Do you think Boston will make you feel lonley?

Post » Fri Nov 27, 2015 5:22 pm

One of the reasons why I debate games are art, is how some games can crack into your emotions and get them feels out.

(I had this group once, called the Brotherhood of Feels. We just sat around, getting deep man. Real deep....)

In Fallout 3, wandering around Downtown.... It just made you feel... Lonely. It makes you think. There were people once here. This was a thriving city. And now its all gone. I don't know about anyone else here, but I am an Urban Explorer, and if Fallout was an Urban Explorer simulator, it would be a good one.

So my hope is that Fallout 4 gives you that same feel. When you walk past these huge skyscraqers, or travel through the Metro tunnels... you will feel alone. And the soundtrack adds into the mix too. Sometimes, when I am in a abandoned building, I get scared honestly. Its weird, but my nerves are vibrating, and hearing your footsteps and that random noise, is pretty nerve racking. And it doesn't help when your companion knocks something over.

Another reason why the Radio is so important. It takes the spook down a notch, even though the spook really adds to my experience.

Anyone know what the hell I am talking about?

User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Fri Nov 27, 2015 5:47 pm

Yeah, I know what you're talking about. I think there will be plenty of desolate areas in Fallout 4, but also think there will be more populated areas.

User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sat Nov 28, 2015 7:31 am

There should be areas that do just that along with some that are massively populated. Fallout 3 failed to balance it, hopefully with the next-gen engine they can improve NPC count.

User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sat Nov 28, 2015 12:54 am

Hopefully the Commonwealth is a livelier place than the Capital Wasteland was. As Littlemike said, F3 failed to balance populated areas, and unpopulated ones. But I don't think they need to have places necessarily be as empty as they were, to make the PC/player feel a sense of lonesome. I mean, after all the PC is a person from the pre-war era. Seeing the world they knew, after 200+ years, just destroyed should also give the player a sense of loss and loneliness, even amongst people in populated areas.

User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Nov 27, 2015 10:02 pm

I don't think I ever can visit downtown Washington DC without getting fallout 3 flashback all the time :)

User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Fri Nov 27, 2015 10:47 pm

Errr....I'm not sure how realistic it would be for places to be "massively populated" only a few generations after a Nuclear War. Population explosions require some period of stability and prosperity to have existed and being able to support a large population in close proximity requires a significant infrastructure with efficient resources.

While I get that having dozens of NPCs roaming about is possibly a technical limitation (or achievement), the game's environment and lore does not really support it.

User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri Nov 27, 2015 5:08 pm

It sounds to me as though your sense of immersion is great- the storyline and environment- and that you can easily place yourself into this environment where human beings spent millenia stumbling along from one problem and disaster to the next but somehow evolved- and then abruptly tossed it all away and almost destroyed themselves. If so, I can appreciate it. I'm not a huge gamer, but I've played more than a few- and I've never had the feeling of immersion in any other game that I've had in FO3 and FONV. Part of this is due to my satisfaction that as a race, we're not only headed toward something not entirely unlike this, but that it is a practical certainty. The rest is due to the fact that the developers of both simulations fleshed out a theoretically believeable storyline where we "shoot ourselves in the chest", but yet still manage to survive and start the game of survival pretty much over again. In doing this, they demonstrate fairly well that despsite our knowledge, we've never actually made it out of the jungle. Something along the lines of "lost opportunities and what might have been."

User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sat Nov 28, 2015 5:52 am

No, I think I'll feel right at home in the Boston wastes....

User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat Nov 28, 2015 6:26 am

It doesn't matter how many people surround me. I will always feel lonely.

User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Sat Nov 28, 2015 5:10 am

The story is about you waking up years later, losing your family. The main plot is lonely.
Let's not forget these are Bethesda's writers. I'm expecting this game to be lonely.

User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Sat Nov 28, 2015 5:11 am

If I lived in Boston ... or had every visited the place, it might be painful to see something I recognize in ruins.

But I grew up in the high plains of CO, so I would relate more to FONV's vib as far as the environment goes.

http://i59.tinypic.com/2eexwlx.jpg - Pic of Dust Devil from back home. Flat. Dry. Big Sky country.

I do admit seeing DC in ruins felt odd at times as I have been there a few times.

User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Fri Nov 27, 2015 10:10 pm

I always found the Mojave wasteland to be a fascinating, but lonely place. Then I went there in real life and it was even worse. There's literally not a FUKIN thing there! Except that big roller coaster.

User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri Nov 27, 2015 9:25 pm

Parts of the wasteland are probably going to be a little lonely, but companions really help with that. Honestly, the radio in 3 almost made my character feel more isolated. There was just this certain feeling of isolation that came from walking through the metro system alone while listening to the radio. It would be cool if they implemented echoes indoors. Anyway, with the right companion, it's pretty hard to feel alone.

User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Nov 28, 2015 3:47 am

Lived in Ma for 17 years, 30 miles North of Boston. Wonder if my town is going to make it onto the map? Anyhow, yeah, I love Ma, just hated the winters. I want to head over to Paul Revere's house to see what's in there.

User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Sat Nov 28, 2015 6:09 am

I hope this game makes us all feel. I would love if some areas are scary it would be nice to get immersed like that and let's be honest it would be scary as hell if it were real
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sat Nov 28, 2015 5:34 am

How do you feel lonley?

User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri Nov 27, 2015 9:49 pm

Not insofar as the color palette, it won't be lonely. F3 had a huge, essentially monochrome setting. This lent itself well to isolation, I think.
This game seems to have defined color palettes depending on where you are in the game world. Which breaks up monotony.

As others have said, I think that you will be made to feel (they will attempt to make you feel, at least) lonely, but for your time.
I think places like the Memory Den will work to reflect this a bit more in the story. Well, that's the hope, anyway.

User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Fri Nov 27, 2015 5:13 pm

I know what you are talking about. In Fallout 3 the metro tunnels were always super lonely, in addition to being scary, and I never cared for them. In the wasteland the random sound of the wind created an atmosphere of isolation and desolation as you wander through the bombed out ruins. I’m hoping Fallout 4 has the same atmosphere and feel to it.

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am


Return to Fallout 4