Do you think TES V will have dialouge system like fallout 3?

Post » Sat May 28, 2011 7:36 am

Don't get me wrong I loved oblivion but one of the more disappointing things about it was the lack of a dialouge system like fallout or baldur's gate had. Usually in fallout when you were talking to an important npc you could choose to say nice things, mean things, funny/sarcastic things, violent things ect. In oblivion usually all you can do is yes or no and investigative. Do you think in the elder scrolls V they'll have a system similar to fallout? I hope so, it's the only thing I really hated about oblivion (that and the leveling).
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Samantha Mitchell
 
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Post » Sat May 28, 2011 11:09 am

thisd has made me think as well, Oblivion had some different dialogue choices, and i think i got some of that down in Shivering Isles, i think my characters would say many different things than what they list, i'd say they should have at minimum at least 5 different dialogue options, then add more for different classes, skill levels, birthsign, faction status, and such. Dialogue should be much better.
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Yonah
 
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Post » Sat May 28, 2011 5:16 am

I was thinking about this as well. Fallout let you define who your character was by how you talk to people. Oblivion made it seem like you had no personality. Hopefully this is fixed in TES V.
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Chloe Botham
 
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Post » Sat May 28, 2011 6:55 pm

Dialogue trees and branching questlines are key.

There's no discussion here.

Either give us real choices or just advertise the game as an acion game and stop trying to fool yourselves.
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Gavin Roberts
 
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Post » Sat May 28, 2011 7:27 pm

I definitely think it should, and i agree with gamemastr35 that your characters dialogue does not really have any purpose in oblivion, while as in fallout 3, you could make people kill themselves or dissuade people from killing themselves or just make people like you or hate you, and in Oblivion there are only 2 instances that i can think of and they are not as good as in fallout 3 because you still only have 2 options. These instances are when Salvian Matius (or however you spell that) asks you where the count is you can say something along the lines of "he's dead." or "Lying face down in a pool of blood!" and on the blackwater brigades quest you can convince the leader to surrender to you if you listened to everything everyone else said.
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Michelle Smith
 
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Post » Sat May 28, 2011 8:46 pm

Yes for dialogue trees. They are a must in any RPGs.
Or at least, should they keep the topic system, add more player choices to certain topics. Morrowind did that nice, but Oblivion had barely any and the 30-38 character limits for character response didn't help either. Your character was restricted to say things like: "I'll help." "No I won't help you." "That is bad."

It didn't really feel natural.
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Luna Lovegood
 
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Post » Sat May 28, 2011 6:09 pm

I hope this is one of the big things they take away from their experience working on Fallout 3. The dialog made your character seem like an individual not some mindless pawn as in TES games.
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Matt Fletcher
 
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Post » Sat May 28, 2011 2:08 pm

I hope this is one of the big things they take away from their experience working on Fallout 3. The dialog made your character seem like an individual not some mindless pawn as in TES games.

i hope so too, its a wonder someone hasn't made a mod Called "Fallout Style Dialogue" for Oblivion..
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ZzZz
 
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Post » Sat May 28, 2011 8:29 am

i hope so too, its a wonder someone hasn't made a mod Called "Fallout Style Dialogue" for Oblivion..


That's way too much work to do, and it brings so many incompatibilities with other mods that few people would use it. :P
Plus, that would also mean most of Oblivion's voices couldn't be used, and so most of the NPCs would be silent while still moving their head and having reactions. Which looks very odd unless there"s a way to stop time like in Morrowind.
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Dan Endacott
 
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Post » Sat May 28, 2011 4:48 pm

That's way too much work to do, and it brings so many incompatibilities with other mods that few people would use it. :P
Plus, that would also mean most of Oblivion's voices couldn't be used, and so most of the NPCs would be silent while still moving their head and having reactions. Which looks very odd unless there"s a way to stop time like in Morrowind.

