Do you think Skyrim lived up to the hype?

Post » Thu Dec 15, 2011 11:20 pm

It did for me and that's what counts.
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Eileen Collinson
 
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Post » Thu Dec 15, 2011 3:33 pm

It is a great game, but it did not live up to the hype, though not for the lack of trying.

It did not live up to the hype, because Todd himself set the hype too high.

If you murder the shopkeeper, their families will supposedly take over. Is that happening?
If you drop something in the middle of the ground, some people will pick it up, or fight over it. Some people have seen that, but not always.
You can supposedly sabotage the sawmill. But that has been taken out.

Radiant AI once again has been hyped too much and cannot meet expectations.
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Mr. Allen
 
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Post » Thu Dec 15, 2011 3:53 pm

It's standard Bethesda, no risks or real innovations have been made.


Hate to derail the thread a bit, but...are we even playing the same game?

Dual wielding, dual casting, vastly expanded perk system, completely overhauled magic system, redone leveling, entirely new magic system built on top of the other one (dragon shouts), companions...

What part of this is not innovation?
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priscillaaa
 
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Post » Thu Dec 15, 2011 11:15 pm

Let me reiterate...

NOPE
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Zoe Ratcliffe
 
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Post » Thu Dec 15, 2011 4:48 pm

No it didn't. It had all the building blocks for it (all those different guilds, factions, settlements, mindsets, skills, perks, quests etc), but the implementation was left lacking to the point of everything feeling redundant -- the focus in the developement seems to have been (yet again) handplacing rubble and trees and putting in a ton of features but not thinking through them. So no, it didn't live up to the hype.
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Anthony Rand
 
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Post » Thu Dec 15, 2011 11:18 am

Personal Hype HELL YA, external... well I don't really look/listen to it I just look at info and make my own opinions.
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Justin Bywater
 
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Post » Thu Dec 15, 2011 5:37 pm

Hate to derail the thread a bit, but...are we even playing the same game?

Dual wielding, dual casting, vastly expanded perk system, completely overhauled magic system, redone leveling, entirely new magic system built on top of the other one (dragon shouts), companions...

What part of this is not innovation?


Since you felt the need to single out my post without reading the rest of it, I'll address each of the so called innovations you have listed...one by one.

1. It is not really any different in function and implementation from single wielding, and in fact, the way it is now makes me wonder why they didn't bother having it sooner if it is so similar to one hand and 2 handed.

2. Interesting on paper, but poorly implemented.

3. Again, poorly implemented and unbalanced.

4. Normally I would say that less could potentially equal more, but what we got was less equaling less.

5. Only superficially at best. They trimmed the fat, but that is all.

6. Again, it is not so different from powers and other such abilities, and is not really doing anything truly new.

7. They are no different from past implementations, and in fact appear to follow the exact same rudimentary and barely serviceable scripting as in previous games.

I've played through Daggerfall, Morrowind, Oblivion, Fallout 3, New Vegas, and now Skyrim. New Vegas was the only one that seemed to truly take things in interesting directions as far as design choices went, and that was not even made by Bethesda.
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Dustin Brown
 
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Post » Thu Dec 15, 2011 11:34 am

I was expectng Oblivion2 so it exceeded my expectations for it, and seeing how well it's doing i'd say it lived up to it
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Wayne Cole
 
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Post » Thu Dec 15, 2011 1:34 pm

I don't know about the hype in general, but it lived up to my hype because after Oblivion I didn't get overly hyped in the first place. Great game though.
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trisha punch
 
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Post » Thu Dec 15, 2011 7:03 pm

So yeah, it has been out almost a month now, and i think it is even better than what all the hype pointed it out to be.

What do you guys think and why?
I agree. It lived up to its hype and appeals to a big, big audience of gamers. TESV is a big disappointment to me, but I'm an old fashioned PC gamer who started with Daggerfall and Morrowind, so I'm in the minority. Presumably, sales are doing well.
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BrEezy Baby
 
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Post » Thu Dec 15, 2011 9:23 am

For me yes. I've played all the TES games and I think this is the best one. It just needs a few patches and tweaks and for me its perfect

:D
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Dan Wright
 
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Post » Thu Dec 15, 2011 7:04 am

For me yes. I've played all the TES games and I think this is the best one. It just needs a few patches and tweaks and for me its perfect

:D



Yes there's room for improvement.
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Flesh Tunnel
 
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Post » Thu Dec 15, 2011 2:08 pm

There was a lot of hype alright, and half of it was made by the fan boys/girls
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Benji
 
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Post » Thu Dec 15, 2011 10:33 pm

Nope, Oblivion was more fun.




