Do you support oblivion style quest markers in skyrim?

Post » Mon Jul 18, 2011 6:35 am

As long as its optional I'm fine with it, some people need help like that, so keep everybody happy, things like this should always be optional.


Yeah I guess some people need that kind of help.

In addition to give the exact location of people and items, while they move, they should let people not have to travel and just let people magically appear in front of them..oh wait..

But really, I pretty sure the main thing is that people don't see the need for people to know the exact location of any person or item at any moment. They can just give a general location.

Or are you guys saying the help some people need is to know the exact location, pointing to the very inch of the person/item?

I'm not against fast travel or quest markers..quest markers were just ridiculous in oblivion
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Victor Oropeza
 
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Post » Mon Jul 18, 2011 10:03 am

If they are in they should lead you to an area for example: If you need to find a person, the quest marker should lead you to a city, but not spesific house.
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djimi
 
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Post » Sun Jul 17, 2011 8:25 pm

(why provide extensive dialogue for various NPCs which helps you locate a place, a person or a treasure, when the player has an all-knowing arrow pointing them to it?).


Exactly! The quest marker lets them save time and costs by eliminating all that extra dialogue, allowing them to add in spears and crossbows and more armor slots and types and awesome immersive in-game methods of fast travel and neat new skills and character creation options to play with! Bethesda knows that depth and immersion is what has always made their games the best and kept their customers coming back for more.

:rofl:

I bought multiple copies of the previous Elder Scrolls titles, for myself and my oldest son, and because I wanted to support a good developer. After being shafted by Star Trek Legacy (do I get a refund because it never did work properly..?), and being less than impressed with the immersion and depth of Oblivion (yeah, hold my hand Tod, I get sad when I get confused or overwhelmed.. I wouldn't want the choice to get in over my head and have to load game now would I?).
Honestly, who cares if the game is too complex for some folks? They've already paid for it anyway!

Who am I kidding. There's money to be made in targeting the 12-17 button-mashing crowd. They may have the attention span of a fruit fly but if they can convince mommy and daddy to fork out the cash to buy them a car at 15 (and subsequently try and slam into me on the freeway or try to run my kids down as they drink and text and yakk with the 9 social reject passengers in the car with them), talking their parents into buying this shiny new Fallrim Skyout 3 title should be a piece of cake.

Yeah, from all the funny easter eggs in Morrowind (Maniac mansion was confusing as hell but look what a classic it was), I figured you guys were more in-tune with your fanbase. Finally visiting the official forum has flattened that impression though.
I know, I know.. Here comes the "Can't please everybody" :flamethrower:
TES has always been a deep immersive experience. It has always been complex and challenging and thought provoking.
Now, in pursuit of a wider customer base (and increased profit), the series has chosen to change course and simplify the game.
I admit, with all the texture and artwork and 3d modeling required for a modern game, the overhead on this kind of project is going to be huge. They'll need that wider customer base to pay for it all.

I wont be part of that customer base though. I guess I'm part of the old "core fanbase" and losing me as a customer has probably been calculated into Tods development strategy from the beginning anyway. 10 steps forward and 1 step back still makes profitable buisiness practice I suppose. My money goes to the next developer to release a challenging, thought-provoking RPG!
Goodbye Bethesda. It was great while it lasted! :wave:
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NAtIVe GOddess
 
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Post » Mon Jul 18, 2011 10:31 am

Yes... This is the 21st century, isn't it? We can't all aspire to live in the stone age now, can we?
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Dark Mogul
 
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Post » Sun Jul 17, 2011 8:01 pm

I don't care either way.


I agree :tops: .
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Shelby McDonald
 
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Post » Mon Jul 18, 2011 10:52 am

Sure if i can turn it off it would be best though its not a deal breaker or anything but id like the option.
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Facebook me
 
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Post » Mon Jul 18, 2011 1:54 am

Please, could you add a "hell no!" option? I know there's a 'no' already, but it fails to express how opposed I am to that re-tar-ded idea.
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Beat freak
 
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Post » Sun Jul 17, 2011 6:58 pm

They would be redundant considering the new clairvoyance spell.

