Two things comes to mind:
- An example can clarify your meaning a lot better.
- My suggestion for alternative method still stands.
We need them, sure. I don't mind both systems. (And have gone into great detail in past threads).
As to "chores of in-game activities". It shouldn't be a chore; (I'm among the first who would say, "Chore" is relative, and what some do not like, others do, but the option of speed loading a new location needs to be there ~so long as reasonable time passes ~and preferably with reasonable travel risks).
*If for no other reason than the player dropped an item by mistake and traveled on to the next town... they can FT back, and FT for return. As far as the game is concerned, the PC walked back, and forth between towns (preferably with a chance at ambush).
All FT is is an unattended walk by the PC. :shrug: