You should be thankful there is no DX11 support

Post » Thu Jun 02, 2011 10:41 pm

I'm going to assume that most of you have played Crysis 1. Sure, most people back then still had windows XP but as time went on some of you may have upgraded and witnessed Crysis in dx10. And you all probably came to the same conclusion:

There is no difference between crysis in dx9 and dx10.

Some of the higher settings were locked out at first but eventually through config editing people managed to make it identical. Now, of course, there was a difference between dx9 and dx10 in general. A newer API allowed for easier engine development, but the fact remains that for the end user the difference was simply not noticeable.

You see, for people like us, ie consumers, DirectX 11 as it stands now is about 90% marketing scheme. Yes, again, the API is way improved and will cause far less trouble in development, but the only result that we would get to witness other than the supposed performance increase is tessellation, a very old technology that has even been introduced to online rendering by ATI a couple years back, by the name of N-patches; it didn't catch on, sadly.

Dx11 is something those companies use to make you buy new cards. Graphics really have reached a point where a lot of people just don't feel the need to upgrade, so those marketing guys try to use Dx11 to motivate you to go and buy new hardware, with the promise of exclusive improvements. Sure enough, the new hardware that's coming out right now is way more powerful than anything released during the heyday of Dx9, and you will get better performance out of anything, but the performance increase has very little to do with whatever your version of DirectX is.

So to draw a conclusion:
DirectX 11 will not make the game prettier, and it will not make the game run better, Crytek could have easily developed the game just for the new APIs but have chosen to bear the difficulties of 9.0c instead to deliver a product that is equally compatible to anyone.

At least that's how it seems now, EA was also in charge of DA2 and that game was a really horrible example of shoehorning the dx11 gimmicks without polishing them out. But for now, I'm thankful, and you should be too.
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YO MAma
 
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Post » Fri Jun 03, 2011 1:44 am

I rest my case.



DX10 looks better!

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Kahli St Dennis
 
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Post » Fri Jun 03, 2011 6:11 am

:P
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Jodie Bardgett
 
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Post » Fri Jun 03, 2011 9:26 am

DX11 is different..
Reason DX10 was balls was Nvidia not wanting tessellation.
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no_excuse
 
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Post » Fri Jun 03, 2011 12:32 am

thats a horrible compare
from9 to 11 is like night n day
heaven bench rests every single case on the planet
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mishionary
 
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Post » Fri Jun 03, 2011 10:13 am

I miss the days of DX7... things were so much simpler back then.
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Sierra Ritsuka
 
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Post » Fri Jun 03, 2011 10:54 am

i know. but he is right with the DX9 hack. Also wasnt crysis 1 DX9 with DX10 overlay? and yea OP "urbanchaft" is right, DX9/10 looks WAY different than 11 (when properly implemented). the lighting is way better in DX11.
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Laurenn Doylee
 
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Post » Thu Jun 02, 2011 11:57 pm

If you remember back to the first game, users slated it for being a 'resource hog' amongst other things and I guess if Crytek had done the same with this release then those same people would say the same again..

It would seem Crytek really cannot win on this one, they are slated for using DX9 over DX11 although if it was the other way round then I'm sure that those unable to access the pretties would moan like hell.

You can please some of the people some of the time........
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Elea Rossi
 
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Post » Thu Jun 02, 2011 11:46 pm

could you resize that image? can't read text no more.
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Teghan Harris
 
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Post » Fri Jun 03, 2011 7:46 am

I really wish i could resize it but the edit post button is no longer on my screen.
the forums are just as bugged as the game is.
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Sammie LM
 
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Post » Fri Jun 03, 2011 1:00 pm

Direct x 11 Tesselation on/off

Image
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Nice one
 
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Post » Fri Jun 03, 2011 12:52 pm

it's just a phpbb forum I think...
try using this linke: http://www.gamesas.com/forums/posting.php?mode=edit&f=40&p=195947
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Sunnii Bebiieh
 
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Post » Fri Jun 03, 2011 1:05 pm

DX10 wasn't about eye candy, it was about efficiency. Unfortunately, that wasn't the case with a lot of DX10 titles because developers simply added DX10 on top of DX9. DX11, however, will be different. This time, it actually improves image quality as well as performance (see tesselation and multi-threading). If both those features are added, it would A) Make Crysis 2 look and run better with a noticeable increase in image quality or B) Make Crysis 2 look significantly better. I'm guessing the former would be the case because Crytek doesn't want the console version to look too bad. And even with consistency in mind, tesselation alone would make surfaces have more depth.
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Arrogant SId
 
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Post » Fri Jun 03, 2011 11:03 am

i fixed it. also DX9, 10, and 10.1 had tessellation. morrowind was one of the first games to have tessellation, and that was DX9, DX10 had a few games as well as 10.1. in fact one of the main perks of 10.1 was to make tessellation run better. all DX11 does for tessellation, is make it run a lot better. The only thing DX11 has that is noticeable is the lightning.
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Matthew Warren
 
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Post » Fri Jun 03, 2011 12:30 pm

i fixed it. also DX9, 10, and 10.1 had tessellation. morrowind was one of the first games to have tessellation, and that was DX9, DX10 had a few games as well as 10.1. in fact one of the main perks of 10.1 was to make tessellation run better. all DX11 does for tessellation, is make it run a lot better. The only thing DX11 has that is noticeable is the lightning.

I think you're a bit confused here. DX11 offers hardware tessellation, as in tessellation is done by the GPU. No other DX version can do that.
Also, I find tessellation to be one of the most obvious features when implemented well. Aside from tessellation, true depth-of-field is probably among the more obvious ones. Lights and shadows too.

