do you think we are going to have are equipment taken in HH?

Post » Thu Oct 28, 2010 11:09 am

Really? Were you shocked to have your gear removed when you entered a simulation? :sadvaultboy:


Nope, never said I was shocked. Doesn't change the fact that it is still the same principle.
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Nikki Morse
 
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Post » Thu Oct 28, 2010 8:45 am

Stupid eh? Only 3 out of the 6 DLC's between F3 and NV have taken your items away. (Please God don't even try and argue Anchorage)

Slavers taking a new slave's items in the Pitt. Makes sense.
Aliens taking an abducted person's weapons. Makes sense.
Casino security system removing foriegn objects. Makes. Sense.

The casino didn't take our stuff, Elijah had it taken away from us.
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Julia Schwalbe
 
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Post » Thu Oct 28, 2010 7:13 pm

Nope, never said I was shocked. Doesn't change the fact that it is still the same principle.


Okay. Whatever makes you happy.

The casino didn't take our stuff, Elijah had it taken away from us.


No, he didn't. As soon as you start the DLC you can ask him where your stuff is. He states that the security systems took it, and it was not his intention.
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FABIAN RUIZ
 
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Post » Thu Oct 28, 2010 6:39 am

Stupid eh? Only 3 out of the 6 DLC's between F3 and NV have taken your items away. (Please God don't even try and argue Anchorage)

Slavers taking a new slave's items in the Pitt. Makes sense.
Aliens taking an abducted person's weapons. Makes sense.
Casino security system removing foriegn objects. Makes. Sense.

And a tribe wearing animal hides or broken armor is going to knock you out and take your stuff away, but I don't think that will happen, unless the burned man does it (the only person tough enough to knock out the PC) I don't see it. Zion national park is an open area and who knows what we will find in there.
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claire ley
 
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Post » Thu Oct 28, 2010 10:04 am

Really? Were you shocked to have your gear removed when you entered a simulation? :sadvaultboy:


I was shocked at the gear I got to keep in the simulation :vaultboy:
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Bonnie Clyde
 
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Post » Thu Oct 28, 2010 10:12 am

I don't mind if my equipment does get taken, what I liked about Dead money is how I got to use some new weapons. To be honest had I not been stripped of my arsenal I would have flown through the DLC with This machine and 1000s of bullets.

Myabe if they took my weapons and gave them back to me like a quarter of the way through, i'd find that to be a good balance.
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Mark
 
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Post » Thu Oct 28, 2010 12:44 pm

Stupid eh? Only 3 out of the 6 DLC's between F3 and NV have taken your items away. (Please God don't even try and argue Anchorage)

Slavers taking a new slave's items in the Pitt. Makes sense.
Aliens taking an abducted person's weapons. Makes sense.
Casino security system removing foriegn objects. Makes. Sense.

In Mothership Zeta we even got our weapons back after 10 to 15 mihokers.
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Louise Dennis
 
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Post » Thu Oct 28, 2010 3:06 pm

Since we're going to face tribals and possibly a regular town I'd say that us keeping our equipment would put us in too much power.
Yes.
I think we're going to have our equipment taken for that reason.

I do want to be able to return later with my own gear though, but the achievement ""May my Hand Forget its Skill" - Evacuated Zion (gold trophy)" makes it unlikely.
A gold trophy which has the requirement to "evacuate the area", sadly I think our equipment will be taken away and we will never be able to use it in the DLC.
Just like DM and O:A.
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Cesar Gomez
 
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Post » Thu Oct 28, 2010 6:22 am

I'm kind of torn on this.

While part of me likes having to build my supplies back up, and being able to bring in all top-end gear would make the DLCs pitifully easy, at the same time I am tired of having my character disabled by either people or mechanisms that are not actually capable of doing so if my equipment and stats/skills are taken into account. In the case of MZ, the aliens' tech is sufficiently advanced that it's not really an issue, though.

The worst offender in this regard, IMO, was The Pitt, since it is entirely feasible to approach in full gear, obliterate the guards, and walk into the slave camp unopposed, only to be beaten unconscious by three guys with lead pipes who would have lasted maybe 10 seconds had I been allowed to control my character. If I am going to be disabled and have my equipment stripped, then at least make the method plausible rather than 'it happened cause the script said so'.

As to whether or not it will happen: I suspect it will, although I would prefer if it did not. In either case I will probably be using the gear found in the DLC anyway, if only to see how it performs.
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Mariana
 
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Post » Thu Oct 28, 2010 5:14 pm

The DLC will probably be more of a problem solving/ Help us help you, type of dlc.
So either it will be really focused on Barter, Speech, Sneak and Survival or focused on killing everything in your path.
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Chantelle Walker
 
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Post » Thu Oct 28, 2010 8:07 pm

Honestly, I just want to keep my Assassin Suit and Slave Hood, everything else they can take away. I've gone through Dead Money and taken on Cottonwood Cove at level 4 just to get those two items for my character, many times.
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Yvonne
 
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Post » Thu Oct 28, 2010 12:27 pm

Honestly, I just want to keep my Assassin Suit and Slave Hood, everything else they can take away. I've gone through Dead Money and taken on Cottonwood Cove at level 4 just to get those two items for my character, many times.

wait a sec wtf? u can go tho DM at lvl 4? damn i wait tell 20 & its STILL hard
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Farrah Lee
 
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Post » Thu Oct 28, 2010 4:34 pm

as long as we get to return, you can take my skivvies for all i care


^^^What slave hood? that one that has 2 versions?
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Veronica Martinez
 
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Post » Thu Oct 28, 2010 1:14 pm

I think we'l get attacked/knocked out by Graham, then he'l take all your stuff, you'l wake up in a tribal village and then you kill him at the end and get your stuff back :celebration:
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Marguerite Dabrin
 
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Post » Thu Oct 28, 2010 8:11 am

I'm kind of torn on this.

While part of me likes having to build my supplies back up, and being able to bring in all top-end gear would make the DLCs pitifully easy, at the same time I am tired of having my character disabled by either people or mechanisms that are not actually capable of doing so if my equipment and stats/skills are taken into account. In the case of MZ, the aliens' tech is sufficiently advanced that it's not really an issue, though.

The worst offender in this regard, IMO, was The Pitt, since it is entirely feasible to approach in full gear, obliterate the guards, and walk into the slave camp unopposed, only to be beaten unconscious by three guys with lead pipes who would have lasted maybe 10 seconds had I been allowed to control my character. If I am going to be disabled and have my equipment stripped, then at least make the method plausible rather than 'it happened cause the script said so'.

As to whether or not it will happen: I suspect it will, although I would prefer if it did not. In either case I will probably be using the gear found in the DLC anyway, if only to see how it performs.

Yes but in the Pitt you had to disquise yourself as a slave and win in the arena to even be granted an audience with Ashur and even if the Pitt raiders didn't overwhelm you they would hve probably locked the mansion to keep you out and you have never gotten the cure for the Pitt slaves cause thats the whole point of dlc the quests and how you finsish them not just going in guns blazing.
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remi lasisi
 
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Post » Thu Oct 28, 2010 3:29 pm

I hope so, one of the reasons I considered the weapons and armour of Point Lookout "unimpressive" was because I could keep my armour and weapons from the main game.

It may have also been the reason the Tribals and Swampfolk were so overpowered, to compensate for the good weapons and armour from D.C. However, Bethesda overdid it and made them too overpowered for the standard Fallout 3 armour and weapons. (Bullet sponge enemies and a -35 HP effect in addition to the weapon's standard damage!?)

Losing our equipment will introduce the value of the Honest Hearts weapons and armour, like Dead Money, and like Dead Money, excluding the very good items (Automatic Rifle, Assassin Armour, Holorifle) I won't really use it in the Mojave.
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[Bounty][Ben]
 
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Post » Thu Oct 28, 2010 7:30 am

I hate it when DLC does that. Two reasons. One: I get a bit attached to my current loadout, and Two: I don't trust the weapon stripper scripts with my mod-added guns.
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bonita mathews
 
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Post » Thu Oct 28, 2010 2:58 pm

Problem with losing your stuff is players that prefers to use Energy weapons and Power Armor(namely myself) lose their edges. DM had a smart touch that giving the player the Holo-Rifle in low condition with bulky M. Cells.

