I prefer a more aesthetic appearance over a more "drawn together" appearance. The design just looks like a few bars thrown together, imo.
I've played and beaten both a few times. I prefer something that looks nicer. This thread was about design, not usability. Usability wise, it does look much better with all the extra info, even the controls could have been figured out with some good old-fashioned button mashing and control-stick moving.
This UI covers up a greater amount of the screen. It has the ammo being above the AP in big numbers as a vertical fraction than under the AP as a horizontal fraction in small numbers. The enemy health is at the top of the screen now instead of the bottom between HP and AP, and shows more information (which even though I'm ranting about clutter, that info is rather useful). All the controls are hovering above the bottom where enemies could be and shows more controls instead of just showing no controls (there are tutorials you can do, I'm sure). Above that is some sort of Crit bar which probably builds up over time. I can agree I like the information shown, but now I've got things cluttering my screen, especially in V.A.T.S.
Sorry, I'm a console peasant.
This UI covers up a greater amount of the screen. It has the ammo being above the AP in big numbers as a vertical fraction than under the AP as a horizontal fraction in small numbers. The enemy health is at the top of the screen now instead of the bottom between HP and AP, and shows more information (which even though I'm ranting about clutter, that info is rather useful). All the controls are hovering above the bottom where enemies could be and shows more controls instead of just showing no controls (there are tutorials you can do, I'm sure). Above that is some sort of Crit bar which probably builds up over time. I can agree I like the information shown, but now I've got things cluttering my screen, especially in V.A.T.S.
This UI covers up a greater amount of the screen. It has the ammo being above the AP in big numbers as a vertical fraction than under the AP as a horizontal fraction in small numbers. The enemy health is at the top of the screen now instead of the bottom between HP and AP, and shows more information (which even though I'm ranting about clutter, that info is rather useful). All the controls are hovering above the bottom where enemies could be and shows more controls instead of just showing no controls (there are tutorials you can do, I'm sure). Above that is some sort of Crit bar which probably builds up over time. I can agree I like the information shown, but now I've got things cluttering my screen, especially in V.A.T.S.
You all do have your opinions, and I do have mine. Even though I dislike the design, I think the UI is a good change from the old UIs. I just hope maybe it can get spiced up with some more design, but stay with all the info and placement. Maybe not all the controls at the bottom during V.A.T.S, but all in all it's really well designed. Just needs more oomph and pizzazz, imo.