Yeah, I edited that in the post.
Yeah, I edited that in the post.
Okay I have a solution for everybody who feels their ending will be diminished if they continue playing after the ending.
Stop playing. End your character. Delete your saves. Whatever makes you feel good. Don't ask for the rest of us to be denied the option of continuing our character with our accomplishments intact because you personally can't wrap your head around it.
Given the public outcry that occurred last time, I doubt Bethesda will repeat the same path that Fallout 3 followed and will extend the experience beyond the ending, as per the general audiences' request.
"Just as it should".
Prior to Fallout 3, only FO1 had a set ending. FO2 did not.
Why don't you take the solution to not finish the main story and just keep going?
The way that I expect Fallout 4 to handle it is at the end of the main quest, you'll get sliders and then you'll continue playing normally. I'm already expecting that type of system in Fallout 4, much like Skyrim but with sliders.
Because I want to keep going with the accomplishment of completing the main story behind me.
With your solution, I lose that. With my solution, you lose nothing.
NO OPEN ENDING PLZ. Either they have to program too much (taking away resources for other things) or it just doesn't matter what you chose in the end. Both svck.
No, the ending of the story is always there for you when ever you please. You can save before it and reload afterwards. There's should be no difference to you since you are going to keep playing anyway.
I get apruptly dropped back in the game as if nothing happend, and need to quit as if the game didn't just end. Not to mention, the way they handle the ending will have an effect on the narrative they pose there. They can't go wild with consequences because people start crying that they are not presented properly, or otherwise make the infinite continuation feel wrong.
Orrr you could continue to do whatever you wish, saving the final quest for last without jeopardizing concluding the game and not being able to continue on.
Fallout 3 is a perfect example of what happens when you take a decent ending, and then cave in to the masses to change it into something the artist didn't originally imagine, resulting in piss poor writing and a ridiculous continuation of the main quest.
To be honest, I hope not and I also hope that a DLC doesn't retcon it.
That's the problem with post MQ play, your choices just don't seem to matter.
I never finsihed Morrowind so I can't speak for that, but Oblivion post MQ play, your choices were meaningless, as was Fallout 3, and Skyrim. Nothing really mattered much. Just end the game and show us in the slides how things change in the world.
Dude. I just told you I want the ending BEHIND me. Done. Completed. Accomplised. You're all clear kid let's blow this thing and go home.
Why should I sacrifice my immersion in that regard because you can't quit the game in two seconds after being dropped out of the ending? What, will you get post-game cooties or something? Seriously.
Also, there is no reason why the ending can't show you long term consequences then drop you back into the present day. It's been done before.
To call FO3's ending decent is like calling World War 1 a tea party with pleasant conversation.
That ending was a huge disaster that made no sense internally, and Bethesda flat out admitted such.
It was in no way compromised by allowing a post game and being altered. It was improved.
why should we sacrifice our immersion for your immersion? Feel that accomplisment when you finish the game.
Maybe it's the TES fan in me, but I absolutely hated the fact that you couldn't keep playing on the same character after finishing the main quest. It's just not cool. I mean, yeah, it's nice to get some recognition across the wasteland when it comes to your deeds, but that's not even that important to me: it's that I've been playing on the same character in Fallout 3 -- my first character -- for nearly 500 hours because I enjoy wandering the wastes after I've done everything I can, roleplaying that the inhabitants of the CW decided to make me their leader and protector. With a few mods, this really helps add a lot of immersion in endgame for me.
No I disagree, the original ending while not great was satisfactory. Broken Steel was a mess that pretty much retconned what you did. I did like at least that it showed what happened if you choose edens choice but still it was a mess. Not to mention the gameplay parts like 10 extra levels broke the game.
Broken Steel's ending aka Nuking a massive Enclave base is a BETTER ending than Fallout 3's original ending where the artist at least displays the quality of sacrifice and tying together that neat bible poem at the beginning of the game?
I strongly disagree. Most people would agree that the original ending was much more suitable than Broken Steel's, which just consisted of you blowing up more crap.
This guy gets it, to the people saying "JUST DONT COMPLETE THE MAIN QUEST!" this is just a fundamental difference, if you make the ending open ended nothing changes for those of you who want the definitive ending you can always just delete your save and start a new game no worse for wear (or keep your save before the final area). If we do things your way you are effectively forcing those of us who want the option to play post ending to play your way, that just is not cool im sorry.
It does take away from the game because it can render long-term consequences useless. If the slides say that Megaton was left to become a prosperous trading capital, then my freedom to do whatever I want with Megaton is limited. I can't, say, blow it up anymore because that would conflict my 'canon' ending, even if that's not what I intended.
But it's cool to force those of us who want to continue with Fallout's tradition of endings, play your way?
No. Giving in to the audience to change your artistic vision to something inferior and less organic is not cool.