Do you think the Enclave will return in future Fallout games

Post » Mon May 17, 2010 1:08 pm

I dont know why people are so quick to assume that there dead. THERE ARE OTHER LOCATIONS WHERE THEY COULD HAVE GONE. We only covered a portion of America. There are other locations i have you know.


Sure there's lots of places they could have gone.

It doesn't mean that they did nor that they still exist there.
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Kill Bill
 
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Post » Mon May 17, 2010 12:41 pm

I think they should.

I dont know why people are so quick to assume that there dead. THERE ARE OTHER LOCATIONS WHERE THEY COULD HAVE GONE. We only covered a portion of America. There are other locations i have you know.


Really? Other then Chicago name one.

I agree with Lt. Andronicus in the above post ^.
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electro_fantics
 
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Post » Mon May 17, 2010 10:12 am

I think that you might need a good charisma or speech because there are options where he realises that he is talking about the Enclave and he shuts up.

He tells me he was Enclave straight up. Said he didn t agree with them and left them. My man has 100 speech by the time I m done where he is.
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Cheville Thompson
 
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Post » Sun May 16, 2010 10:58 pm

He tells me he was Enclave straight up. Said he didn t agree with them and left them. My man has 100 speech by the time I m done where he is.


He says that in Fallout:New Vegas, he is also in Fallout 2 which is where the quotes are from.
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Barbequtie
 
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Post » Mon May 17, 2010 1:51 pm

Really? Other then Chicago name one.

I agree with Lt. Andronicus in the above post ^.

Congo...... in a 747 before the war to a secret vault tec vault

Arctic circle
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Schel[Anne]FTL
 
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Post » Sun May 16, 2010 10:06 pm

Congo...... in a 747 before the war to a secret vault tec vault

Arctic circle


Congo or Artic circle mentioned in any Fallout game? There are only 122 vaults.

People really need to stop with this world bases crap its getting old. Proven wrong many times now. Its totally illogical. Resorting to crap thats not even canon, ignoring the games themselves. Twisting statements and ignoring others. When it comes down to it the games themselves matter and they say they are dead as a powerful faction.

Like the people that think the moon landing never happened, you just don't give up :banghead:
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Anna Beattie
 
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Post » Mon May 17, 2010 3:17 am

Congo...... in a 747 before the war to a secret vault tec vault

Arctic circle


How about ones that actually make sense.

Such as Offut Air Force Base (United States Stragetic Command Headquarters), Camp David, or Mount Weather. Again though, just because they could have gone there doesn't mean they did (and they clearly didn't).
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Kathryn Medows
 
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Post » Mon May 17, 2010 5:59 am

How about ones that actually make sense.

Such as Offut Air Force Base (United States Stragetic Command Headquarters), Camp David, or Mount Weather. Again though, just because they could have gone there doesn't mean they did (and they clearly didn't).

Well LT. The only way they could ever come back in force is if they went somewhere else before the war, and that group started from there.

99% Enclave in the U.S. would have been called to cw IMO. I dont thinK there is a major group hiding in the U.S. too much damage has been done to them.

Now since it made sense enough for a fo2 dev to write it in a timeline that some went to remote sections of the world that actually makes more scence to me since he worked on fo games.

He did that incase stuff got boring down the road. A few more games of people like cl we ll all be wondering where Enclave is at.

Its not like I twisted a quote the guy made a time line. He is a fo dev
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CxvIII
 
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Post » Mon May 17, 2010 7:43 am

Well LT. The only way they could ever come back in force is if they went somewhere else before the war, and that group started from there.

99% Enclave in the U.S. would have been called to cw IMO. I dont thinK there is a major group hiding in the U.S. too much damage has been done to them.

Now since it made sense enough for a fo2 dev to write it in a timeline that some went to remote sections of the world that actually makes more scence to me since he worked on fo games.

He did that incase stuff got boring down the road. A few more games of people like cl we ll all be wondering where Enclave is at.

Its not like I twisted a quote the guy made a time line. He is a fo dev


He was also incorrect about the development of Enclave Power Armour, they went into Mariposa in the 2170's yet he said that they did in 2236 and that power armour was only built in the 2220's, he said that the Enclave didn't know who built the Vaults, or whatever, but we've been through that. Yeah, he was leaving them a loophole for the future, doesn't make it a good idea; just make a new faction. Just because he worked on the game's doesn't make him infalible; he just forgot some of the more obscure quotes. He's an advlt with a job, bills and such; not a 17 year old sat behind a laptop trying to justify global genocide like me :P
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Katy Hogben
 
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Post » Mon May 17, 2010 1:44 am

The number of vaults is not canon its fanon. Everytime I read about vaults it says "thought to be", "rumored to be","some records lost during the war." That is writers talk for if we need more we can have them.