All in all, when done right, DX11 offers a lot to games, but no developer really cares for it other than a gimmic add-on. It's far from optimized and since it's useless for console games, why invest money to optimize DX11 for PCs if money is made on consoles. It's common business sense. Bad for us!
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ZzZz
 
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Post » Thu Jun 02, 2011 10:10 pm

you know an api is just an api. You think they were using DX9 on the ps3?
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stacy hamilton
 
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Post » Fri Jun 03, 2011 7:07 am

also no dx11 is smart business. The consoles are getting more attention because guess what? People pirated the first crysis like hot cakes, there was a leak on the second one and the full version of crysis 2 was pirated days before it even got shipped. **** thats why the game has drm, thats why theres no dx11, thats why all the complaints. There isn't money to justify even fathoming doing something like that. Its like a guy you know kicks you in the **** balls for no reason, then a 3 months later asks you if he can borrow $200. **** no!
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Trevor Bostwick
 
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Post » Fri Jun 03, 2011 3:24 am

Full retail console version was leaked on consoles (360/ps3) and made available for download by pirates as early as 2-3 days before official release day, if I recall correctly.

No crack was needed to unlock the full offline capabilities of the title.

PC version was not cracked until the 25th, and v1.1 crack was not released until the 27th at least.

All of my fellow console gamers were able to pirate the game with ease and play it comfortably a few days before release. I am waiting for my original, retail PC (That's right, PERSONAL COMPUTER) version to arrive in 3-5 days.
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Sabrina Schwarz
 
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Post » Fri Jun 03, 2011 9:24 am

Okay here lets anolyze this truly for what it is dx9 - dx10 in Crysis, one there was a large difference for one it allowed reactive water, visor splash from water as well as large texture presets dx 9 did not. dx 10 also supports real-time particle displacement dx 9 did not, for those un aware of this it makes prettier explosions.

As for this last post everyone i know has a legal copy of crysis we all bought it. and what you are saying is you must black list the whole community for thief's. that is not right.

we pay and we as a whole give a crap for crytek and it's products but suggesting we are all guilty due to a silent minority is wrong. sorry
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Project
 
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Post » Fri Jun 03, 2011 5:53 am

Oh, yeah.

Thank you crytek

I have spend 1000 euros in nvidia cards to play crysis 2 game in dx11 for nothing. You are so great.

Really, there are really slow people, in this world.
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lolli
 
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Post » Thu Jun 02, 2011 10:33 pm

i fixed it. also DX9, 10, and 10.1 had tessellation. morrowind was one of the first games to have tessellation, and that was DX9, DX10 had a few games as well as 10.1. in fact one of the main perks of 10.1 was to make tessellation run better. all DX11 does for tessellation, is make it run a lot better. The only thing DX11 has that is noticeable is the lightning.

I think you're a bit confused here. DX11 offers hardware tessellation, as in tessellation is done by the GPU. No other DX version can do that.
Also, I find tessellation to be one of the most obvious features when implemented well. Aside from tessellation, true depth-of-field is probably among the more obvious ones. Lights and shadows too.

All in all, when done right, DX11 offers a lot to games, but no developer really cares for it other than a gimmic add-on. It's far from optimized and since it's useless for console games, why invest money to optimize DX11 for PCs if money is made on consoles. It's common business sense. Bad for us!

thanks for clarifying that for me :) i was not aware that tessellation was not GPU enhanced in the others.
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Jessica Stokes
 
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Post » Fri Jun 03, 2011 1:28 am

Really, there are really slow people, in this world.

I know right? Who in their right mind would spend a thousand euros on video cards?

You've fallen for the marketing scheme. Hopefully you'll gain some experience from this and avoid it in the future.
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jeremey wisor
 
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Post » Fri Jun 03, 2011 3:42 am

As far as looks go, DX10 just had slightly better shadows and lighting whereas DX11 makes use of having far better curves and rounded objects in a game. For example a car steering wheel will look more like a circle than hexagonal. When the next gen of gaming consoles appear and catch up with the PC we should see more DX11 games. I think from next year onwards DX11 will be a lot more common.
Personally I care not much at all about which version Crysis 2 is using as it looks beautiful in 1080p and runs very smoothly. And I'm not upgrading my PC for a bit yet anyway, I like to get my monies worth lol. My GTX 260 Golden Sample still does the business.
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Michelle Chau
 
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Post » Fri Jun 03, 2011 2:39 am

Really, there are really slow people, in this world.

I know right? Who in their right mind would spend a thousand euros on video cards?

You've fallen for the marketing scheme. Hopefully you'll gain some experience from this and avoid it in the future.
I spent this money cause I had this, and I wanted to spent this. Cause I had some inversions in one of my hobbies (play computer games) and I enjoy this.

My brother spend the last month 5000 euros in a photo camera, cause his hobby is to make photos. He can make photos with his phone, if he wants.

The problem is not that I have spent 1000 euros.

The problem is that I have spent 1000 euros for something they promised that it is not. So don't come with **** that this is my fault.

Marketing scheme... ****.
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XPidgex Jefferson
 
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Post » Fri Jun 03, 2011 4:02 am

Correct, good post, And dont forget that after XP DX9 to Vista(DX10 and uppwards) MS Put alot of work to prevent direct access to the hardware(security and stability reasons). The DirectX API merely tries to return as much of the functionality as possible. So even with the monster GPU of today, framrates actually drops On Vista/win7-dx10/11 with the same funktions enabled.
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W E I R D
 
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