» Fri May 13, 2011 11:37 pm
My guess would be that anything that requires a LOT of programming, or most things that require significant asset creation or changing something graphical across the board, won't make it in. However I do think that there are plenty of suggestions that could make it in. Certain skill/stat balances/perks could make it in, as well as suggestions about survival mechanics without significant animations (like needing to eat or drink being matched with existing cooking animations), adjustments like fast travel on/off, and most significantly quests and questlines. It's likely that some of the quests aren't written yet, and some factions probably aren't done. They are still balancing stats, skills, spells, combat, enemies, equipment, items, and quests to ensure that everything flows well, the gameplay is fun, fair, and challenging in the right ways. A lack of balance is worse than a bug (and really has the same or worse effects on the experience), and I think that's something Bethesda finds the most important.
They could probably give us a fortress that we could build expansions onto. They might be able to give us a relic/artifact or two to find. They could do some uniquely designed dungeons with interesting stories explaining their background. They could make equipment scaling more believable for humanoid enemies. They could alter level scaling or attribute distribution. They could give us more than 2 ring slots, somewhere between that and 10, because you should be able to wear as many rings as you have fingers, while balancing ring stats and increasing ring occurrence rates to match the number of slots and give you more frequent good drops to try on. They could probably add more unique weapons with unique stats, or new armor colors, as long as there wasn't too much asset creation for it.
They could even add a new faction as long as the rewards are fairly typical, the missions are easy to fit into preexisting dungeon configurations without new assets, and the effects on other game systems are minimal. They skipped promotions in Oblivion in some factions, indicating some quests were scrapped late in the game, and it is likely some quests were added or moved into different questlines near the end. Some changes can be made in the last few months of development, while asking for a new weapon type, mammoth mounts, graphical elements, and major alterations to quest or AI mechanics just isn't going to lead to anything.