(why provide extensive dialogue for various NPCs which helps you locate a place, a person or a treasure, when the player has an all-knowing arrow pointing them to it?).
Exactly! The quest marker lets them save time and costs by eliminating all that extra dialogue, allowing them to add in spears and crossbows and more armor slots and types and awesome immersive in-game methods of fast travel and neat new skills and character creation options to play with! Bethesda knows that depth and immersion is what has always made their games the best and kept their customers coming back for more.
:rofl:
I bought multiple copies of the previous Elder Scrolls titles, for myself and my oldest son, and because I wanted to support a good developer. After being shafted by Star Trek Legacy (do I get a refund because it never did work properly..?), and being less than impressed with the immersion and depth of Oblivion (yeah, hold my hand Tod, I get sad when I get confused or overwhelmed.. I wouldn't want the choice to get in over my head and have to load game now would I?).
Honestly, who cares if the game is too complex for some folks? They've already paid for it anyway!
Who am I kidding. There's money to be made in targeting the 12-17 button-mashing crowd. They may have the attention span of a fruit fly but if they can convince mommy and daddy to fork out the cash to buy them a car at 15 (and subsequently try and slam into me on the freeway or try to run my kids down as they drink and text and yakk with the 9 social reject passengers in the car with them), talking their parents into buying this shiny new Fallrim Skyout 3 title should be a piece of cake.
Yeah, from all the funny easter eggs in Morrowind (Maniac mansion was confusing as hell but look what a classic it was), I figured you guys were more in-tune with your fanbase. Finally visiting the official forum has flattened that impression though.
I know, I know.. Here comes the "Can't please everybody" :flamethrower:
TES has always been a deep immersive experience. It has always been complex and challenging and thought provoking.
Now, in pursuit of a wider customer base (and increased profit), the series has chosen to change course and simplify the game.
I admit, with all the texture and artwork and 3d modeling required for a modern game, the overhead on this kind of project is going to be huge. They'll need that wider customer base to pay for it all.
I wont be part of that customer base though. I guess I'm part of the old "core fanbase" and losing me as a customer has probably been calculated into Tods development strategy from the beginning anyway. 10 steps forward and 1 step back still makes profitable buisiness practice I suppose. My money goes to the next developer to release a challenging, thought-provoking RPG!
Goodbye Bethesda. It was great while it lasted! :wave: