You've played for years and JUST discovered that?!

Post » Thu Sep 26, 2013 10:02 pm

I've never seen the dude who sits up in that house in Seward Square, screams at the top of his lungs, and blows everything to hell if you step near him, until this most recent playthrough.

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sunny lovett
 
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Post » Fri Sep 27, 2013 5:38 am

Well, another first. Can't believe it. I just discovered the Naughty Nightwear and Lug Nut for the first time. Got kinda lost on trying to find my way back to Bryan Wilks after taking care of the ants and I finally found a use for Grady's Key. I always found this key, but never where it was used lol go figure. Anyways, RIP Lug-Nut.

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koumba
 
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Post » Fri Sep 27, 2013 12:54 am

Well hello L.O.B Enterprises. You are a new building to me, and I found a unique chinese pistol that puts people on fire! crazy. have never found this before.

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Cat Haines
 
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Post » Fri Sep 27, 2013 6:05 am

gradys key! i really really like those moments when you come across something special that doesnt have a map marker or big quest associated with it. little moonbeam and primes loot(?) were ingenious ways to hand you unique items without actually handing them to you. the vampires blood ties quest and associated loot were very interesting to me because they didnt feed you the locations and weapons. had i not been a complete klepto in my first run, i would have never even known there was a sword associated with the vamps leader. scavenger hunts are just the bees pajamas to me!!.


mods, can you add this post to the suggestions thread? i hope more quests of this nature will be big in Fo4.
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Strawberry
 
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Post » Fri Sep 27, 2013 2:53 am

I'm sorry but why the [censored] are they using New Vegas pictures/quotes and claiming that they're related to Fallout 3? The "Ice Cream" thing was used in New Vegas, all three of the pictures belong to New Vegas, yet it's about "Fallout 3".

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Yung Prince
 
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Post » Fri Sep 27, 2013 6:35 am

So apparently there's a chair you can sit in just to the left of the Megaton gates if you're facing toward Vault 101. It's on a small heap of rubble. Did Bethesda originally plan to have a guard other than Deputy Weld, or was it just randomly placed there? xD
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James Wilson
 
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Post » Fri Sep 27, 2013 1:26 am

That's cool. I just found this random, yellow school chair under a busted pylon with a BB gun, some ammo and a quantum lying next to it.

Last night, though, I was in Little Lamplight trading at the Souvenir Shop for the third schematic of something I desperately wanted, and finally could afford, :yes: , when I spotted something on the shelf. Two holotapes!!! And now I totally get the lab technician's terminal inside Vault 87. The irony! The tragedy! It was awesome.

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Mike Plumley
 
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Post » Thu Sep 26, 2013 11:00 pm

Yeah, I use a mod that puts extra guards into the wasteland. That chair is perfect for some cowboy with a sniper rifle!

One location I have never seen until today is the Talon Company building just over the back of the Sewer Waystation. I cannot believe that I have not seen that location as I have been there dozens of times over the years. Most times I am taking a peek at the Mole Rat raceway and I guess I just overlook it somehow.

The only problem is that I am too scared to go inside. My character is on a hardcoe playthru and Talon mercs would rip him apart as soon as they see him.

Shame, I would love to visit a new location....

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Jason Wolf
 
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Post » Fri Sep 27, 2013 5:57 am

Winter Wolf - Equip him with the Vulcan minigun and change it so it fires twice as fast and he′ll be all set

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Jack
 
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Post » Thu Sep 26, 2013 7:39 pm

I was just there!!!

They sure put the hurt in my guy, and he had to spend the night there because he lost so much blood.

My character has claimed it for the BOS. Doesn't have all the best amenities, but it's well-lit. Eventually, we will stock this place so that it is a port in the storm. Though Grayditch is just down the street.... and you can claim a house with decidedly less blood lost.

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Kortniie Dumont
 
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Post » Fri Sep 27, 2013 2:05 am

Ditto. I'm glad though, the first playthrough was an intensely terrifying visceral experience thanks in large part to not knowing about vats.

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Suzy Santana
 
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Post » Thu Sep 26, 2013 6:37 pm

That there was a back door at GNR plaza!!! Takes you right to the collapsed car tunnel, are you kidding me? lol i always went the long way to the station thats near chevy chase, after you fight the behometh.

