Ok right, they didnt found it, they were hired by them....
Team Fortress is a team- and class-based online multiplayer video game mod based on id Software's Quake. Team Fortress was designed and written by Robin Walker, John Cook and Ian Caughley in 1996.
The premise of the game is a class-based battle between opposing sides, Red and Blue. Players are defined by which class they select (the classes being Medic, Sniper, Soldier, Demoman, Pyro, Spy, Heavy, Scout, or Engineer), with each class having strengths and weaknesses. Each class also has unique weapons (e.g. Pyro has the flamethrower and Heavy has the minigun) and abilities (e.g. Scout being able to run the fastest and Medic being able to heal teammates).
A player can either choose to be on the red or on the blue team. On community maps or through the use of custom skins, players may also choose to be on a green or yellow team. The objectives of play can vary, including traditional objectives such as capture the flag or controlling a point(s) on the map. Another mode involves delivering a payload to the enemy's base while the other team defends, or have two teams race to deliver a payload.
WOW That sounds JUST LIKE BRINK...THATS AMAZING...not really as BRINK IS NOT INNOVATIVE OR NEW!
Team Fortress is a team- and class-based online multiplayer video game mod based on id Software's Quake. Team Fortress was designed and written by Robin Walker, John Cook and Ian Caughley in 1996.
The premise of the game is a class-based battle between opposing sides, Red and Blue. Players are defined by which class they select (the classes being Medic, Sniper, Soldier, Demoman, Pyro, Spy, Heavy, Scout, or Engineer), with each class having strengths and weaknesses. Each class also has unique weapons (e.g. Pyro has the flamethrower and Heavy has the minigun) and abilities (e.g. Scout being able to run the fastest and Medic being able to heal teammates).
A player can either choose to be on the red or on the blue team. On community maps or through the use of custom skins, players may also choose to be on a green or yellow team. The objectives of play can vary, including traditional objectives such as capture the flag or controlling a point(s) on the map. Another mode involves delivering a payload to the enemy's base while the other team defends, or have two teams race to deliver a payload.
WOW That sounds JUST LIKE BRINK...THATS AMAZING...not really as BRINK IS NOT INNOVATIVE OR NEW!
...Dude, play a little before you rant.
QTF doesn't get Parkour, Weapon customization, Ability customization, Singleplayer, Plot of any sort, Revives, Official maps, Player customization...
BRINK does.
It's like saying a car is the same thing as a bike. Gears. Axels. Wheels. Gets you places. Clearly the same thing.