» Sat Dec 17, 2011 12:39 pm
This whole idea is absurd. I have the UTMOST respect for modders, because frankly good modding takes a lot of skill. However, anyone who has even a layman's idea of how game development works will know that thinking that the TES modding community could build a better game from scratch than Bethesda can is totally absurd.
Just off the top of my head, these are a few of the things the modding community would need:
A leader-- someone with a clear vision, good business sense, is decisive, charismatic, experienced, and has a thorough knowledge of game design and management
Department heads-- people with similar qualities to the above, but more specialized: level design, code, modeling, texturing, animation, etc.
Department personnel-- people with developed skills in the above areas
Marketing personnel-- people who would help sell the game through media
Production personnel-- people who would actually MAKE the game in its physical form (DVDs, maps, boxing, manuals, etc.)
Voice actors-- arguably nonessential, but it (unfortunately?) seems this is where the industry has gone
Media personnel-- people who would create website content, moderate forums, etc.
On top of that list (which is certainly incomplete), all of these individuals would need to be able to work together well (over the internet, I might add!) and be dependable. See, part of the beauty of modding is that you can create what you want, when you want. You don't have to provide support, you don't have to finish it, you don't have to polish it. You work at your own pace, and you answer to no one. No one tells you that your idea will be cut, no one tells you that you have a deadline to meet, and no one tells you that it isn't polished or high quality (well, mod-users might give input on all three of those, but your job doesn't depend on meeting their demands). In this (absurd) situation, all of those skilled and talented people would have to be willing to give of their time to work on things that perhaps were not THEIR vision of what the game would be. They would have to come through with fantastic content before their deadline. They would have to collaborate, compromise, and cooperate.
And this is just me scratching the surface of what would need to happen to have modders make a game from the ground up. I didn't even mention the creation of a physics engine, or a Creation Kit-like program, or any of the other foundation bits that a game of this scope needs. I'm sorry, but there are a LOT of naive people out there who think "Oh come on, Bethesda, I could do better than that!" Well then, why haven't they done it? Because it's not as easy as they would like to think.