Do you think Skyrim lived up to the hype?

Post » Thu Dec 15, 2011 2:03 pm

Alot of the E3, PAX interviews todd said that there was lumberjacking, when asked does that mean you can cut down trees, he replied Yes. Additionally he did a whole 2-3 min talk through the e3 video that explained how the economy was going to be more tied to the player. If you killed off the mill workers, wood based equipment in that hold would go down. So basically i kill the lumberjacks in riverwood, in whiterun the amount of wood based armour/weapons/arrows would lessen. He played off the fact that a considerable amount of interaction in the game had long standing influences on the economy.

And yes, its the same gamebryo engine, with a re-written renderer.


Have you tried killing Lumberjacks in Riverwood? I haven't so i can't prove you either right or wrong :) It could be possible that the effect would be minimal at best.

But yeah, might be overhyping too.
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Tammie Flint
 
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Post » Thu Dec 15, 2011 9:14 am

I don't belive pre-release hype at all anymore. Peter Molyneux taught me a long time ago game devs promise the moon and always fail to deliver.
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Emily Martell
 
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Post » Thu Dec 15, 2011 8:21 am

Here's one! http://www.youtube.com/watch?v=OEd1D-KD5xc

No seriously now, cba to find all his interviews now, google is your friend.


I lol'd :D

I watched and read alot of interviews during the last months pre-release, but Skyrim HAS Radiant AI, right? Although it's almost a scrappy as Oblivion, no improvement whatsoever tbh. Or, i might not just see it.

Oh, sorry. There's the woman in the tavern using broom. And the smith. But yeah, other than that, pretty shallow.
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Haley Cooper
 
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Post » Thu Dec 15, 2011 9:06 am

Yeah, i agree about your points. The economy system ain't as deep as i thought it would, and marriage is just a joke. But those aside, wonderful game.



Hmm, define "monotonous questing"?. I think the quests are varied and interesting. And yeah, character development is kinda, hmm, "shallow", not really deep. Though it's nice that they aim to make the games more approachable.


Once you have completed the main quests all the others are the same over and over again. Theives Guild = Steal this, plant that. Dark Brotherhood = Go to contact kill someone (usually some poor old fish wife who hasn't harmed anyone.) Companions = Go to house kill animal or kill escaped convict. After five or six of these the game gets really boring.
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TOYA toys
 
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Post » Thu Dec 15, 2011 10:00 am

I didn't read much of the hype because initially I had no intention of buying Skyrim ever. What gave rise to my decision was that I bought Oblivion (long after its release) and found the menus to be clunky, difficult to read and the combat difficult. Needless to say I traded it in pretty quickly.

I'm a member of a football forum which has a gaming section and read some of the hype on there about Skyrim's forthcoming release. Then when the game came out people were giving it really good feedback, so I decided to buy it.

My personal opinion is that Skyrim is a superb game, and just falls short of my all time favourite game Fallout 3.

After finishing Skyrim I'll be re-visiting Oblivion.
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Amysaurusrex
 
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Post » Thu Dec 15, 2011 9:20 pm

Once you have completed the main quests all the others are the same over and over again. Theives Guild = Steal this, plant that. Dark Brotherhood = Go to contact kill someone (usually some poor old fish wife who hasn't harmed anyone.) Companions = Go to house kill animal or kill escaped convict. After five or six of these the game gets really boring.


I mostly meant written quests, radiant story quests are bound to get repetitive. Only the target and location changes.
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Lance Vannortwick
 
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Post » Thu Dec 15, 2011 8:29 pm

If it ain't broke, don't fix it :)


It's a "safe" philosophy....but it ultimately begets stagnation.
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sarah
 
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Post » Thu Dec 15, 2011 10:48 am

Have you tried killing Lumberjacks in Riverwood? I haven't so i can't prove you either right or wrong :) It could be possible that the effect would be minimal at best.

But yeah, might be overhyping too.


Yup.. nothing, not even noticed by people in the same village nevermind hold.
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Celestine Stardust
 
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Post » Thu Dec 15, 2011 10:14 am

I rarely pay all that much attention to the hype of eagerly anticipated games. Or movies, or even novels. I would buy Skyrim and hoped to get as many hours out of it as with Oblivion. I even felt that it might be the last time I was really, really excited about a release, as I am rapidly approaching the age of forty, and with the frequence of new Elder Scrolls titles, I can't really see myself getting all hot and bothered over Elder Scrolls VII or VIII, as I will probably be too busy retiring.

