Do you really care about the AI that much?

Post » Fri Jun 25, 2010 12:52 pm

I dont. Unless you are forced to I wont be playing single player at all, and if you are it will only be to the extent of unlocking what I need then never doing it again.

This game is clearly MP orientated and should be bought and assessed with that in mind. If you are looking for a strong solo experience there are other shooters out there designed in this way like Killzone and such which would provide more of the experience you may be looking for. It's multiplayer that keeps you playing for weeks, months and even years not single player.

Lastly Bots are crap in every game ive ever played so what exactly is the issue for Brink?, that Splash Damage failed to revolutionize computer programming and take Artificial Intelligence to the next level?. Or maybe that the heavy use of objectives and multiple ways of completing them exposes just how little bot AI has actually advanced industry wide in the last 10 years.
In a game like CoD which is almost entirely deathmatch your bots dont need to do anything but shoot and move. The current standard of bot AI using the big advancements of the last decade like ducking in cover when shot at or moving between cover during no fire is adequate for the task but in no sense is it an achievement or progression.
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Ria dell
 
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Post » Fri Jun 25, 2010 9:39 pm

But the bots in Brink are SUPER crap.
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michael danso
 
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Post » Fri Jun 25, 2010 8:35 pm

i see the videos of bots in the leaked videos, all set to easy or normal difficulty. i won't know for sure until i actually play the game, but i think bots aren't as bad as people make them out to be. they of course are not people, and cannot be compared to people, but they do react to the mission, and aid the player. i bet on hard difficulty (which the vids i ahve seen are played by pansys) they are at least smart enough to be good practice.
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Dewayne Quattlebaum
 
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Post » Sat Jun 26, 2010 1:49 am

I′m on PSN so...YES!
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SHAWNNA-KAY
 
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Post » Sat Jun 26, 2010 4:17 am

Even though I plan to play mostly Multiplayer, I enjoy having intelligent and fairly balanced AI. This the case with Call of Booty: Black Ops(I'm not dissing CoD, I always call it this). Ever since the PSN went down, I've been forced to play with Black Ops terribly unfair AI, with absolutely NO recoil, ability to see me through walls, to respond to my presence in a split second, random ass turning around and shooting etc. Also, some times I enjoy taking a break from playing with people that way I can play at my own pace and practice using new weapon and ability combinations. So I'm hoping Brinks AI are not moronic and/or unfair
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Anna Krzyzanowska
 
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Post » Sat Jun 26, 2010 3:49 am

I dont care about it very much. I will only play with bots at my first playthrough when I focus on the story. I hope they wont ruin the experience. I wouldn't mind if they were scripted a little
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Sophie Louise Edge
 
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Post » Fri Jun 25, 2010 3:19 pm

Even though I plan to play mostly Multiplayer, I enjoy having intelligent and fairly balanced AI. This the case with Call of Booty: Black Ops(I'm not dissing CoD, I always call it this). Ever since the PSN went down, I've been forced to play with Black Ops terribly unfair AI, with absolutely NO recoil, ability to see me through walls, to respond to my presence in a split second, random ass turning around and shooting etc. So I'm hoping Brinks AI are not [censored] and/or unfair


This is exactly my point - AI has barely advanced at all in years. Why? because I imagine its so mind blowingly complex AND why bother when you can use old staples like simply giving bots extreme accuracy and other independent advantages that make them difficult to fight against without making them more intelligent.
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rolanda h
 
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Post » Fri Jun 25, 2010 11:37 pm

Welcome to the forum, and using bigger words doesn't make you appear intelligent. The bots are great, they take the place of players who ragequit, they do the objective, and from what I have seen, the players are usually worse than the harder bots that actually flank you. And here is your welcome turtle. :turtle:
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Destinyscharm
 
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Post » Sat Jun 26, 2010 3:12 am

I have to say that Brink's bots are the stupidest thing I have ever seen. They are worse than the Halo Reach bots.
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Dean
 
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Post » Sat Jun 26, 2010 1:29 am

Use teh AI crappiness to your advantage and get a bunch of XP. also im more worried about MY TEAM AI. for those who dont know AI: Artifucual Intelligence also known as Bots.
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A Boy called Marilyn
 
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Post » Sat Jun 26, 2010 2:16 am

I'm buying Brink to play online with friends, not offline with bots. If i was to play offline i would only play co-op on the hardest setting (hopefully that will be a challenge)
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Crystal Birch
 
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Post » Sat Jun 26, 2010 5:05 am

I might buy the game a bit earlier than it's actual release date and I don't really have close friends I know of who plan on a purchase so to get used to the game I may play some single player with incremental difficulty ((easy ->)medium -> hard)
so competent bots would be great.
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Nicole Elocin
 
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Post » Sat Jun 26, 2010 1:07 am

Yes bots matter to me.
Intelligent AI is important, what if the matchmaking is complete [censored] and online is broken?
If first plan to play it against AI, to understand the game before I jump online, if I get to go online anytime soon that is, with the PSN rebuilding.
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Britta Gronkowski
 
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Post » Sat Jun 26, 2010 6:31 am

Yes bots matter to me.
Intelligent AI is important, what if the matchmaking is complete [censored] and online is broken?
If first plan to play it against AI, to understand the game before I jump online, if I get to go online anytime soon that is, with the PSN rebuilding.


If the online doesnt work the game would be doomed from the start.

I can appreciate some people wanting to play offline first to familiarize themselves with the game, especially how to do objectives and where they are on each map but for most aspects like that bot difficulty is not a factor. If they're too good you will learn far slower because you lose all the time.
If I wanted to scout out all the objectives, best camping spots, different routes from A to B etc I would choose the easiest bot setting so I could do those things with less interruption.

Anyway even if they have improvements in the works I doubt they would change much, but as ive already said take the bots out of any other recent fps, put them in a game like Brink and you'll see they are no better because the technology has not advanced in years.
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Matthew Barrows
 
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Post » Fri Jun 25, 2010 7:44 pm

I shall not pass judgment on the bots mental capabilities unitil I have seen them on hard difficulty. :3
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Jonathan Egan
 
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Post » Sat Jun 26, 2010 1:34 am

Not really.

Last time i played aganst bots was UT99 i think.1 year later or something i got internet and then i never ever played again against bots.
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Dean
 
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Post » Fri Jun 25, 2010 10:32 pm

Often, AI with higher difficulty means stronger aimbots, but not better in tactical awareness.
The default difficulty is Normal, but from those vids, both shooting skill and tactical awareness are not too satisfying.
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Cool Man Sam
 
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Post » Sat Jun 26, 2010 2:46 am

So has anyone of those premature players played against Rank 5 bots?
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Brentleah Jeffs
 
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Post » Sat Jun 26, 2010 5:19 am

So has anyone of those premature players played against Rank 5 bots?


exactly. bots actually level up like a player would. i bet they level tactically as well. so when you hit lvl 20, hard bots should be a decent challenge.
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Hazel Sian ogden
 
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Post » Sat Jun 26, 2010 5:46 am

If the online doesnt work the game would be doomed from the start.

I can appreciate some people wanting to play offline first to familiarize themselves with the game, especially how to do objectives and where they are on each map but for most aspects like that bot difficulty is not a factor. If they're too good you will learn far slower because you lose all the time.
If I wanted to scout out all the objectives, best camping spots, different routes from A to B etc I would choose the easiest bot setting so I could do those things with less interruption.

Anyway even if they have improvements in the works I doubt they would change much, but as ive already said take the bots out of any other recent fps, put them in a game like Brink and you'll see they are no better because the technology has not advanced in years.


Just because other games have dumb bots doesn't justify Brink having them.
Brink build up isn't Single player and Multi player separated like most shooters.

And no, technology hasn't really advanced that much with bots(Apart from the Killzone franchise, their AI is superb), but Brink should change that, be the revolutionary game it can be.
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Donatus Uwasomba
 
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Post » Fri Jun 25, 2010 7:16 pm

The bots better be great.

And cod bots on combat training veteran difficulty are better than most online players so not all bots svck.
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Quick Draw III
 
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Post » Sat Jun 26, 2010 6:36 am

I dont. Unless you are forced to I wont be playing single player at all, and if you are it will only be to the extent of unlocking what I need then never doing it again.

This game is clearly MP orientated and should be bought and assessed with that in mind. If you are looking for a strong solo experience there are other shooters out there designed in this way like Killzone and such which would provide more of the experience you may be looking for. It's multiplayer that keeps you playing for weeks, months and even years not single player.

Lastly Bots are crap in every game ive ever played so what exactly is the issue for Brink?, that Splash Damage failed to revolutionize computer programming and take Artificial Intelligence to the next level?. Or maybe that the heavy use of objectives and multiple ways of completing them exposes just how little bot AI has actually advanced industry wide in the last 10 years.
In a game like CoD which is almost entirely deathmatch your bots dont need to do anything but shoot and move. The current standard of bot AI using the big advancements of the last decade like ducking in cover when shot at or moving between cover during no fire is adequate for the task but in no sense is it an achievement or progression.

There is no single player, multiplayer, or co-op. There is only entities with human or AI control. In BRINK, call it multiplayer with bots. Also, Killzone doesn't have "singleplayer" like BRINK does. It has all the extra happenings for presentation and story. Of course, story games are just linear progression anyway which is what BRINK's gameplay also is.

"Assault" is what this game mode is called, and it is originally from the first Unreal Tournament released in 1999. Linear progression that occurs by completing a set line of objectives one after another.
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Kat Ives
 
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Post » Fri Jun 25, 2010 9:35 pm

"Assault" is what this game mode is called, and it is originally from the first Unreal Tournament released in 1999. Linear progression that occurs by completing a set line of objectives one after another.


i understand what you just said, but in Brink, all gamemodes are called Campaign, Freeplay, and Stopwatch. (What-if might be a game mode)
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Eddie Howe
 
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Post » Sat Jun 26, 2010 1:02 am

The bots better be great.

And cod bots on combat training veteran difficulty are better than most online players so not all bots svck.


Like I said in my previous post, they have no recoil, no reaction delay, near x-ray vision etc. That's all that makes them good. They have no tactics like taking cover, dolphin diving, crouching or going prone, and they barely ever run. In Black Ops, friendly AI don't even help you when you are downed, half the time they walk right past you and leave you dying. If you look at it from a killing Point of View, then yes, they are AMAZING!!! But if you look at it from a skill based and AI intelligence POV then they are not good. And in fact they might be the dumbest AI ever.
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suniti
 
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Post » Sat Jun 26, 2010 8:05 am

brink ai doesn't have that problem. the buff, revive, and work together to complete objectives. of course, play on hard at high levels, adn they will be better.
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Kathryn Medows
 
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