Was it? How? Please explain? Are we talking about vanilla Oblivion here?
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Scott
 
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Post » Thu Dec 15, 2011 4:13 pm

Definately lived up to its hype.
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cheryl wright
 
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Post » Thu Dec 15, 2011 1:27 pm

Todd has explicitly stated that this was, in terms of content, the biggest craziest game they've ever done. What did he mean by content? Was it the quests? Untrue, Morrowind had more. Was it the settlements? Blatantly untrue. Was it the factions? Blatantly untrue. Was it the item variety? Blatantly untrue (Even though Todd specifically stated "We can also make a lot more armors now, so the number and variation types are more than we’ve ever had" which was a lie). It couldn't have been the dungeons either since Oblivion has a greater dungeon count. So just what exactly was he reffering to when he said "The biggest craziest game we've ever done"? EDIT: So no, it didn't live up to the hype.
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Kathryn Medows
 
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Post » Thu Dec 15, 2011 11:03 am

just barely lived up to my expectations and hype.
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Chloe Mayo
 
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Post » Thu Dec 15, 2011 9:53 pm

Am I the only one who still has the PC collector's edition sitting unopened in her living room?
(I played TESV at my friend's house and that was enough for me)
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Chris Ellis
 
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Post » Thu Dec 15, 2011 7:12 am

No game ever lives up to the hype. I stopped expecting them to long ago.
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Adrian Morales
 
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Post » Thu Dec 15, 2011 4:04 pm

It hasn't lived up to the hype for me. Oblivion was a better game for me. Skyrim is immensely impressive visually and has a superficially realistic world, but the NPCs in it are utter rubbish compared to Oblivion's, NPC dialogue can be extremely stupid and repetitive (guess who works for Belethor at the general goods store?). The quests are also shallow, and justifications for inolving the PC in them (as opposed to the NPCs sorting out her own affairs) are often extremely implausible, something I had hoped would be improved since Oblivion but which has also gone backwards. The guild stories and main stories are very poor compared to Oblivion's, certainly in terms of quantity. Most quests involve going to dubgeons to pick something up. This isn't good enough, frankly. Although Skyrim is still a very enjoyable game, the series's RPG elements are seriously regressing.

Edit: Despite that rant, I have been playing Skyrim way too much lately, so it can't be that bad I guess. I'm just disappointed in its shallowness.

How are the NPC's rubbish to it compared to Oblivions, and how is the dialogue worse?
Did you find the npc's having a looping, and extremely akward conversation about mudcrabs with themselves more enthralling?
And the quests are shallow compared to Oblivions? Which quests in Oblivion are you acually talking about since they're either just as bad or better in Skyrim.

How about the fighters guild quest were you're supousedto deliver weapons to some fighters, that for no reason what so ever, went a head and stormed a goblin infested mine, unarmed.
Then when you get there, they drop hints about as subtle as the Hiroshima bomb about what weapons they want.
-Hi i like swords, i wish i ahd a sword so i can sword some goblins, but i'm just just a 300lb killing machine that's way too shy to acually ask you outrigh
-YOU GET A HAMMER AND YOU'LL LIKE IT GOD DAMMIT
- : (
Then when you get back it's like:
- God job clearing the mine, but one of the fighters ran into a trap and died, obviously this is your fault, here's some change for the buss.

And it's not like this is just one quest, Mages guild have acouple that are just all around [censored] aswell.
Like the Choroll chapter quest.
- I hear you're trying join the mages guild, i want you to forfiet any realistic chance of joining by doing the exact opposite of the task you were given and do what i want instead.
- What!? You? A prospective mages guild member did the task you were given so you could join them? You idiot! DUUUUUUUUUUR
Even worse is if you acually give her the book, TELL the chapter head, and he's like " well get it back, but i'll write a recommendation anyway despite gross incompetence beacuse i'm just cool like that"

And don't even get me started on the Dark Brotherhood, it was writen like they wanted to appeal to 14 year old goths with a chip on their shoulder.
Almost every complaint you have about Skyrim , is a problem i had with Oblivion and what i thought was done better in Skyrim.
To each is their own i guess, but it just boggles my mind how someone can prefer Oblivion unless it's rose-coloured glasses :P
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Leticia Hernandez
 
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Post » Thu Dec 15, 2011 11:50 am

Yes, it has lived up to the hype.

