re-invent the damn wheel every time they make a game
That is actually one of the things I most admire about the series. I often don't agree with some of the decisions Bethesda makes, but I admire them for not playing it safe, for taking the easy road and simply repeating the same game over and over.
I realize this is a minority view around here, but I think it took guts to take things like Attributes and spellmaking out of the game. They are stupid. They had to know this would be an unpopular decision. But they did it anyway. This is a risk, and they took it. And, even though I disagree with the decision, I admire the fact they they made it.
I admire artists who do not play it safe. Most of the artists I admire most are the arists who are willing to risk everything to try something new. I find that exhilarating. It is exhilarating to me even when I think it doesn't work.
The fact that Bethesda took a risk, a serious one, in eliminating spellmaking and Attributes is evidence to me that they care, that they're not resting on their laurels, that they're not coasting. The easiest thing for Bethesda to do would have been to copy-paste the game mechanics from one game to the next and crank games out once a year, or once every two years. They don't take that route. They try new things. Some of them work, some of them don't.
So -contrary to what practically everybody else says around here - I think that the fact that Bethesda removed spellmaking and attributes is evidence that they are
not listening to the higher-ups, that they are
not listening to the 'suits.' Because if there's one thing that suits have in common everywhere in the world it is that they are inherently conservative. Suits like the status quo, they like to repeat formulas. They don't like to rock the boat. Bethesda's willingness to rock the boat with each new release is proof, to me, of their artistic integrity.