if its smaller and with even more stuff, it will get even more ridiculous.
"Hey, check out those hundreds of ruins only a few feet from the capital, that no one has ever explored."
"Behold Pale Pass, where a large battle of 25 people each side took place. Yes, only 50 people in total, since you cant fit more people in this narrow valley"
When Kvath is less than a kilometer away from the Imperial City, everybody in the Imperial City could see Kvatch being attacked than being burned down. And nobody sent reinforcements. How realistic.
Really, how comes that this doesnt detract from you guys immersion factor? Its totally UNepic imho.
"Hey, check out those hundreds of ruins only a few feet from the capital, that no one has ever explored."
"Behold Pale Pass, where a large battle of 25 people each side took place. Yes, only 50 people in total, since you cant fit more people in this narrow valley"
When Kvath is less than a kilometer away from the Imperial City, everybody in the Imperial City could see Kvatch being attacked than being burned down. And nobody sent reinforcements. How realistic.
Really, how comes that this doesnt detract from you guys immersion factor? Its totally UNepic imho.
In game, you couldn't see Kvatch from any other city (maybe Anvil).
But think about the engines at the time, the scales had to be smaller, remember, Oblivion was developed 2003-04-05, and the engine would of been weaker. Just Cause 2 would of been 2007-08-09 (I presume), so the engine would of been far better than Oblivions.