However, it's not a game for young, immature easily bored adolescents. I would encourage those types to go play WoW.
(...)


Another condescending remark. I would imagine you'd post one daily, you know, your daily feel-good-about-myself pill.
I wish you a speedy recovery.

On topic,

So far I have to say I'm a bit disappointed.
But i reserve my final judgement for when I've finished it.
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maddison
 
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Post » Thu Dec 15, 2011 4:04 pm

I expected a game to run without any major problems that makes a major part of it's content unplayable.

I don't mind having one, two, or even five quests bugged (out of hundreds) but if the main quest, or a whole zone (e.g. the whole south-eastern map for me) is unplayable... I mean, jesus, isn't there a way to fix these problems BEFORE a release? If it's a hardware issue, sure, fine, but if it's a software/internal issue...

What content I have played, though, was great. After several replays (because of aforementioned problems) that's when things got repetitive.
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ShOrty
 
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Post » Thu Dec 15, 2011 9:55 am

Well, I was a bit dissapointed with the Radiant Story system, didn't expect it to be so generic and limited. Other than that the game pretty much lived up to my hype
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Crystal Clear
 
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Post » Thu Dec 15, 2011 8:44 am

To answer the OP no it has definately not lived up to the hype.

I think Skyrim is enjoyable and a good game and you will spend enough hours to warrant the purchase. Is it what it was hyped to be or what it could have been though? Definately not.

The quests are worse then any previous title with little to no variation and if you dont choose to just follow a compass marker there is no way to work out where to go as no information is actually given in your quest log. I gave up caring about quests and just wandered the lands but luckily i enjoy just experiencing the journey.

The faction quests are all extremely short, predictable and offer no choices. Every single faction is the same, rapidly rise being the only competent member of the faction and save it from itself but still get treated liked the dirt newbie by all the npc even once your the leader. Their members lack any personality except for maybe the dark brotherhood and thats because being arrogant and sociopaths fits them.

Exploring the world and dungeons is what I spent the most amount of time enjoying until I realised that they are all linear corridors with a shortcut back to the entrance. Every dungeon was meant to tell a story we were told and that they designed clairvoyance because we were going to get lost in them. I liked the small touches like a miners skeleton under a rock next to a gold vein and a journal of his comrade writing that he had been deserted in this empty mine by his best friend (the dead guy) but this was a standout piece for me and not the norm. Finding a journal in every dungeon to learn the story became overused and dont write journals in Skyrim it gets you killed. Barrow, fort, dwemer ruin, cave isnt the variation described pre release either.

The lack of any effort to optimise any part of the game for PC is a big negative. I dont mean the bugs that are negligently added in automatic updates but the fact that the game doesnt even use our hardware correctly. The promises of face melting graphics, a custom ui for the pc and an upgraded engine were all lies.The menus dont respond to mouse input and a patch is needed to access ram and a second core on a computer......At least I dont play on a ps3 and I think bethesda owes those customers a big apology.

Looking back at all these faults its hard to say why I liked the game but I did and I think thats mainly because of those moments when it all worked perfectly and I sat back and said wow. It was always a tiny detail that wowed me as well and none of the amazing overhauls or promised features as most if not all of these didnt enhance my enjoyment and arent enjoyed by a large amount of this forum.

Even game reviewers are starting to write articles about this isnt the game they were waiting for so this thread wasnt going to get a majority consenus in your favour.


TLDR: Is the game enjoyable? Yes only because as a customer your trying to enjoy it. It should have been better and will improve over time.
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Andres Lechuga
 
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Post » Thu Dec 15, 2011 2:49 pm

When I first read this I thought it was a serious post and thought about the game and gave a serious answer. After reading it through again the OP was posting every few minutes, detracting from any point raised with vague banter and lacks consistant opinion on a number of topics. Shame on you for the attention seeking and shame on me for falling for an obvious PR post.
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Alba Casas
 
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