» Sun May 05, 2013 2:59 am
I feel the same way. Unfortunately, in Skyrim, there is usually 1 way to accomplish a quest. And it many times involved fighting/killing. So really, the only difference is how the character accomplishes this killing.
As an example, in Morrowind, there was a quest for the Mages Guild that wanted you to collect dues from a mage. I wonder how many people ended up killing that mage and how many actually talked to him (her?) and got the dues that way? There was another quest from the Mages Guild in the same vicinity that dealt with a "rogue mage" they wanted to join the guild. Again, killing or talking were the choices.
Another Morrowind example: The Thieves Guild wanted the player to acquire a key to Nerano Manor in Balmora. A player could try to pick pocket the key from the owner, kill the owner for the key, or get the key from his assistant with talk (bribe), pick pocketing, or killing.
THAT is varying gameplay to me, not "How differently I kill the opponent."
In Skyrim, I could kill opponents with 1 handed, 2 handed, or archery. Not a lot of variety there. In Morrowind, I could kill opponents with short blades, long blades, axes, blunt weapons, spears, bows, and even hand-to-hand. Each of these were their own skills, not perks. That seems like more variety. In the killing department, anyway