AAAAHHHHHH the fork has spoken i agree ill change my vote to no.
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Schel[Anne]FTL
 
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Post » Mon Jul 18, 2011 1:39 am

Making it toggable isn't an option. Bethesda isn't going to take the time to create a GPS compass and then give the user the option to turn it off and then have to create directions for those said users.

That is alot of wasted time. There has to be only ONE option, and that option bieng NO GPS compass and actually making the player press a key to bring up a map and GOD FORBID read the damn thing. :rolleyes:
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Dylan Markese
 
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Post » Mon Jul 18, 2011 4:11 am

Got no problems with it as long as I can turn it off. As I have stated in another topic a while back, the spell demonstrated at E3, named clairvoyance, has no purpose if the quest marker is present. Because both of those things can lead you to the exit of a dungeon. So toggling would be much appreciated.
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Lance Vannortwick
 
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Post » Mon Jul 18, 2011 2:33 am

Yes. If you don't like them the best advice I can give you is to perhaps try not to look at them.
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Rhi Edwards
 
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Post » Sun Jul 17, 2011 8:22 pm

reposted from yesterday's other quest marker thread
------

/shrug

I didn't really have a problem with it in Oblivion (and in Fallout 3, it was incredibly useful, given the annoying maze of subway tunnels and assorted disconnected "interior city" cells, that made up downtown DC.)


I certainly wouldn't mind the system going to something a bit less detailed, though. Like..... the arrow points to the exterior entrance of a dungeon/ruin/etc, but then doesn't give detailed locations within. And the ability to click your own spot on the map and have the arrow point there.
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krystal sowten
 
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Post » Sun Jul 17, 2011 9:42 pm

Yes. If you don't like them the best advice I can give you is to perhaps try not to look at them.


That doesn't work when there are no directions to speak of. Oblivion had little to no directions. You coudln't find most things without the compass. Just giving the opttion isn't enough. That is why it isn't a viable option.
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Tom Flanagan
 
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Post » Mon Jul 18, 2011 8:59 am

no.

a yes vote is a 'please hold my hand while i try to complete this task. oh, and please don't go too fast so i can't keep up. oh and also please make sure i don't do anything that might jeopardize me completing this quest successfully so i can get my reward'

hate to say it but this is the area of the game that concerns me the most. quests shouldn't be so stinking easy. you should be able to fail quests.
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Peetay
 
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Post » Mon Jul 18, 2011 12:58 am

no.

a yes vote is a 'please hold my hand while i try to complete this task. oh, and please don't go too fast so i can't keep up. oh and also please make sure i don't do anything that might jeopardize me completing this quest successfully so i can get my reward'

hate to say it but this is the area of the game that concerns me the most. quests shouldn't be so stinking easy. you should be able to fail quests.
As I see it. My PC is in a town, been running around all day, and has the lay of it, and should know where points of interest are, and some of the locations around it (even if I don't, and especially if I've not played in a week). So yeah I want the markers, because without it its an 'immursion' breaker, because my character suddenly starts wandering around aimlessly like a tourist, when not two minutes before (game time), they knew exactly where they were, and where everything was. Now confused and not knowing where common shops are located, or even where their own room at the Inn is found. :chaos:
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Enie van Bied
 
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Post » Sun Jul 17, 2011 7:49 pm

But if they made the Oblivion one toggleable you would be just wandering around because they give you no direction. I say no, have directions in the game instead of quest markers. (And we have clairvoyance do not forget.)
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Trevi
 
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Post » Mon Jul 18, 2011 6:42 am

The all know tracking system/GPS makes for lazy writing, is totally immersion breaking, and is akin to hand holding to the point where the game will not let you get lost or fail the quest. If you need the GPS, RPGs are not for you.
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Lindsay Dunn
 
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Post » Sun Jul 17, 2011 8:26 pm

NO leave me alone. If I get lost that is my problem (more of a challenge) I don't want any hand holding.

Leave me in my misery....... Now what way was it again?
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Jeff Tingler
 
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Post » Mon Jul 18, 2011 6:37 am

As I see it. My PC is in a town, been running around all day, and has the lay of it, and should know where points of interest are, and some of the locations around it (even if I don't, and especially if I've not played in a week). So yeah I want the markers, because without it its an 'immursion' breaker, because my character suddenly starts wandering around aimlessly like a tourist, when not two minutes before (game time), they knew exactly where they were, and where everything was. Now confused and not knowing where common shops are located, or even where their own room at the Inn is found. :chaos:


I could start up Morrowind right now and walk from the starting city to Balmora without looking at the map ONCE. That's how many times I've played the game. In Oblivion it's even easier because there are road signs. Walking around town, I know just about where everything is in Oblivion without looking at a map, even right now.

I'm sorry, but the GPS compass isn't needed when you have a map that is marked with everything you need PLUS marked with where you are standing at right now. With those things anyone with any common sense should be able to navigate throughout a city and between cities without the need of a GPS Compass pionting your way with a red arrow.

As far as dungeons, you should have to search to find what's in there. If you can follow a pointer throughout the dungeon that leades you from the start to where you need to be and why the hell even bother with the dungeon. Why not just leave the damn thing your are looking for at the door and be on your way?

With proper directions, a map and a point marking where you are currently at one should never get lost.
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Cash n Class
 
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Post » Mon Jul 18, 2011 3:55 am

To me this is a bigger issue than Fast Travel but it rarely gets discussed.

I am not in favor of Oblivion style markers they need to be more general and less exact.
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Ellie English
 
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Post » Mon Jul 18, 2011 10:09 am

I could start up Morrowind right now and walk from the starting city to Balmora without looking at the map ONCE. That's how many times I've played the game. In Oblivion it's even easier because there are road signs. Walking around town, I know just about where everything is in Oblivion without looking at a map, even right now.

I'm sorry, but the GPS compass isn't needed when you have a map that is marked with everything you need PLUS marked with where you are standing at right now. With those things anyone with any common sense should be able to navigate throughout a city and between cities without the need of a GPS Compass pionting your way with a red arrow.

As far as dungeons, you should have to search to find what's in there. If you can follow a pointer throughout the dungeon that leades you from the start to where you need to be and why the hell even bother with the dungeon. Why not just leave the damn thing your are looking for at the door and be on your way?

With proper directions, a map and a point marking where you are currently at one should never get lost.
You missed the point.

(Nice SIG btw :tops:)
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Ellie English
 
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Post » Sun Jul 17, 2011 6:36 pm

Fine with me
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stephanie eastwood
 
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Post » Mon Jul 18, 2011 3:30 am

I prefer the way many MMORPGs do it nowadays, show the area that the quest is on the map. http://farm4.static.flickr.com/3225/2923208706_4eef1a6c2c.jpg
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Scarlet Devil
 
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Post » Sun Jul 17, 2011 10:52 pm

You missed the point.

(Nice SIG btw :tops:)


I'm sorry but I think my topic was the point. The point being, you don't need a GPS compass when you are walking around town. If you have a map that has everything marked you have visited, a point on that map that shows your current possition how can get lost? You still know where everything is at, why do you need a pointer leading you as well?
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Jesus Sanchez
 
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Post » Sun Jul 17, 2011 9:48 pm

I'm sorry but I think my topic was the point. The point being, you don't need a GPS compass when you are walking around town. If you have a map that has everything marked you have visited, a point on that map that shows your current possition how can get lost? You still know where everything is at, why do you need a pointer leading you as well?
But my point was that if I don't recall where the Inn is, it makes sense that my character remembers (possibly having just been there minutes ago, where as I may have not played the game in a month). And if I'm supposed to meet someone at some house somewhere, and I don't remember last month's game when the spot was mentioned... It doesn't make any sense that my PC hasn't just left for the meeting and knows exactly where he was told to go. :shrug:
Markers facilitate this.



Shooter UI is a hybrid of useful information, and partial compensation for the character's sense of the area. :shrug:

**I should mention that I don't particularly like dynamic markers placed on moving people though.
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Jessica White
 
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