Even though I was in college for journalism, I was forced to study fictional writing as well. I even had to write some short fictional stories. I fully understand canon, fanon, and lore. What can and can t be changed, and the because, how, and why when things do get changed, or a surprise takes place. A series of fictional strories is very complexed. Nothing is as it seems as long as there is a good explaination for why. The time line and bible by Avellone is the ground work for the how and why. If some suprises were needed........ Its part of why he wrote it as far as I understand.
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Syaza Ramali
 
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Post » Mon May 17, 2010 6:16 am

Now since it made sense enough for a fo2 dev to write it in a timeline that some went to remote sections of the world that actually makes more scence to me since he worked on fo games.


I believe this matter was cleared up a while ago when he himself stated that the Bible can no longer be trusted as a reliable source of canon information, its semi-canon at best. The games trump the bible and since the games give absolutely no hint of overseas Enclave (and indeed suggests that its impossible) there is no overseas bases.
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Noraima Vega
 
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Post » Mon May 17, 2010 2:32 pm

That is the main point there is too much doubt to say Enclave did not go to other places in the world to call it canon. You can call it fanon, but fanon is not canon. Enclave being dead will never be canon, because they had too much going for them before the war.

Semi canon mean some canon. I think people get the 122 vault thing from the bible unless it says that in fo or fo2. fo bible is used to site a lot of stuff pertaining to the fo non in game story line. The semi is a really big semi... like mack truck SEMI.

He wouldn t trust it because a lot of it is built on his speculation IMO He said Bethesda desides what s canon. Every thing in that bible and time line that has not been struck down hard by a game is still live.
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Yonah
 
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Post » Mon May 17, 2010 11:27 am

The number of vaults is not canon its fanon. Everytime I read about vaults it says "thought to be", "rumored to be","some records lost during the war." That is writers talk for if we need more we can have them.

Even though I was in college for journalism, I was forced to study fictional writing as well. I even had to write some short fictional stories. I fully understand canon, fanon, and lore. What can and can t be changed, and the because, how, and why when things do get changed, or a surprise takes place. A series of fictional strories is very complexed. Nothing is as it seems as long as there is a good explaination for why. The time line and bible by Avellone is the ground work for the how and why. If some suprises were needed........ Its part of why he wrote it as far as I understand.


First there is no doubt. Maybe for you and the rest of the Enclave conspiracy theorists that can't see the writing on the walls. Enclave were a shadow group which by nature means they are small! Believing they control world wide bases is nuts. So you and the others need to take off your tinfoil hats, stop reading things between the lines that arn't there and join the rest of the world.

Didn't Bethesda confirm everything about the vaults in the Bible in some promo vault dweller's survival guide thing?
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Claire Jackson
 
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Post » Mon May 17, 2010 6:55 am

lol I don t know Bethesda dosen t say a [censored] thing. Thats why everyone has a problem with fo3. Had they done a better job on the how and why of the Enclave being there, most people wouldn t flip out so bad.

They did just kind of "throwed" bos and Enclave over there with not much in game how and why. That is another reason people want Enclave dead, because they are afraid Bethesda will misuse them every game.

I got fo3, and by the end of it I thought bos and Enclave were giant armies. Only after reading and coming on here did I learn what the two really are.

Bethesda did a horrible job at the how and why, and that is the basis of all the problems.

Bethesda needs to retool for fo4. Id like the mid west bos story ended or continued to fill a gap in the story line. I d rather them not have bos or Enclave, because I know they can do it. I want the gap in the story line filled more though.
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Juan Suarez
 
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Post » Mon May 17, 2010 2:29 am

No Reboot! Starting all over does not help anyone. Like you said Rook, Bethesda does not explain the how and why for alot of things. The problems arn't going to get better with a Reboot. They just need to start focusing on story telling which means giving use the Who, What, Where, When, Why and Hows!
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josie treuberg
 
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Post » Mon May 17, 2010 8:02 am

No they need to retool not reboot.

Retool as in start writing how and why. They do the who what when and where part ok, but it s the how and why they f ed up in fo3.

Reboot would be horrible. I meant they need to retool some of their story writing style. If they want me to imagine that much, they might as well have me go down there and do the story for them.
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Adam Baumgartner
 
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Post » Mon May 17, 2010 8:29 am

My bad, :facepalm:

Retool, I agree :foodndrink:

They can start by getting some writers. Then realise that Fallout is Fallout and TES is TES and keep the TES out of Fallout.
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Kevin S
 
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Post » Mon May 17, 2010 1:42 pm

My bad, :facepalm:

Retool, I agree :foodndrink:

They can start by getting some writers. Then realise that Fallout is Fallout and TES is TES and keep the TES out of Fallout.