Player should lose it's equipment in order to have challenge and a better experince but he should have access to heavy armors, energy weapons etc. A tribal power armor which is even weaker than a t-45 would be a nice touch for characters with PA traning and it may lead into good rp opportunities as well. Being forced use a rusty laser rifle would be fun too.

I'm just don't like it when a DLC forces the player into using guns, wearing light armor and etc
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Emma louise Wendelk
 
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Post » Thu Oct 28, 2010 10:19 am

I was shocked at the gear I got to keep in the simulation :vaultboy:


you don't get to keep anything from the simulation the simulation completion just grants you acess to the vult
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Chrissie Pillinger
 
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Post » Thu Oct 28, 2010 7:35 am

you don't get to keep anything from the simulation the simulation completion just grants you acess to the vult


...unless you did the glitch, then you could keep the stuff that came from the simulation.
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Alexxxxxx
 
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Post » Thu Oct 28, 2010 12:29 pm

Yes but in the Pitt you had to disquise yourself as a slave and win in the arena to even be granted an audience with Ashur and even if the Pitt raiders didn't overwhelm you they would hve probably locked the mansion to keep you out and you have never gotten the cure for the Pitt slaves cause thats the whole point of dlc the quests and how you finsish them not just going in guns blazing.

While this is true, you seem to have missed my point.

I wasn't complaining about the loss of gear per se, but rather about how when we do lose it the method used is generally insufficient to have accomplished the deed compared to our characters' skills/toughness/gear/etc.

My Pitt example was meant to illustrate this point, there is no way those three guys could have taken down a high-level character in high-end gear had the player been allowed to control said character. That I was subdued as a supposed slave was reasonable, since in that case I would have approached in the slave gear with only the concealed .32, but my characters that went in still dressed in PA and wielding top-end weapons were arbitrarily denied the opportunity to use that gear to get in.

Yes, said gear made it all too easy after I won the pit fights, but that's not the point; rather, the point is that the scenario was set up such that said characters were taken out in a wholly unreasonable manner given their capabilities. If my top-level characters in top-end gear are to be incapacitated, which in and of itself I do not really object to, then the method should be suitable for the task, and in most cases it's not even close.
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Alba Casas
 
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Post » Thu Oct 28, 2010 5:46 am

While it's a great choice for difficulty reasons along with weight issues I slightly hope they haven't fallen back on your equipment being taken away.

This means they've had to think up a smarter way to introduce worthy enemies(AI problems of their/Beths engine aside) Along with the loot.

I doubt they will ditch it though.
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Robert DeLarosa
 
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Post » Thu Oct 28, 2010 9:50 am

Well im gonna have to try smuggle a tesla cannon up my buttocks.


:rofl: ^^
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Clea Jamerson
 
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Post » Thu Oct 28, 2010 5:24 am

I personaly am sick and tired of these bogus (enter scene with some dialog)----(spawn scene random dialog then head smashed in by a remedial obeject that is completely inferior "KO") (spawn scene ..... no weapons lame reason why). I might go with it if it were a viable reason for being knocked out like crushed by a boulder which is rediculous or maybe a poison dart? or perhaps something that would seem effective no matter what the player is wearing. Because seriously walking into the pit wearing power armor and people smacking you with a bunch of lead pipes is just going to piss you off.

I would like to be able to carry myself right into the dlc untouched but have to deal with some serious opponents. Just as if it were an real extention of the mojave insted of a random portal to nowere.
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Destinyscharm
 
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Post » Thu Oct 28, 2010 2:51 pm

I'm not a big fan of losing all of our items plus Dead Money already did this feature.
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Alex Vincent
 
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