To me, after all the back and forth of it all, it boils down to its easy to rp when not doing anything game related, but actually participating in the actual game makes it hard as hell to stay in charector.
To me its an easy fix per se as far as writing. All they needed to do was make the player actually play the role that the quest or guild needed, give us the option to say no, and give us options to further things when theres a scenario that would force us into a role that goes against our rp or at least in those situations something to be happy to stay at that point.
Yes they added chopping wood, marriage, and with a dlc to grow a garden but actual game content they focused heavily on the "action" side and skimped quite a bit on the "rp" part.
If they would stop trying to reinvent the wheel every game and keep what worked and add or improved what was missing or didnt work then I would say they are heading in the right track. But as it is now, they focused to much on flash and action and lack alot in actual substance the game itself when playing what the game offers is severly lacking.
Ow ya, im surprised that we are ok with the copy and paste factions they are handing us. Vanilla game we could chaulk it up to them being rushed but when they do same thing in a dlc thats not rushed...