Short answer: Yes
Long answer: While skills were removed in number (18 compared to Oblivion's 21, or Morrowind's 27) it is my belief that skills are more in depth, thus actually giving you more choices and options to design and customize your character than ever before.
Removed as skills are Hand to Hand, Athletics, Acrobatics, and Mysticism.
Athletics and Acrobatics are actually the only ones removed. Hand to Hand is in the game, as a perk. Mysticism is in the game, the spells just shifted to Alteration and Conjuration.
Making a return as a skill is Enchanting.
Skills like Armorer became more in depth, replacing a shallow repair system with a full fledged armor and weapons crafting system that includes having to harvest and refine resources to create and improve your equipment.
Perks make skills more than just a mindless 1-100 grind, actually giving you the opportunity to specialize within those abilities and truly make a custom, unique character.
Guild questlines (at least the ones I have experienced) are shorter in overall duration (arguably too short), but the individual quests are more detailed and more involved, and quite frankly, more interesting.
The game includes an entire political subplot that didn't exist in Oblivion. I'd argue that the political subplot is far greater than even Morrowind's political elements.
The world itself is breathtaking, remarkable, majestic, and epic.
Each of the 5 cities has it's own personality and sense of culture.
There is a lot of detail in the game, loads of random encounters, and lots of things to find in the world.
If anything, I believe that Skyrim exceeded the hype and expectations. I expected to absolutely adore this game, but realistically, I didn't expect this game to surpass Morrowind. I expected it to be better than Oblivion, but not Morrowind (and that
is saying something, as I absolutely love Oblivion. Pre-Skyrim, it was my 2nd favorite game ever, behind only Morrowind).
There were things improved, and there were things added.
I do agree that ideally, the game would be better if it included the things removed as well as what was added. But I do believe that what was added is better than what was removed, thus being an improvement, and better than what came before it (even if it could itself be better).
Spellmaking was lost. I believe the current gameplay and spell system is better than Spellmaking. Could it be better? Yes. But I believe it is an improvement over the past.
Armorer / weapon degradation and repair was lose. Smithing was implemented. Would it be better with both equipment degradation AND equipment creation? Yes. But I believe that Smithing is better than Armorer, thus, an improvement and better than what we had before.
Questline length was lost, but individual quests were improved. Would factions, guilds, and questlines be better with improved individual quests and more engaging overall questlines? Yes. But (for example) exploring the ruins of Saarthaal and uncovering the mysteries of the Eye of Magus is more interesting than running random errands for various guild hall leaders.
Skyrim itself could be better by including both the additions, and keeping what was removed, but I do believe that what was added is much better than what was removed, thus we have a better product overall than we had before, thus Skyrim > Morrowind.
I can think of only a very small handful of items that Morrowind or Oblivion completely did better than Skyrim does, and none of them are anywhere close to huge factors that deter from my enjoyment of the game. And no, none of them are Attributes.

Overall, I believe that Skyrim has better gameplay, better RP choices, better detail, and better "immersion" than previous Elder Scrolls games, thus becoming my favorite.
My opinion, of course.