I am curious, when you are playing an Elder Scrolls game, do you allow for mistakes or do you use the quick save, quick load when something goes wrong?
For example it is very easy just quick save before trying to steal something from an important character, and then just reload if it goes wrong. But maybe it is more fun to just let the game flow and accept that you got yourself in a bad spot. The main reason I often reload is that I don't want to miss out on a quest for example if I accidently piss off or kill an npc that could give a quest. This has often been something I have been thinking about on how to play.
On one hand I am the kind of person that really wants to complete everything and "tick all the boxes", to "experience everything", whatever that means... I don't want to miss a big quest because I killed off the wrong npc. But on the other hand when I think of it some more the most interesting situation are often the ones that end up naturaly and dynamically, like for example you steal something and end up getting chased through town by the guards, escaping into the forest. There is really nothing "new" that happens just because you get a quest notice to complete really.. still it is hard to shake off that feeling on not wanting to "miss out" on something..
Do anyone know what I am talking about or can relate?