Like I really didn t think the fo3 story writing was bad. What was bad was the way they didn t connect it to the overall fo story line properly.

Now people are scared Bethesda will continue doing things without explaining it in game. It is a style, just like Obsidian wrote great for 87% of the game and left the ending up to us. Its a style........

I disagree with both, I can live without knowing about a town or a group, but the ending come on.

Then Bethesda just needs to connect the stories for us. I don t want to imagine how people got there, or why they are there.

Like I said I ll imagine the whole story for them, but I hate imagining some of someone elses story.
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Max Van Morrison
 
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Post » Mon May 17, 2010 8:35 am

Yes Mr. Enclave mistakes were made in the bible. He says that, but he also corrected it 9 times. He was not done with it when everything went up for sale. He could not finish it.

Making a mistake about the year power armour was built is one thing, but even if he was drunk, on coke, LSD, and smoking a joint he would not accidentally write "2077 Enclave reteats to remote sections of the world" in a time line a few years after he had a lot to do with a game that just blew them up. That can t be a mistake..... You don t accidentally breath life into a dead group if you still don t want them around IMO

He s probably scared of what Bethesda will do with his work, so thats why he won t say much about it. lol

If used correctly for emergency purposes, and explained fully Enclave would be fine down the road. Bethesda just pulled emergency Enclave out with no how and why, and that is why people want them dead and gone.

I don t want them in fo4. I just speak the truth of what could be down the road.
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D LOpez
 
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Post » Mon May 17, 2010 3:04 am

I suppose its questionable when and where they return.

The Chicago outpost could be as big as Raven's Rock.

Also, I think it'd be cool if they reformed like Lyons and started recruiting Wastelanders.

i agree with this.. it all depends on how much of tactics is canon..and which ending... cause they could still be in chicago.....but to what extent i have no clue....however..in the west they are already gone...only rements now..in the east there are a few leaderless soldiers...maybe in texas cause of the military...but i think as a major faction chicago is the best chance for there return..
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Justin Hankins
 
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Post » Sun May 16, 2010 10:40 pm

I think its more than likely that they would be featured in future Fallouts, They are a fun and interestin enemy to face and a lot of people love the Enclave.
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Monika Krzyzak
 
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Post » Mon May 17, 2010 5:19 am

For me it will be interesting if we will play as Enclave in future game
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Quick Draw III
 
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Post » Mon May 17, 2010 7:54 am

I think veronica explained it well in new vegas, the same goes for the enclave as well as the bos, if they keep refusing to see whats in front of them they will die off, the ncr are the smartest as is seen by their success so far, i would say that there are survivors of the enclave, but are they big enough to become a threat at the moment id say no, the only way they could survive into the future is either to find a vault seal themselves up to take no casualties and breed like crazy and take advantage of their technology and do lot of research and build manufacturing facilities, or take members from outside of the enclave isolate themselves again use their tech advantage and also build up decent agricultural areas and get clean water, a bit like the ncr but with better tech, otherwise its a slow death.

In the manuals or even in any of the paperwork with docs from the collectors edition this is set in the US, there is no hint or evidence at all of this stretching outside of the US, about the only way is that there maybe sympathisers or remnants of the companies overseas, but i dont see them as an organised group or enough to form any threat especially since we dont know the situation of the rest of the world and unless their all hiding in vaults still, they will be taking casualties.
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Lizbeth Ruiz
 
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Post » Sun May 16, 2010 11:38 pm

The most likely outcome is that they are absorbed absorbed or combined into another faction.

I could see FoA joining up or even BoS. They seem like enemies, but they actually would compliment each other and they would all be open to the idea once they got to the "survival" stage.

I don't really see any of them as "bad guys", just people with different ways to achieve the same goals.
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Mackenzie
 
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Post » Sun May 16, 2010 10:46 pm

lol I don t know Bethesda dosen t say a [censored] thing. Thats why everyone has a problem with fo3. Had they done a better job on the how and why of the Enclave being there, most people wouldn t flip out so bad.

They did just kind of "throwed" bos and Enclave over there with not much in game how and why. That is another reason people want Enclave dead, because they are afraid Bethesda will misuse them every game.

I got fo3, and by the end of it I thought bos and Enclave were giant armies. Only after reading and coming on here did I learn what the two really are.

Bethesda did a horrible job at the how and why, and that is the basis of all the problems.

Bethesda needs to retool for fo4. Id like the mid west bos story ended or continued to fill a gap in the story line. I d rather them not have bos or Enclave, because I know they can do it. I want the gap in the story line filled more though.


What? The Enclave and BoS were perfectly explained as to why they are there.
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jason worrell
 
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