch a guard or a count, get arrested and then break out of prison and go on the lam, then repeat after a while. The people of Hackdirt weren't exactly friendly but it was kind of a home for a while.
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Chloe Mayo
 
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Post » Sun May 01, 2011 7:18 pm

in OB i never used fast travel once i too realised it was ruining the game. i went with wht i liked over wht was best but cause of level scaling i could only keep tht up for so long. and instead of rushing through every quest i try to choose which guilds to join with each character, but because OB had no faction options i couldnt do tht properlly, without having a really dull character. so in MW id have a mage in house telvanni, mages guild, and in the temple. so id have lots to do. in OB if i have a fighter, then thts all there is to do unless i join the thievs guild, mages guild, or assasins guild. none of those really would make sense with the char. im maybe trying to make. im excluding main quests for both MW and OB though lol, but for the record MW had Tribunal, bloodmoon, and the regular. OB had shiv isles, regular, and i suppose Knights of the nine.
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Eileen Collinson
 
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Post » Sun May 01, 2011 2:05 pm

I try to play the whole game with either iron armour, or mithril. They're the best looking sets in my opinion. If I could just find a mod that gives practically everyone, bearing armour, only leather, fur, iron or steel. So that only the truly unique, strong and mighty characters get some good armour. That way, the worth of the armour is immensely heightened.
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Isaiah Burdeau
 
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Post » Mon May 02, 2011 2:02 am

I do enjoy that unless it's about something they like people call things "cliche". But when referring to something they like, or it applies to something they like? They do a little handwave and poof! it's a trope so therefore not cliche.
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Katie Samuel
 
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Post » Sun May 01, 2011 9:17 pm

I do upgrade my stuff relentlessely, but kind of half RP to an extent (no realism playing, just have a story and stuff going on in my head)

I usually play warriors who would choose function over fashion anyway
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Strawberry
 
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Post » Mon May 02, 2011 12:18 am

I roleplay to an extent.Like i give all of my charaters a distinct persona, i make one obsessive compulsive for money wealth and rare objects.While another is an alchoholic madman.You just have to use your personal thoughts to create a more overall rewarding experiance. :talk:
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Elizabeth Falvey
 
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Post » Sun May 01, 2011 5:55 pm

My current MW character doesn't wear any sort of armor, other than some dingy looking robes and the gloves Ayron gave him.
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Vicky Keeler
 
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Post » Mon May 02, 2011 2:37 am

I keep my characters in character as best I can. If I'm a mage I do most of my leveling outside of combat and generally avoid dangerous situations. Very few of my mage characters even partook in the main quest or any quests outside of imaginary RP. For instance, if my character's personality is timid or inexperienced, I don't stay in dungeons for long, rather I try to get out of there as quickly as possible. Conversely, if I'm an intrepid hero or a priest for instance very few things can cause me to hesitate. It all has to do with the character I create. Also as a writer I tend to keep journals for each of my characters to better get myself into their character. Though it's getting more difficult to do this in the newer games. Morrowind I have six characters that have either died or reached a point where "their story ends". Oblivion I have three and working on a forth. Daggerfall I have seventeen and one on hiatus.

Actually I think I'm going to start a new thread on this matter. I think it's characteristically different enough from this thread to warrant it's own.
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Kitana Lucas
 
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Post » Sun May 01, 2011 4:31 pm

I never forcefully roleplay. Computer games are far from being "real" RPGs for me who was raised on pencil&paper games. I don't feel the need to add to the game something that was not put there in the first place, this is not my job, it's what I pay for when I buy the game. If the game cannot provide what I'm looking for, than it svcks, but it won't make me do other people's work. When I play every cRPG I try to do every quest I am allowed to take and get the best gear my character can use, this is the most realistic style of gameplay for me and it tests how well was the game developed. I'm not afraid of spoiling the game this way nor do I feel bad about it. If the climix gets broken by this kind of approach than the game was spoiled for me from the very beginning, from its creation in fact...
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lexy
 
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Post » Mon May 02, 2011 4:47 am

Roleplaying just adds an extra element to an already entertaining experiance. :celebration:
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Eddie Howe
 
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Post » Sun May 01, 2011 12:54 pm

Roleplaying just adds an extra element to an already entertaining experiance. :celebration:


Especially in Role Playing Games.

But I can see people being spoiled (in a good way!) by pen&paper rpgs. But many people have never heard of that kind of gaming when growing up and this is what they'd do instead. And just as a reminder, RPGs in the 90's (and 80's) actually expected the player to use their imagination to this extent.
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lauraa
 
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Post » Mon May 02, 2011 2:40 am

Especially in Role Playing Games.

But I can see people being spoiled (in a good way!) by pen&paper rpgs. But many people have never heard of that kind of gaming when growing up and this is what they'd do instead. And just as a reminder, RPGs in the 90's (and 80's) actually expected the player to use their imagination to this extent.

Yes lets not forget D&D is considered the forfather to most if not all of our role playing games we cherish even our beloved TES.We still use pen&paper elements in role playing today we should not forget that,so i can see being spoiled to it in a good way.
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Chantelle Walker
 
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Post » Sun May 01, 2011 7:34 pm

Especially in Role Playing Games.