yeah, unless a massive group of people do voice acting..for those who use those kinds of mods that would be incompatable with this: :stare:
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 7:25 am

yeah, unless a massive group of people do voice acting..for those who use those kinds of mods that would be incompatable with this: :stare:


Hehe :P
Then you have to select good voice actors, and do all the voice acting jobs. But that's not all, you"d have to re-record every single line because if you have an Imperial greet you with Wes Johnson's voice, you can"t have that same Imperial answer one of your dialogue tree answers with a different voice. Unless you want Oblivion filled with characters like the beggars who constantly change voices. :D

The best we can hope is a good dialogue system for TES V. It"d be a nice change, because dialogue interaction has never been the strong point of the series so far.
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Roberta Obrien
 
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Post » Sat May 28, 2011 4:22 am

Hehe :P
Then you have to select good voice actors, and do all the voice acting jobs. But that's not all, you"d have to re-record every single line because if you have an Imperial greet you with Wes Johnson's voice, you can"t have that same Imperial answer one of your dialogue tree answers with a different voice. Unless you want Oblivion filled with characters like the beggars who constantly change voices. :D

The best we can hope is a good dialogue system for TES V. It"d be a nice change, because dialogue interaction has never been the strong point of the series so far.



you know what would be awesome for a school to do?

(bear with me please) what if a computer class worked with the choir class to do voice acting for an Oblivion Mod being made in the Computer Class? extra credit if you really sound like an Orc, or Khajiit. Your grade is determined by comments put in the comments of the TESnexus... that would really be awesome..
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Stryke Force
 
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Post » Sat May 28, 2011 12:43 pm

It would be odd indeed for them not to include them in TES V and Fallout 4. I don't think there's much to worry about in that regard.
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Johnny
 
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Post » Sat May 28, 2011 2:22 pm

Dialogue trees is a good thing. If anything, also present extra choices that branches out due to certain amount of skill/attribute (score high/low in Intelligence, Luck, Personality, Speechcraft, etc).

But for the love of god, I do not want to see something like those useless text that show ya got the opinion via Fallout 3's [Intelligence] or [Personality]. That right there is a waste of precious text space and a bit weird that the PC can talk in brackets.
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Jennifer Rose
 
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Post » Sat May 28, 2011 6:57 am

Yeah I would like some good dialogue options to reflect your character's personality. Something like Fallout 3 or Mass Effect.
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Jonathan Egan
 
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Post » Sat May 28, 2011 5:13 pm

I also liked how you could screw yourself out of a quest opportunity or reward by saying the wrong thing.

Unlike in the TES games where you can exit the dialogue, then come back and try a different option.
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Jessica Lloyd
 
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Post » Sat May 28, 2011 11:50 am

You have to remember what a space taker dialogue is. You can especially see this in the downfall of quests in Oblivion and Fallout. If Bethesda ever decide to give us dialogue on a seperate disc, I'll be all for it. But, until that day, I'll never support fully voiced dialogue. I just don't feel it's worth the lack of other content.

Adding a more complex system, ala Fallout, would drastically reduce everything else, assuming one disc is used.

(For some reason, game companies tend to have some irrational fear of releasing multiple CD's for consoles, which, for some reason, loses us the opportunity for more content)
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Nymph
 
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Post » Sat May 28, 2011 8:14 pm

You have to remember what a space taker dialogue is. You can especially see this in the downfall of quests in Oblivion and Fallout. If Bethesda ever decide to give us dialogue on a seperate disc, I'll be all for it. But, until that day, I'll never support fully voiced dialogue. I just don't feel it's worth the lack of other content.

Adding a more complex system, ala Fallout, would drastically reduce everything else, assuming one disc is used.

(For some reason, game companies tend to have some irrational fear of releasing multiple CD's for consoles, which, for some reason, loses us the opportunity for more content)

thats why they should install games on the PS3 and 360..
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Juan Cerda
 
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Post » Sat May 28, 2011 8:56 am

You have to remember what a space taker dialogue is. You can especially see this in the downfall of quests in Oblivion and Fallout. If Bethesda ever decide to give us dialogue on a seperate disc, I'll be all for it. But, until that day, I'll never support fully voiced dialogue. I just don't feel it's worth the lack of other content.

Adding a more complex system, ala Fallout, would drastically reduce everything else, assuming one disc is used.

(For some reason, game companies tend to have some irrational fear of releasing multiple CD's for consoles, which, for some reason, loses us the opportunity for more content)

Well I feel it is so there :P
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DeeD
 
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Post » Sat May 28, 2011 5:18 am

thats why they should install games on the PS3 and 360..

Or sell them on USB thumb drives. :thumbsup:

Also Oblivion and FO3 had pretty much the same dialog system... FO3 just had a wider variety of possibly responses and reactions. Which I'd like if it can be done without compromising other important data. It'll be interesting to see how Beth handles this, because they're pretty much guaranteed to include full voice acting, and I'm sure they want to create more NPCs and more expansive dialog trees. Not to mention more unrelated content (textures, models, animations, etc.). It'll be interesting to see how they manage all this.
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Jordan Fletcher
 
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Post » Sat May 28, 2011 10:32 am

I imagine that next-generation consoles will feature Blu-ray drives; the PS3 has one already, as far as I know, and thus should be able to handle games up to 25GB on a single disc, over 5 times the amount of data of a standard DVD and over 2 and a half times as much as a dual-layer DVD. That leaves a lot of room for dialogue, especially since a lot of room is freed up for similar meshes that only need different textures, using the Texture Set feature introduced in the Fallout 3 version of the Gamebryo engine.
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Petr Jordy Zugar
 
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Post » Sat May 28, 2011 4:11 pm

I imagine that next-generation consoles will feature Blu-ray drives; the PS3 has one already, as far as I know, and thus should be able to handle games up to 25GB on a single disc, over 5 times the amount of data of a standard DVD and over 2 and a half times as much as a dual-layer DVD. That leaves a lot of room for dialogue, especially since a lot of room is freed up for similar meshes that only need different textures, using the Texture Set feature introduced in the Fallout 3 version of the Gamebryo engine.

I'm gonna bet it'll come out before the next generation of consoles. It's not a five year life cycle anymore, game development and console development has gotten to expensive . Most experts predict that the next consoles won't come out until at least 2013 and TES V better damn come out before 2013.
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saharen beauty
 
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Post » Sat May 28, 2011 1:52 pm

That's way too much work to do, and it brings so many incompatibilities with other mods that few people would use it. :P
Plus, that would also mean most of Oblivion's voices couldn't be used, and so most of the NPCs would be silent while still moving their head and having reactions. Which looks very odd unless there"s a way to stop time like in Morrowind.


You do know the early 3D zelda games do that already. The only difference is that the zelda games don't shove the camera into the speaker's face. If the voice acting was to disappear in TES, hopefully they get rid of the 'shove camera into speakers face' screen.
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R.I.p MOmmy
 
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Post » Sat May 28, 2011 12:52 pm

Yeah, the simple solution no one seems to have thought of is get rid of all the voices and make it silent.

Whoa! What a concept!

But, then people who want to jump right into the killing will have to sacrifice 10 seconds to read a paragraph now and then. So, we'd better keep the audio in and settle for a handful of linear quests.

Otherwise we might come off as elitist.
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Ladymorphine
 
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Post » Sat May 28, 2011 5:10 am

Dialogue trees is a good thing. If anything, also present extra choices that branches out due to certain amount of skill/attribute (score high/low in Intelligence, Luck, Personality, Speechcraft, etc).

But for the love of god, I do not want to see something like those useless text that show ya got the opinion via Fallout 3's [Intelligence] or [Personality]. That right there is a waste of precious text space and a bit weird that the PC can talk in brackets.


Wait... the thing you complained about in paragraph 2 is exactly what you requested in paragraph 1 :blink:

Those extra choices show up because you have a high enough rank in that skill
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Bee Baby
 
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