» Sun May 05, 2013 1:51 pm
I really hate the skill perk tree as opposed to the previous TES games.
I liked being able to specialize in certain skills and attributes for my character.
I hope they return with the attributes. Stealth based characters would have their agility and luck, warriors strength and endurance, mages intelligence and willpower. We could specialize in a certain set of major and minor skills.
Basically, Skyrim has been dumbed down a lot. For example, out of the 6 combat arts of Morrowind, you only have 1 and 2-handed. No matter whether it's a mace, sword or dagger, it's considered all the same. Since I have trained with such weapons I know that there's a vast difference on how to fight with a sword or a mace. The only reason to group them together like that is convenience. And this strange perk tree system.
The same goes for attributes. Granted, the levelling system (with attributes&multipliers) from previous games wasn't perfect, but to delete it completely was a bit over the top. Removing all attributes however was a fatal immersion blow, at least for me.
A skill perk tree as of itself is not a bad idea. Simple skill progression which gives certain perks automatically (like in Oblivion) was a neat idea. But overemphasizing on perks while sacrificing skill variety, attributes and logic was a very big mistake. You really do not need 5 perks which do nothing but increase weapon damage, since this can be done with skill. I really hope that the next TES game can encompass and balance all three: skills, attributes and perks without sacrificing any one of them.