But I can see people being spoiled (in a good way!) by pen&paper rpgs. But many people have never heard of that kind of gaming when growing up and this is what they'd do instead. And just as a reminder, RPGs in the 90's (and 80's) actually expected the player to use their imagination to this extent.

Yes, that's why now, when the science behind electronic entertainement has gone so far I expect it to take some of the work off my shoulders. Basically I'm tired of pretending while playing that the chunk of shaded pixels in front of me is more than it appears to be and I am waiting for it to do something interesting so I can at least consider it an NPC. I can do imagination in a pen&paper game where I trade the easiness of a domputer game for absolute freedom (which is so much more to me). I refuse to give credit to the game for something it doesn't have. It also mean that I refuse to have more fun when I theoretically could so it may sound weird, but a man's gotta have some rules, right?:P
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Kill Bill
 
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Post » Sun May 01, 2011 4:05 pm

It was a good change for the series as a whole. It may not have made much sense at first, but in the future this new geographical lore will feel fitting. The world now makes a lot more sense.

More importantly though, i've never really understood the argument behind Cyrodiil's landscape being 'boring'. Generic I can understand, but boring I can't. Each city had its own region and style of countryside surrounding it. Chorrol's high rolling hills, with an amazing view of the Imperial City along the road towards Weye, and along the road leading to Bruma. Skingrad's region was laden with deep red colours in the flora, and covered in huge scarred rocks and boulders. Anvil had golden hued long grasses seemingly blowing in the sea breeze, and some of the trees along the road leading down to this city seemed to create arches above the player. Leyawiin had its distinct swampy feel, and I always loved the road leading up to Bravil, following the Niben river and so often covered in a thick fog. Cheydinhal was incredibly green and vibrant, and I always think of Willow trees when I recall that place. They must have been pretty prominent up there. Bruma is unique for obvious reasons. Asides from the cities and their respective locales, the Nibenay Basin truly felt wild to me. There were points where if you looked around, all you could see were hills covered in ancient forest, and untouched lakes below. This was a place where you just knew an unwary adventurer could get truly lost.

So obviously i'm a massive roleplayer! I never fast-travelled, and I honestly believe that anyone saying "Cyrodiil's landscape was so boring that I ended up fast-travelling to avoid it" hasn't seen much of the varied landscape on offer, and is really missing out. I can recall the layout of every single road in Cyrodiil, and several of my own 'shortcut' paths through the Great Forest and the Imperial Reserve, and they are far from bland. Generic? Yes. But only in the sense that generic means 'more familiar'. There may not be any giant mushrooms or foyadas in Cyrodiil, but the more traditional landscape on offer just serves to make the unique sights of Vvardenfell more impressive and enchantingly foreign in my opinion. So in that respect I agree on Cyrodiil being generic, but strongly disagree with it being boring.


Repetitive is the word that I would use. There were certainly differences in the landscape, but because they blended into one another, and because there wasn't anything to break up the regions to make them more distinctive (i.e. rivers, mountain passes, canyons, et al) the different regional landscapes all felt very similar.
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Jason Wolf
 
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Post » Sun May 01, 2011 3:41 pm

"Its like they took 200 square yards of english medieval countryside, added a few wolves then copy psted it till it was the size of yorkshire" - Yahtzee
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oliver klosoff
 
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Post » Mon May 02, 2011 2:12 am

It depends on my character really. In all the games, In Morrowind I did break character at put on some new armor sometimes, because it helped me stay alive.
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OTTO
 
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Post » Sun May 01, 2011 1:46 pm

"Its like they took 200 square yards of english medieval countryside, added a few wolves then copy psted it till it was the size of yorkshire" - Yahtzee


Unfortunately, they copied and pasted it until it was around 20-30 square kilometers, and then CALLED it "the size of yorkshire".

We didn't need or want 200-2000 square km of jungle, but the lore didn't claim that it was "all" jungle anyway. The Colovian Highlands were different from the overgrown heartland, and there were clearly different "regions" within the huge Imperial Province. Since we only got a small sample of one region with a few local variations along the edges, which was then "passed off" as the entire province, nobody was really happy. It wasn't big; it wasn't varied; it didn't fit the existing literature; but it was definitely shallow, so it didn't hold much of interest after the initial beauty of the landcape wore off and it all began to feel like more and more of the same old generic "fantasyland".
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Jessie Butterfield
 
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Post » Sun May 01, 2011 7:31 pm

Unfortunately, they copied and pasted it until it was around 20-30 square kilometers, and then CALLED it "the size of yorkshire".

We didn't need or want 200-2000 square km of jungle, but the lore didn't claim that it was "all" jungle anyway. The Colovian Highlands were different from the overgrown heartland, and there were clearly different "regions" within the huge Imperial Province. Since we only got a small sample of one region with a few local variations along the edges, which was then "passed off" as the entire province, nobody was really happy. It wasn't big; it wasn't varied; it didn't fit the existing literature; but it was definitely shallow, so it didn't hold much of interest after the initial beauty of the landcape wore off and it all began to feel like more and more of the same old generic "fantasyland".

Yes they should have lived up to the expectations of the lore of the land its self.They should have varied the envirenments instead of "copy pasted" really they should have put more thought into it...
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Justin Hankins
 
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Post » Mon May 02, 2011 2:18 am

In Oblivion, the cheapest armour always looks the nicest.
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sharon
 
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