I expected to be able to experience the province of Skyrim, and I certainly have. In that respect, Skyrim fulfills my expectations.

And in terms of making the province of Skyrim feel a bit more unique, like Vvardenfell in Morrowind, I think it suceeds. But seriously, no game could possibly live up to the hype generated by extremely excitable staff writers in the various offices of the computer games media. And though I like the game a lot, I think it's less of a groundbreaking effort than Oblivion was in terms of both broadening the audience of the TES titles and pushing computers to the limit. I remember I had to buy a new rig to get the game to run.
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Verity Hurding
 
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Post » Thu Dec 15, 2011 7:38 am

So yeah, it has been out almost a month now, and i think it is even better than what all the hype pointed it out to be.

What do you guys think and why?

EDIT: Where's my poll? I thought i put one in :(


Yes. For me at least.

I expected the hype, I expected (based on past experience) that there would be bugs (it has been better for me then I was expecting). I expected I would play it and I would think of many things I would like to see included that might be missing but would come out with mods or DLC.

I expected that some of the statements made before release wouldn't eventuate. I enjoyed the enthusiasm and hope from those involved in the project, but I never thought I would see the whole "sabotage the economy" in the core release, or some of the other things. Apparently a lot of people did and were deeply wounded and view it as a sinister lie, but I am "I doubt it is a lie, I believe they tried and couldn't get it right for release, much as I suspected, so my hopes haven't been damaged at all. Maybe it will turn up in DLC.".

I expected I would have so much fun. Objective achieved. I thought I would like some of the changes, like the change to attributes and skills, but I would feel they would still need polishing. Objective achieved.

Overall in what has been a good, very enjoyable year of gaming and Skyrim is my personal GOTY. I have played it solidly since shortly after release and don't plan to stop any time soon.
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Alexandra Louise Taylor
 
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Post » Thu Dec 15, 2011 10:46 am

Yup.. nothing, not even noticed by people in the same village nevermind hold.


Oh, damn. That's a bummer. Well, i think we (read: console gamers) just have to live with it. And besides, it's not that big a deal. They had to scraqe something.


NOW, what really buggers me, is that although they promised you could slaughter entire villages and sleep in the beds of the people you had killed (aka do Morrowinds), they had to scraqe that aswell. And that, really svcks.
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TWITTER.COM
 
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Post » Thu Dec 15, 2011 5:04 pm

I think I was more hyped about it than how much I've enjoyed it

I think most/all fo the quest lines were too short and uninteresting....the main story final battle was extremely dissapointing too
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K J S
 
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Post » Thu Dec 15, 2011 5:15 pm

It did for me. It's a great game and I'm 90 hours in and didn't finish any of the factions yet. There is a lot of content, a good atmosphere and that's what I was looking for. They delivered interesting handcrafted dungeons as they promissed, good voice acting. What I think they overhyped is the dragon AI (I probably killed 20 of them so far and they all do the same pattern, no surpise at all) and the archery being more realistic (I still put 10 arrows in a man's head and he still lives, and the arrows are abundent again).
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Thema
 
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Post » Thu Dec 15, 2011 7:55 am

Alot of the E3, PAX interviews todd said that there was lumberjacking, when asked does that mean you can cut down trees, he replied Yes. Additionally he did a whole 2-3 min talk through the e3 video that explained how the economy was going to be more tied to the player. If you killed off the mill workers, wood based equipment in that hold would go down. So basically i kill the lumberjacks in riverwood, in whiterun the amount of wood based armour/weapons/arrows would lessen. He played off the fact that a considerable amount of interaction in the game had long standing influences on the economy.

Too much involvement of shareholders in corporate governance is behind this ultimately, but to avoid an Econ. lecture...

Basically, they just need to stop telling people things are in the game unless they already have a functional implementation. Have an idea? Great. Does it work? Not yet? Then stop promising it to people. Stop being John Romero, Bethesda. If you can't deliver don't say you will. Don't count your Gamebryos before they're birthed. When you have a functional game THEN you can tell us what's in it.

