Do you prefer the aiming in Singleplayer or Multiplayer?

Post » Mon Aug 31, 2009 11:59 pm

They both use a different aiming system, so which one do you prefer?

By example, I play with 40 in SP
Between 10-25 in MP

But I really prefer to play around 40 in SP. It's not only more precise, but it allows me to turn faster. I wish they would use the same in MP.
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Lexy Dick
 
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Post » Mon Aug 31, 2009 9:36 pm

Can't say I've noticed a difference. The killtimes are pretty fast, I find either you're looking at your opponent or you're dead before you're able to, so I think a slower turn speed with its greater precision and accuracy is the better option.
At the end of the day, it's a trade-off, and as everybody has different tastes it will never be right for everybody.
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Heather M
 
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Post » Mon Aug 31, 2009 12:33 pm

Can't say I've noticed a difference. The killtimes are pretty fast, I find either you're looking at your opponent or you're dead before you're able to, so I think a slower turn speed with its greater precision and accuracy is the better option.
At the end of the day, it's a trade-off, and as everybody has different tastes it will never be right for everybody.
I don't think so.

I'm as well precise at 40 in SP (and even more), than I am at 15 in MP, but I turn nearly as fast as 35 in MP; if I'm correct.

Honestly the precision in MP svcks...
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Soph
 
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Post » Mon Aug 31, 2009 3:03 pm

I use a sensitivity of 70-80 in either one. Although I lower it down quite a bit for shotgunning.
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April D. F
 
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Post » Mon Aug 31, 2009 10:21 pm

Can't say I've noticed a difference. The killtimes are pretty fast, I find either you're looking at your opponent or you're dead before you're able to, so I think a slower turn speed with its greater precision and accuracy is the better option.
At the end of the day, it's a trade-off, and as everybody has different tastes it will never be right for everybody.
I don't think so.

I'm as well precise at 40 in SP (and even more), than I am at 15 in MP, but I turn nearly as fast as 35 in MP; if I'm correct.

Honestly the precision in MP svcks...
By definition, slower turning is more precise. It can be unsuited to your play style, and you personally might not play well with it, but you can't argue with its greater precision any more than you can argue on the answer to 1 + 1.
Back on topic, isn't there some sort of sensitivity slider? I'm happy with regular, but if they haven't put teh option in, that's a major oversight.
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Nitol Ahmed
 
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Post » Mon Aug 31, 2009 7:20 pm

Can't say I've noticed a difference. The killtimes are pretty fast, I find either you're looking at your opponent or you're dead before you're able to, so I think a slower turn speed with its greater precision and accuracy is the better option.
At the end of the day, it's a trade-off, and as everybody has different tastes it will never be right for everybody.
I don't think so.

I'm as well precise at 40 in SP (and even more), than I am at 15 in MP, but I turn nearly as fast as 35 in MP; if I'm correct.

Honestly the precision in MP svcks...
By definition, slower turning is more precise. It can be unsuited to your play style, and you personally might not play well with it, but you can't argue with its greater precision any more than you can argue on the answer to 1 + 1.
Back on topic, isn't there some sort of sensitivity slider? I'm happy with regular, but if they haven't put teh option in, that's a major oversight.
No. If both SP and MP are actually using different sensitivity curves. The behavior of the thumbstick in other words is different.

It means that it is possible that with a higher sensitivity in SP I may have a better precision than with a very low sensitivity in MP. The MP sensitivity is oky at close range, but from medium to long range it really svcks and wasn't well optimized.
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Dean Brown
 
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Post » Mon Aug 31, 2009 3:52 pm

Funny enough, every round I've been playing lately, I have seen nothing but aim assist bungholes..... So since that crap is still going on, I'm turning on my aim assist to return the favor... Bloody no skill mofo's... Whatever happened to respect in MP? I've never had a bad KD ratio in a game like this because of those aim assist people... Btw anyone else noticing hit registration is annoying lately? I aimed center mass on a few people last night using ironsights hearing the impact sound and still get killed by the guy... The replay shows me not even hitting him even though my reticule gave the impact motion each time I shot him........ Just NOoo.....
This crap shouldn't happen.... Not with consoles.. It's making me lean more to SP than MP.
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Suzie Dalziel
 
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Post » Mon Aug 31, 2009 1:34 pm

What i think is very funny is that if the game lags terribly, you can kill everyone that you see in your screen but receive a delay of about 2-3 seconds. I really don't get that client-side crap.

How can that be good to snipe people in the head while the are out of cover, when in reality the guy was already behind a cover 2 seconds ago.

I prefer by miles the old school way to lead the shots by anticipating the next movement of your opponent (yea, aiming in front of the guy rather than directly on the guy). It was more consistent and that way more balanced in both attack & defense.
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le GraiN
 
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