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Jessie Butterfield
 
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Post » Thu Sep 26, 2013 11:54 pm

mirocu- Thanks for the advice, but that seems like something I would do in years gone by! These days I cannot play Fallout without using some pretty hardcoe rules. Life in the wasteland should be a fight for survival. Normally when I play Fallout I probably die once every 100-150 hours, on this hardcoe build I have already died 3 times in 30 hours. I love it!

Big Daddy- Ha! Now there is no chance of me going inside there. You have me more scared than ever. Blood and my character do not go hand in hand....

Sounds cool that you are going to use it as a base. That is a neat idea!

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jadie kell
 
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Post » Thu Sep 26, 2013 7:19 pm

If you sit in that chair and look slightly up, you can see what the chair and BB gun are for too (although you then need to stand to play)! Probably easier to see at night with Fellout installed - not sure how it looks on vanilla.

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jaideep singh
 
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Post » Thu Sep 26, 2013 6:19 pm

I just discovered that most of the broadcast towers had hidden storm drains near by. I knew some of them, didn't know about the others.

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Mari martnez Martinez
 
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Post » Thu Sep 26, 2013 4:48 pm

I haven't played for years (just bought the game last year), but I did play one entire game without realizing that we could listen to the radio on our Pip-boys. I discovered the Pip-boy had a radio when I read the "Killing Three Dog" thread. *facepalm*

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OTTO
 
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Post » Fri Sep 27, 2013 6:35 am

That.... is almost embarrassing! :D

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Fanny Rouyé
 
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Post » Fri Sep 27, 2013 1:26 am

Game was released in what, 2006? I bought it either that year or in '07. I forget. But in the fifty or more entire playthroughs I've done in this game I have never before seen what I'm seeing in my lastest one. Fired up a new character just a few fays ago, and there is something up with the trade caravanners. Doc Hoff is by himself. No pack mule, no guard.

Harrith has his usual female guard but no pack mule.

Crazy Wolfgang has both guard and pack mule.

Crow is by himself.

All of them are fine trading-wise, repairing-wise. Nothing has changed. Just their accompaniment. I've never seen the likes of this before. And yes, I have shut down the game a few times, only to start it up later or the next day and they're still the same.

Not exactly a never-before-seen location or anything, but it's definitely a never-before-seen event nonetheless, for me anyway.

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Robert Devlin
 
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Post » Thu Sep 26, 2013 11:27 pm

In my game it′s only Wolfgang who is fully equipped with guard and pack brahmin. The other two are nowadays by themselves.

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Alisia Lisha
 
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Post » Fri Sep 27, 2013 6:43 am

It took til like my 6th play through to run into the uncle Leo random event. Also it took til the end of my first play through to realize you hold reload to holster your gun.

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Rex Help
 
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Post » Fri Sep 27, 2013 6:07 am

Late 2008.

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Alan Cutler
 
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Post » Fri Sep 27, 2013 6:58 am

You're right. I had just been looking at Oblivion and trying to locate it's DLC's right before I posted that. Guess I got the two confused.

Yes, 2008. I bought FO3 about a month after it's release.

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Tiff Clark
 
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Post » Thu Sep 26, 2013 4:51 pm

was just walking from Vault 101 south towards Andale, when I hear something shoot past me. It looked a bit like a rocket being lanched. I noticed that all around me were Alien ammo rounds, these were not there before. So picked up all I could find (took me a while to get them) and I had eventually 30+ rounds. I know I do not have any mod installed doing this in any form or shape, so it must be a Mothership Zeta DLC feature.

So if you hear something without any enemy around you, just walk around and pickup the Alien ammo!

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Mizz.Jayy
 
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Post » Fri Sep 27, 2013 5:02 am

One alien ship is always there, with cells around it, whether you have the Zeta DLC installed or not :smile:

Edit: Upon closer reading, I saw you mentioned being south of Andale. The one I meant is further north. Silly mirocu :P

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Liv Brown
 
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Post » Fri Sep 27, 2013 4:28 am

Better go back to that location. There's a unique weapon lying around too.

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Shannon Marie Jones
 
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