And what's worse is that he didn't even have to say those things - he could have said, "we're working on making the character have an influence on the economy." Instead he had to put out stuff that wasn't real. And THAT is annoying.
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Jessica Lloyd
 
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Post » Thu Dec 15, 2011 10:54 am

It did for me. It's a great game and I'm 90 hours in and didn't finish any of the factions yet. There is a lot of content, a good atmosphere and that's what I was looking for. They delivered interesting handcrafted dungeons as they promissed, good voice acting. What I think they overhyped is the dragon AI (I probably killed 20 of them so far and they all do the same pattern, no surpise at all) and the archery being more realistic (I still put 10 arrows in a man's head and he still lives, and the arrows are abundent again).


Yep, i always lol at the dragons. they're funny with the movements and stuff (read: flying in circles or doing strange turns, among other things.). Archery also needs to get realistic. Valid points.
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keri seymour
 
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Post » Thu Dec 15, 2011 8:25 am

I've noticed that nearly everyone who's saying it DID live up to the hype, hasn't really played any of the main questlines. LoOL.
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Andrew Tarango
 
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Post » Thu Dec 15, 2011 10:05 am

I've noticed that nearly everyone who's saying it DID live up to the hype, hasn't really played any of the main questlines. LoOL.


I don't think the main questlines make up Skyrim. They're mostly treated as big sidequests in my eyes atleast :)
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Cedric Pearson
 
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Post » Thu Dec 15, 2011 4:22 pm

I don't think the main questlines make up Skyrim. They're mostly treated as big sidequests in my eyes atleast :)


Main questlines really help in a sense of immersion, due to how they can alter the gameworld around you, like they do in many RPG's....unlike TES: Skyrim, of course.
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Elea Rossi
 
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Post » Thu Dec 15, 2011 6:41 pm

With Bethesda hype machinery, no TES game will ever live to the hype, but it's still a great game, much better than Oblivion. I'm a bit disappointed with the NPC and creature A.I, I was expecting more random group activities (dungeon adventurers in action, night thieves and assassins in action, etc) and I also think the animations are (again) not on par with the beauty of the world. The faction quest lines are very short, but some of the quests are fascinating.
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hannaH
 
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Post » Thu Dec 15, 2011 9:34 pm

Well if you believed everything, word-to-word, without any second-hand thinking what that actually means, and instantly hoped a flawless, most awesome game ever created, then of course it doesn't hold up to the hype.
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Madeleine Rose Walsh
 
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Post » Thu Dec 15, 2011 8:20 pm

Main questlines really help in a sense of immersion, due to how they can alter the gameworld around you, like they do in many RPG's....unlike TES: Skyrim, of course.


True. I played the MQ in Skyrim almost to the end before my game bugged, and enjoyed it that far. gonna have to start doing it again today. :) But yeah, some like the main quest, some like the sidequests. I'm in the middle. Though the sidequests have been written pretty good.
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Nomee
 
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Post » Thu Dec 15, 2011 1:16 pm

With Bethesda hype machinery, no TES game will ever live to the hype, but it's still a great game, much better than Oblivion. I'm a bit disappointed with the NPC and creature A.I, I was expecting more random group activities (dungeon adventurers in action, night thieves and assassins in action, etc) and I also think the animations are (again) not on par with the beauty of the world. The faction quest lines are very short, but some of the quests are fascinating.


Yeah, i, too hoped for more random encounters. They're mostly just Thalmors and Prisoner transports. Has anyone seen a funeral? Excluding
Spoiler
Kodlak's in the Companions questline

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DarkGypsy
 
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Post » Thu Dec 15, 2011 5:32 pm

Nope, Oblivion was more fun.

Before some idiot points out the graphics I'm talking about playing the game.

No, it wasn't. And graphics don't speak for [censored].
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NIloufar Emporio
 
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Post » Thu Dec 15, 2011 9:04 pm

No, it wasn't. And graphics don't speak for [censored].


This. Oblivion was for most of TES players the largest disappointment in the series' history. And gameplay over graphics. No contest.
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Krystal Wilson
 
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Post » Thu Dec 15, 2011 9:30 am

No , too much PR talk and miss-interpretations.I don't see half the stuff they've promised and most of the stuff that made it is quite disappointing.


Pretty much this. New engine, melt your face graphics, blah blah blah.

They actually really "talked" me into buying this game. Because if I saw the real game I would have definitely not bought it.
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Andrew
 
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