At first I really didn't use alteration spells because there didn't seem to be a point and many times there still isn't. High level foes, which are a very common occurence from lvl20 onward, still kill me in one hit, the only chance I get is spamming potions and using the stagger effect of double casting destruction spells.
Right so, you didnt use the form of magic that is designed to bolster your defenses, beause you didnt see the need to bolster your defences as a mage.............
It's not the same choice, it's the shade of gray that makes it different. The slaves in the Pitt are ready to hurt Marie in order to find the cure, they promise that they'll get [censored] straight, but when you return people are all wondering how Ashur could even handle people and how things are a lot less orderly without him around. Therefore Wernher Pitt might become a slavery free place and they might even find the cure eventually, but it is heavily alluded to that they will never become an empire, like they could have under Ashur. And actually these are not from my imagination, these are stuff you can figure out by listening to the dialogue. Of course ending slides would be better because you could see the clear difference between these things.
But the thing is, as New vegas proved, ending slides dont change that, if anything, the ending slides of New Vegas made the feeling of "every choice in the same" even worse becuase you actually got to see every endings, and how every ending was summaerized as "the wasteland still svcks just as much as it did when the game irst started, but now, its a type of crap caused by a diffrent leader".
and there is no diffrence between the endings in the Pitt.
1. Ashur stays in power, people are still salves, he promises to free them but never might
2. Wherner gets in power, still works everyone like slaves, claims things will get better in the fututre becuase of the cure, even though it might not
either way the people are still essentialy slaves, with the same uncertain fututre of being really free, the only diffrence is the name of who leads them. It's an illusionary choice that results in zero change from when you first arrived.
Not everyone, but I think wanting a fleshed out backstory and personality for major characters and companions is only fair. Which is better: companions giving you quests and commenting on the storyline and the choices you make or only there as meatshields and to fus ro da them off high places for [censored] and giggles? The Master, Richardson, Autumn, James, Ashur, and even Ulfric to mention a good character in Skyrim, they all explained stuff about themselves and this helped with immersion and taking the storyline and the game more seriously.
What is there to really know about Esbern, or Delphine, or Angeir? not much The first two have been hunted by the thalmor for the past 30 years, and have been in hiding, and Angier has lived his entire life on top of a mountain training in the way of the voice. they dont need anythign beyon d that. why do they need anything eyond that when that is thier story?
Also, I HATE it when companions give quests, it was one of the worst parts of New Vegas. It makes all the characters seem like down-and-out, slacked jawed, morons who need someone to fix thier lives for them becuase they are to weak to do it themselves. I didn't respect Boone, or Cass, or veronica after thier quests in New vegas, if anything, thier quests made me hate them becuase of how petty thier problems were, and how whiney they were over it.
This is what every companion character in NEw Vegas felt like after thieer quest was done
https://gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/tumblr_lti1j6eb9E1qdjfkx.png
Ikari Shinji, and 15 year kid, who hates life and is filled with teen angst.