I highly doubt Ken has any influence on the series anymore. I'm sure he's still good friends with Todd though: the two basically built Morrowind in its entirety from the ground up, and much of the spirit of that game comes directly from his experience working with DnD and ye olden tabletop boardgames.
Also, I never heard anything about Ken being linked to the level scaling feature. It doesn't sound like something he would do, honestly. The game world should still remain challenging in places - so that the player is always rethinking their strategy and never reaches a point where they can safely say,
"I've done it all, I have a Macguffin sword for every NPC class archetype and enchantments to protect me from every possible spell; by using this exact same blocking pattern, an enemy will never land a hit on me". There should always be some sliver of insecurity when playing, that a cookie-cutter playstyle won't get you out of all situations. Daggerfall was closest to achieving this, although it too tapered off eventually (though at a much later point in the game unless you picked some cheap advantages). But I definitely won't say anything to defend Oblivion's implementation, after seeing how FO3 and NV improved upon it in so many ways.
Anyway, I do think some directly level scaled enemies
still could have a place in Skyrim, although they should be few and far between and done with reasoning: human rivals and doppelgangers who have been watching your every move, for example. But not the Mudcrabs, please. Leave them out of this contrived scaling system. Leave them in the game, so that at level 30 I can get the satisfaction of kicking them off of mountaintops as I could never do at level 1.
[Ken Rolston] left the company years ago.
That fool!You know Todd,
my name is Ken, if you need somebody to fill his shoes... :nod: