Haha, true, I was reading the poll question instead of his actual post!

But as far as game development goes, I think they could handle it... especially if the cream of the crop were selected (if there is a limitation).
Marketing, distribution, etc. can be handled by outside companies. There's nothing wrong with that.
Game engines can also be licensed if there is a need. There's no point trying invent the wheel, which is what Bethesda seems to do every single time.
So yes, I still believe that there are people in the modding community can get the job done when it comes to the actual meat and potatoes of the subject, even if it would be beneficial to use outside help to do the rest.
I find this notion fascinating...I just don't see how it could ever happen. Perhaps I'll just need to agree to disagree?

Again, I have the UTMOST respect (even admiration!) for modders, because what they do IS hard. However, being able to modify a game is different from being able to build a game from the ground up, even if you outsourced the game engine (which, as you pointed out, is certainly feasible). Let me flesh out the biggest problem I see that I mentioned in my first post.
Modding is all about freedom-- building what you want when you want. You finish when you want to finish, and you answer to no one. Want to add a hidden Halo 3 Sniper Rifle into the game? No problem-- mod away (extreme example, I know, but you get the point)! When you're building a game, though (or even a large mod!), you need a leader. This leader is, at some point in development, going to have to cut something. Let's say, for example, that the modder who created the popular Midas Magic was selected for this Modder Dream Team. He or she is happily modding away, adding AOE spells that cause pandemonium on a city-wide scale. He or she is loving it-- THIS is why he or she got into modding! The joy of watching the entire town of Whiterun duke it out...it's a beautiful thing. However, along comes the bi-weekly updates and design direction meeting (or whatever); his or her boss thinks some of the spells that Midas Magic has been adding are overpowered, and the project lead agrees. These things need to be cut. To the maker of Midas Magic, this is an outrage-- even painful! How dare they?! He or she has poured their heart and soul into this project, only to be told it was all for nothing? That it isn't good enough!? He or she decides to leave the project in disgust.
I've seen that scenario in very large mods for Morrowind and Oblivion. Again, modding is all about freedom-- collaboration is hard. In such a creative medium, being told "No, that doesn't fit our vision" is a tough pill to swallow. Particularly when everyone's vision of what makes a great game is different-- drastically different sometimes! Being told you have to forget about texturing your favorite weapon, Chrysamere, because it's being cut and get back to texturing boring stuff like cups and pots svcks. Throwing together talented people and telling them to work together is not a recipe for success, unfortunately.
But then again, what do I know? You could be right. Just because I don't think so doesn't make it so!

Ps. I wouldn't mind having the perfect game on my computer... even if no one else ever knew it existed. Wouldn't make a bit of difference to me while I was playing ;-P
You selfish....!!! :wink_smile: